Experience
VeteranOther skills
Sound Design, Voice Editing, Game Audio IntegrationHighlighted references
• The City Building Series, from Sierra 1996-2006• Wartide: Heroes of Atlantis, from Outact Entertainment
• Marvel Puzzle Quest, from SEGA
Contact Keith Zizza
About Keith Zizza
Composer | Keith Zizza Audio Design | USA | MassachusettsComposer, Sound Designer, Foley Artist, Voice Editor, and Game Audio Integrator. Experience on more than 60 titles since 1995, with clients / IP such as Marvel, EA, SEGA, Ubisoft, Tilted Mill, Activision, Osmo, Game Show Network, Mattel, Discovery, Sierra, and many more happy clients! Great rates and quality work done right. A partial credit list follows below:
Credits
Year | Project name | Client | Role |
---|---|---|---|
2014 | Marvel Puzzle Quest | SEGA/Demiurge | Audio Lead |
2017 | Wartide | Outact/Kongregate | Audio Director |
1999 | Pharaoh | Sierra (Activision) | Composer |
2007 | SimCity Societies | EA/Tilted Mill | Composer, Audio Lead |
2006 | Caesar IV | Sierra/Tilted Mill | Audio Director |
2004 | Children of the Nile | SEGA/Tilted Mill | Audio Director |
2016 | Tetris Burst | Game Show Network | Composer, Sound Designer |
2019 | Brave Order | Outact | Audio Director |
2017 | Osmo Hot Wheels: Mindracers | Osmo / Mattel | Composer, Sound Designer |
1997 | Lords of the Realm II | Sierra (Activision) | Audio Lead |
2000 | Zeus: Master of Olympus | Sierra (Activision) | Audio Director |
1996 | Caesar II | Sierra (Activision) | Composer |
2015 | A Tale in the Desert | Desert Nomad Studios | Composer |
2014 | Swipe Hype | Game Show Network | Composer |
2010 | Shoot Many Robots | Demiurge / Ubisoft | Audio Lead |