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Experience
ProfessionalOther skills
Dialogue / ADR for interactive and linear mediaHighlighted references
• The Call of Duty franchise• God of War: Ragnarök
• The Last of Us franchise
About Nick Mortillaro
Sound designer | Formosa Interactive | USA | CaliforniaLos Angeles-based audio professional with a proven history of work in sound for tv, film, video games, and more, with a concentration in recording/editorial of dialogue & foley.
Credits
| Year | Project name | Client | Role | 
|---|---|---|---|
| 2022 | God of War: Ragnarök | Santa Monica Studio / SIE | Dialogue Recording Engineer | 
| 2022/2020 | The Last of Us: Parts 1 & 2 | Naughty Dog | Dialogue Recording Engineer | 
| 2021 | Arcane | Riot Games / Netflix | Dialogue Recording Engineer | 
| 2022 | Horizon Forbidden West | Guerrilla Games | Dialogue Recording Engineer | 
| 2021 | Resident Evil Village | Capcom | Dialogue Recording Engineer | 

 
 
					






