
Experience
ProfessionalOther skills
Composing, Integration, Foley, Sound editingHighlighted references
• Kalamarata Games• Frittomisto Games
• Drone San
Contact Nicola Pedroni
About Nicola Pedroni
Sound designer | ItalyI am a sound designer/composer who spawns in Florence, Italy, with a default cooldown period of 8 hours.
Being a long-time gamer I decided to combine my two passions and commit myself almost exclusively to game audio. My past experiences range from studies in jazz to soundtracks/soundtracks for theater, installations, linear media, and performance art.
I have always worked by combining the recording of physical sounds (materials, salvaged objects, self-made and translated instruments) with synthesis and post-production.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2021 | My world is made of sounds | Sound designer, Composer | |
2022 | Frammento | Sound designer, Composer | |
2021 | Drone San | Drone San | Composer, Sound designer |
2015 | A Colony Title theme | Lorenzo Ciacciavicca | Composer |
Education
Year | School | Course |
---|---|---|
2013 | Music Conservatory Bologna | Jazz |
2015 | Afrocuba de Matanzas | Rumba percussions |
2023 | Akash Thakkar | sound design course |