Specializes in:Game audio
Other skillsComposing, Integration, Foley, Sound editing
Highlighted references• Kalamarata Games
• Frittomisto Games
• Drone San
About Nicola PedroniSound designer | Italy
I am a sound designer/composer who spawns in Florence, Italy, with a default cooldown period of 8 hours.
Being a long-time gamer I decided to combine my two passions and commit myself almost exclusively to game audio. My past experiences range from studies in jazz to soundtracks/soundtracks for theater, installations, linear media, and performance art.
I have always worked by combining the recording of physical sounds (materials, salvaged objects, self-made and translated instruments) with synthesis and post-production.
|2021||My world is made of sounds||Sound designer, Composer|
|2022||Frammento||Sound designer, Composer|
|2021||Drone San||Drone San||Composer, Sound designer|
|2015||A Colony Title theme||Lorenzo Ciacciavicca||Composer|
|2013||Music Conservatory Bologna||Jazz|
|2015||Afrocuba de Matanzas||Rumba percussions|
|2023||Akash Thakkar||sound design course|