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Experience

Veteran

Specializes in:

Game audio

Other skills

Sound Design, Implementation, Mixing, Mastering, Production, Clean Up

Highlighted references

• SciPlay – Principal Composer/Sound Designer for all in-house products including slots, bingo and other hyper casual games!
• Playfirst – The Mortal Instrumentals: City of Bones – Composer/Sound Designer for the iOS game based on the book and film!
• Particle City – TitanFall Assult – Sound Editor/Sound Designer/Implementor for the mobile game based on the TitanFall IP!

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FAQ, About

About Nathan Madsen

Composer | Madsen Studios LLC | USA | Texas

I’m an Austin, TX based professional composer-sound designer who has supported over 870 projects in the video game, anime, web design and indie film markets. During the day, I’m a Principal Composer/Sound Designer for SciPlay and, during the night, I run my own audio production company. My audio has been heard on video games, films, commercials, websites, stage productions and has supported major brands such as Dragon Ball Z, Afro Samurai, Playboy, Dean Martin, Ninjatown, The Mortal Instruments: City of Bones, Monopoly, Game of Life, LEGO, Clue and MechWarrior. My services and rates are flexible enough to work with teams of all kinds of budgets, sizes and needs plus I’ve got a 15 year track record to back it all up.

Credits

Year Project name Client Role
2010 LEGO Universe NetDevil Lead Composer/Sound Designer
2010 Ninjatown: Trees of Doom! Venan Entertainment Composer/Sound Designer
2020 Dragon Ball Z Super FUNimation Sound Editor, Sound Designer, Music Editing, Mixing and Mastering Engineer
2021 SkateBird GlassBottomGames Composer/Sound Designer
2007 Mushishi FUNimation Composer/Sound Designer
More credits on IMDB

Education

Year School Course
2005 Texas Christian University Masters Degree – Music
2002 Oklahoma Bapt. University Bachelors Degree – Music Ed

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