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Experience
ProfessionalOther skills
Game audio Intergration (FMOD, WWise), Field Recording/FoleyHighlighted references
• Tony Hawk’s Pro Skater 1 + 2• Diablo 2 Resurrected
• Diablo 4
About Max Meisel
Sound designer | Vicarious Visions | USA | New YorkI make sounds and put them into games! Fueled by coffee
Credits
Year | Project name | Client | Role |
---|---|---|---|
2017 | Deadhold | Dark Quarry Games | Sound Designer & Implementer, Foley Artist, VO Producer, Voice Artist |
2016 | IGAME 2.0 | IPKeys Technologies | Sound Designer & Implementer |
2016 | TIDES | IPKeys Technologies | Sound Designer & Implementer |
2016 | ReACT | IPKeys Technologies | Sound Designer & Implementer |
2015 | Children of Liberty | Lantana Games | Sound Designer, Field Recordist, Foley Artist |
2019 | Destiny 2: Warmind | Vicarious Visions | Audio QA |
2019 | Destiny 2: The Black Armory | Vicarious Visions | Audio QA |
2020 | Tony Hawk’s Pro Skater 1 + 2 | Vicarious Visions | Audio Designer |
2021 | Diablo 2: Resurrected | Vicarious Visions | Audio Designer |
202X | Diablo 4 | Vicarious Visions | Audio Designer |
Awards
Year | Award | Awarded for |
---|---|---|
2015 | Becker College Academic Achievement Award | Excellence in Game Audio |
Education
Year | School | Course |
---|---|---|
2015 | Becker College | BA Interactive Media Design, Concentration Sound Design |