Experience
ProfessionalOther skills
adaptive music systems and middleware (FMOD, WWISE), sound designHighlighted references
• Forever Forest, Mad About Pandas• Legends of Aria, Citadel Studios
• Hitchhiker, Mad About Pandas
Contact Lukas Meinardus
About Lukas Meinardus
Composer | Syndrone GbR | GermanyFor me composing a soundtrack means diving into a new and exciting world. I will try to fill this world with life and emotions so that the listener can connect to it and fully immerse himself. To achieve this goal I spent hours on finding the right tone, picking the right instruments or sounds and creating a unique style of music to support the individual character of your film, game or product. Lets hit it together!
Credits
Year | Project name | Client | Role |
---|---|---|---|
2016 | Francescos Fly Frenzy (game) | Newtronium Games | composer, sound designer |
2017 | Laika – on the trail of the golden bone (game) | Mad About Pandas | sound designer |
2017 | Hitchhiker (game) | Mad About Pandas | sound designer |
2017 | Runic Rampage (game) | Electrocosmos | composer, sound designer |
2018 | Amtliche Helden (game) | Mad About Pandas | composer, sound designer |
2018 | Forever Forest (game) | Mad About Pandas | composer, sound designer |
2018 | Legends of Aria (game) | Citadel Studios | composer |
2018 | Nowhere Prophet (game) | Shark Bomb Studios | sound designer |
2018 | Tiny Tanks (game) | LeadFollow Games | composer, sound designer |
2017 | Panda III (film) | Max Villwock | Composer |
2017 | Mutter Dunkelheit (film) | Max Villwock | Composer |
2016 | Mercedes Benz (commercial) | LeBerg | Composer, sound designer |
2016 | WeHoli (commercial) | Nordpol | Composer |
2018 | TapTap Games (teaser) | Huuuge Games | Composer, sound designer |
2016 | Tibia (trailer) | CipSoft | Composer, sound designer |