
Experience
Semi-proOther skills
Middleware implementation (Wwise, FMOD)Highlighted references
• Jected Rivals, POW WOW Entertainment, THQ Nordic. [Unreal Engine // Wwise // Sound Designer]• Bots Are Stupid, Yogscast. [Monogame // Full Audio Production]
• Panta Rhei – Guardian of Time (Demo), reignite games. [Unity // FMOD // Audio Lead for early direction]
Contact Lukas Schönwiese
About Lukas Schönwiese
Sound designer | GermanyI am a passionate sound designer specializing in game audio with a background in film post-production and on-set sound. I have worked on AA and indie games as well as commercial productions and installations, crafting sound that maximizes the potential of each medium. From recording to designing sound, and developing systems, my experience covers a broad spectrum, driven by a passion for experimentation and the goal of adding creative depth to projects. In 2025, I finished my Master’s in MultiMediaArt Audio. Now I am excited to join a company, or project and evolve further.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2023 | Jected Rivals | THQ Nordic | Sound Design, Audio Sub-Systems, Additional Recording |
2023 | Bots Are Stupid | Yogcast | Sound Design, Composition, Audio Programming Supervision |
2022 | Panta Rhei (Demo) | reignite games | Sound Design, Implementation, Composition |
2023 | Being Anton | ARS Electronika | Immersive Audio Consultancy, Recording Artist |
2019 | Tedx Lend | TEDx Lend | Sound Design for video inserts |
2022 | Trash Patrol | University | Sound Design, Implementation, Music Curator, Additional Composition |
2024 | Hot Noon | University | Game Design, Audio System, Sound Design, Composition |
Education
Year | School | Course |
---|---|---|
2025 | University of Applied Sciences Salzburg | MultiMedia Art Audio MASTER |
2022 | University of Applied Sciences Salzburg | MultiMedia Art Audio BACHELOR |
2017 | HTL Ortweinschule | MultiMedia Art Film |