
Experience
ProfessionalOther skills
Music and Dialogues rec, edit, mix, post-pro • FMOD •UnityHighlighted references
• Temtem, Crema, TBA• Faeria, Abrakam, 2016
• Empires Apart, DESTINYbit, Slitherine Software, 2018
Contact Marco Furlanetto
About Marco Furlanetto
Sound designer | Freelancer | ItalyI’m a sound designer for videogames and linear media, co-founder of Settete, a collective of sound designers and composers based in Turin, Italy.
We have experience in audio for interactive media, such as videogames and installations, sound design for linear media, such as movies, cinematic trailers, adv and corporate videos, then sound art and sonic branding.
We have expertise in every field related to audio production for media, from sound recording, post production, mixing/mastering, authoring, engine integration, middleware implementation.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2017 | World of Warplanes 2.0 | Wargaming.net | Sound designer |
| 2017 | All-Star Fruit Racing | 3dclouds.it | Sound designer, audio implementer |
| 2017 | Blitzkrieg 3 | Nival | Voice editor |
| 2016 | Faeria | Abrakam | Sound designer |
| 2015 | Warhammer 40,000: Regicide | Hammerfall Publishing | Sound designer |
| 2018 | Empires Apart | DESTINYbit, Slitherine Software | Sound designer |
| 2017 | Titan Quest Ragnarök – Trailer | THW Nordic, Puppetworks Animation Studio | Sound designer, re-recording mixer |
| 2018 | Omen Exitio: Plague | Tiny Bull Studios | Sound designer, music mixing and mastering |
| 2022 | Temtem | Crema Games | Sound designer |
| 2018 | Shroud of the Avatar – Path of the Virtue Trailer | Puppetworks | Sound designer |
| 2021 | The Knight Witch | Super Mega Team | Sound designer |
Education
| Year | School | Course |
|---|---|---|
| 2013 | UniversitĂ degli studi di Udine | Scienze e Tecnologie Multimediali |












