Specializes in:Game audio
Other skillsPost-Production SFX, Foley, Mix.Game Audio Integration; Wwise, Unreal.
Highlighted references• Paladins
• Rogue Company
About Noah SandiferSound designer | Hi-Rez Studios | USA | Georgia
Got my feet wet in 2015 with small work on games like Killing Floor 2, Brawlhalla, SMITE, and a game for the Georgia Aquarium.
In 2016 I got started working in house at Hi-Rez Studios, as their first in studio audio employee.
Over 3 years, I learned and accomplished much to bring the audio quality of their new game, Paladins, to new heights.
I had the pleasure of working on over 34 main title characters, hundreds of skins, and dozens of maps and game modes.
I hired and mentored the first members of our audio team and helped design and outfit multiple audio suites for sound design, recording, monitoring, and reviewing.
Our team is now 10 people strong!
Over the years, I have also had a small but continuous hand in the development of Hi-Rez’s other games, including Rogue Company, Realm Royale, Paladins Strike, SMITE Blitz, Jet Pack Fighter, and Bot Smashers.
2020 has brought me back to SMITE.
Latest work including; New gods Mulan, Baba Yaga, Cthulhu, Tsukuyomi, the Underwater Arena Map, and our partnership with Nickelodeon allowed me to work on our content with Avatar: The Last Airbender and Teenage Mutant Ninja Turtles.
|2015||Conservatory of Recording Arts and Sciences||Master Recording Program II|
|2013||Tallahassee Community College||General|