Specializes in:Game audio
Other skillsWwise Implementation
Highlighted references• The Baby Mine Project: A Lullaby Collection
• Jac Ross – It’s OK To Be Black
• Anuel AA & Ozuna – Los Dioses
AboutSound designer | USA | Florida
Affirming a project’s sonic intention is my passion!
I’m an Audio Engineer and Sound Designer with over 3 years of experience working on linear media projects of all sizes, scales and varieties. I’ve recently transitioned my focus to specializing in video game audio sound design.
My soft skills include Pro Tools, Logic Pro, FL Studio, and Wwise middleware integration and operation. My hard skills align with live sound enforcement, location, field and studio recording, sound design, audio post-production, recording, and mixing.
Upon graduating as the Valedictorian of F.I.R.S.T. Institute’s class of 2018 (Florida Institute of Recording, Sound, and Technology), I’ve been extremely fortunate to have worked alongside Grammy award-winning artists and critically-acclaimed producers, authors and directors across projects spanning music, film and educational content.
|2019||It’s OK To Be Black||Jac Ross||Recording Engineer|
|2020||Los Dioses||Anuel AA & Ozuna||Assistant Engineer|
|2018||It’s Happening: A Generation is Crying Out, and Heaven is Responding||William McDowell||Recording Engineer|
|2020||The Baby Mine Project: A Lullaby Collection||David Shipman||Recording Engineer|
|2018||Trappers Delight||Tay Money||Post-Production Engineer|
|2020||NAAPA Award (National Parenting Product Award)||Best Children’s Music|
|2018||F.I.R.S.T. Institute||Recording Arts & Show Production|