About Guillaume DulongSound designer | France
Guillaume likes the creative and technical aspect of linear and interactive audio.
Besides his sound designing skills that include the use of Pro Tools, Ableton Live or Reaper, he also has a taste for field recording and audio synthesis.
He creates and develops audio systems and mecanics with audio engines such as Wwise, and
then integrates and mixes them within game engines Unreal Engine or Unity.
Organisation being key to his work, he keeps audio docs up to date all along the process, be it a solo or a team project.
Aware of the evolution of the video game and audio engineer industry, Guillaume aspires to be a versatile Audio Designer.
|2020||ISTDS (Montreal)||Video Game & Interactive Media Sound Design|
|2019||ACFA Multimedia (France)||Sound Engineering/Sound Design|
|2018||ACFA Multimedia (France)||Sound Engineering/Sound Design|