Official website
Soundcloud

Experience

Semi-pro

Specializes in:

Game audio

Other skills

Game audio Intergration (FMOD, WWise), Field Recording/Foley

Highlighted references

• Deadhold
• IGAME 2.0

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FAQ, About

About Max Meisel

Sound designer | Dark Quarry Games | USA | New York

Passionate, detail oriented, and self-motivated sound designer with 3+ years experience creating, implementing, mixing, and managing audio assets for interactive media. Proficient with Pro Tools, Adobe Audition, Native Instruments Komplete, Unity, Unreal Engine 4, FMOD, and WWise. Dedicated to creating immersive and exciting soundscapes that help the end user become engrossed in the content they are consuming.

Credits

Year Project name Client Role
2017 Deadhold Dark Quarry Games Sound Designer & Implementer, Foley Artist, VO Producer, Voice Artist
2016 IGAME 2.0 IPKeys Technologies Sound Designer & Implementer
2016 TIDES IPKeys Technologies Sound Designer & Implementer
2016 ReACT IPKeys Technologies Sound Designer & Implementer
2015 Children of Liberty Lantana Games Sound Designer, Field Recordist, Foley Artist

Awards

Year Award Awarded for
2015 Becker College Academic Achievement Award Excellence in Game Audio

Education

Year School Course
2015 Becker College BA Interactive Media Design, Concentration Sound Design

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