
Experience
ProfessionalOther skills
Music and Dialogues rec, edit, mix, post-pro • FMOD •UnityHighlighted references
• Temtem, Crema, TBA• Faeria, Abrakam, 2016
• Empires Apart, DESTINYbit, Slitherine Software, 2018
Contact Marco Furlanetto
About Marco Furlanetto
Sound designer | Freelancer | ItalyI am a sound designer for videogames and linear media.
I’ve been working as a freelancer for 5+ years, creating contents for a variety of projects. This allowed me to explore and deal with many different sound design styles and techniques, developing the right workflow and know-how to meet the needs of the projects.
I have a strong passion in sound as a whole, and I believe in the perfect balance between creativity and technique, drive and learning for pushing both the audio development and the audio entertainment, as a part of the game experience.
Contact me for the latest reels and works (not always publicly revealed!)
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2017 | World of Warplanes 2.0 | Wargaming.net | Sound designer |
| 2017 | All-Star Fruit Racing | 3dclouds.it | Sound designer, audio implementer |
| 2017 | Blitzkrieg 3 | Nival | Voice editor |
| 2016 | Faeria | Abrakam | Sound designer |
| 2015 | Warhammer 40,000: Regicide | Hammerfall Publishing | Sound designer |
| 2018 | Empires Apart | DESTINYbit, Slitherine Software | Sound designer |
| 2017 | Titan Quest Ragnarök – Trailer | THW Nordic, Puppetworks Animation Studio | Sound designer, re-recording mixer |
| 2018 | Omen Exitio: Plague | Tiny Bull Studios | Sound designer, music mixing and mastering |
| 2019 | Temtem | Crema Games | Sound designer |
| 2018 | Shroud of the Avatar – Path of the Virtue Trailer | Puppetworks | Sound designer |
| 2021 | The Knight Witch | Super Mega Team | Sound designer |
Education
| Year | School | Course |
|---|---|---|
| 2013 | Università degli studi di Udine | Scienze e Tecnologie Multimediali |












