Experience
Semi-proOther skills
Composing, Game Audio Integration, Field Recording, Foley, C++Contact Tin Khuong
About Tin Khuong
Sound designer | USA | WashingtonTin Khuong is a Composer and Sound Designer who loves to work in games as well as linear media. He had the recent honor of working with Cyan Worlds, (makers of Myst and Riven), on their latest game, Obduction. Before then, he also had the privilege of working with game developers and other creative minds in the San Francisco Bay Area.
Tin has been playing games since he was about 2.5 years old and has been a musician since he was 11. When he’s not working on audio, he can be found playing piano at a hospital lobby or at an assisted living home for the elderly. His other personal endeavors include C++ Programming and Blueprints in Unreal Engine 4, for creating VR Prototypes.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2015 | Obduction | Cyan Worlds, Inc. | Sound Designer, Foley Artist, Field Recordist |
2014 | Diluvion Game Trailer | Arachnid Games | Sound Designer, Foley Artist |
2014 | Galaxy Dominion | FearlessLittleToaster | Composer, Sound Designer |
2012 | Cthulos | Fritz Striker | Composer, Sound Designer, Foley Artist |
Education
Year | School | Course |
---|---|---|
2009 | Pyramind | Audio Production |
2008 | University of Washington | Microbiology (Cum Laude) |