
Experience
ProfessionalOther skills
Sound Creation, Game Audio Integration, Wwise, Unreal EngineHighlighted references
• Painkiller (2025)• Layers Of Fear (2023)
• Gamedec (2021)
Contact Kuba Adamek
About Kuba Adamek
Sound designer | PolandI’m a video game sound designer with almost 5 years experience working on AA and indie premium titles, such as “Painkiller” and “Gamedec”. I am a certified Wwise user and I also specialize in Unreal Engine. I also have a bachelor’s degree in video game sound design. Additionally, I’ve been a drum & bass music producer for over 13 years and I am a classically trained musician playing the piano.
My most important skills are:
•Professional sound asset creation using various methods such as recording, synthesizing, sampling, processing and cleaning
•Proficiency in software and plugins such as Reaper, RX, iZotope, Kilohearts, Native Instruments, Oeksound, Xfer, Waves, etc.
•Implementing interactive sounds and music using Wwise and/or Unreal Engine; blueprinting skills; utilizing Spatial Audio, HDR Audio, MetaSounds, Ambisonics, convolution reverb, etc.
•Optimizing audio performance in a game
•Music production, music theory, mixing, mastering, piano
•Experience with Jira, Confluence, P4V, and TortoiseSVN
•Working within a collaborative audio team, sharing knowledge and giving constructive feedback; motivation to deliver the best possible quality while meeting deadlines
•Home studio owner, ready to work remotely
•Certified in English B2 and Wwise
Credits
Year | Project name | Client | Role |
---|---|---|---|
2025 | Painkiller | Anshar Studios | Sound Designer, Audio Systems Designer |
2023 | Layers Of Fear | Anshar Studios | Additional Sound Designer |
2021 | Gamedec | Anshar Studios | Sound Designer, Additional Music Producer |
Education
Year | School | Course |
---|---|---|
2016 | University of Silesia in Katowice | Game Design – Sound Specialization |