
Experience
Semi-proOther skills
Composing, game audio implementationContact Sean Brown
About Sean Brown
Sound designer | USA | IllinoisHi! I’m Sean, and I am a Sound Designer and Composer for video games. I use my knowledge of and passion for audio to craft unique sonic identities for all of my projects. I see sound design and music as two sides of the same coin, so my goal is to use audio in all its forms to accentuate the immersion and creativity that characterizes games as a medium.
I have a BA in Game and Interactive Media Design (Sound Concentration) from Columbia College Chicago and also hold a Professional Certificate in Music Theory and Composition from the Berklee College of Music. I am a member of the Game Audio Network Guild, The Society of Composers & Lyricists, and the International Game Developers Association.
My software experience includes programs like Logic Pro, Unity, Unreal Engine, FMOD, Wwise, GitHub, and Visual Studio, which I have used in professional game development settings.
I love taking on all sorts of projects and connecting with fellow game developers, so feel free to reach out anytime!
brownseanh@gmail.com
Credits
Year | Project name | Client | Role |
---|---|---|---|
2025 | Project Imosha | REACH Pathways | Audio Engineer |
2025 | Dungeon Mole | Harrison Kratz | Sound Designer |
2025 | Buster’s Video | Kayla Ricker | Sound Designer |
2024 | Rude Dew | Night City | Composer, Sound Designer |
2024 | Brain Agents | Night City | Composer, Sound Designer |
Education
Year | School | Course |
---|---|---|
2025 | Columbia College Chicago | BA in Game and Interactive Media Design (Sound Concentration) |
2024 | Berklee College of Music | Professional Certificate in Music Theory and Composition |