
Experience
Semi-proOther skills
Composing, Game audio implementation, Foley, Game audio design, WwiseAbout
Composer | Sonic Johnson Media Group | CanadaEx-touring musician.
Recording engineer, composer, sound designer for video games, with a keen interest in Technical Music Design.
My interests lie in the obscure and dramatic, from heavy hitting trailer-esque walls of sound to delicate and focused pieces. For me, it’s about creating what you, The Client, really wants for the project.
Join me on my journey to Audio Director for video games.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2020 | Grant and Gronk | Scary Red Gorilla | Sound Designer, Composer |
2008 – 2020 | Divinia Chronicles: Relics of Gan-Ti | Team Monkey | Composer, sound designer |
2015/2016 | APUS | The Schoenberg Automaton (eOne) | Composer, Co-engineer, Editor, Co-mixer |
Education
Year | School | Course |
---|---|---|
2020 | School of Video Game Audio | WWise |
2021 | School of Video Game Audio | Unreal/FMOD/Unity |
2011 | Southbank Institute of Technology | Associate Degree of Civil Engineering |
2006 | SBIT | Diploma of Music |