
Experience
ProfessionalOther skills
Game audio Integration, Foley artist, Field recordist, Sound editorContact Philippe Spankus
About
Sound designer | GermanySound designer and creative mind from Germany with a passion for film and games.
I bring projects to life through sound.
Sound is what makes a world breathe.
It shapes how a world is felt before it is understood, a shifting texture of emotion, tension, and memory.
I treat every project as a composition, not just of audio, but of feeling. Silence, noise, rhythm, and detail all become materials. A distant echo can suggest scale. A fragile tone can carry vulnerability. A sudden rupture can transform perception in an instant.
For games, this means building living sound worlds that respond, breathe, and evolve, where the player doesn’t just hear the environment, but senses its mood and intent.
For film, it means sculpting sound that lingers beneath the surface, guiding emotion in ways that remain unseen but deeply felt.
Every project is a search for the right sonic language, something specific, intentional, and alive. Not generic realism, but expressive truth.
Because the right sound doesn’t just support a world.
It defines how it feels to exist inside it.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2025 | Onward VR | Downpour Interactive | (Tech) Sound Designer |
| 2020 | Godfall | Counterplay Games | Sound Designer |
| 2022 | The Callisto Protocol | Striking Distance Studios | Sound Designer |
| 2021 | Monopoly Madness | Engine Software | Sound Designer |
| 2023 | Lord of the Rings: Gollum | Daedalic Entertainment | Sound Designer |
| 2023 | Angry Birds Journey | Rovio | Sound Designer |
| 2024 | Moomin: Puzzle & Design | Rovio | Sound Designer |
| 2024 | Pioneers of Pagonia | Envision Entertainment | Audio Director, Lead Sound Designer |
| 2024 | Jotunnslayer: Hordes of Hel | Games Farm | Sound Designer |
| 2025 | Age of Empires IV: Dynasties of the East | World’s Edge | Lead Sound Designer |
| 2026 | Age of Empires IV: Yue Fei’s Legacy | World’s Edge | Lead Sound Designer |
| 2025 | Angry Birds 2 | Rovio | Sound Designer |
Education
| Year | School | Course |
|---|---|---|
| 2015 | University of Applied Sciences Darmstadt | Sound and Music Production |
| 2018 | University of Applied Sciences Darmstadt | Leadership in the Creative Industries |








