
Experience
ProfessionalOther skills
Vehicle recording specialist, SFX libraries, integrationHighlighted references
• Battlefield V• BOOM Library
• GRAVEL
Contact Patrice Börding
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About Patrice Börding
Sound designer | GermanyPatrice Börding was born in Münster, Germany on the 10th of July 1989. After finishing his studies Media Music at the ArtEZ conservatory in Enschede (NL) he started working as a recordist and sound designer for BOOM Library and Dynamedion in 2014. Since then he worked on a vast number of BOOM Library releases and game titles.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2018 | Battlefield V | EA / DICE | add. sound recordist |
2017 | Playerunknown’s Battlegrounds | PUBG Corporation | Vehicle recordings |
2018 | Ride 3 | Milestone | Vehicle recordings |
2018 | Project Ark: Survival Evolved | Studio Wildcard | Creature sound design |
2016 | GRAVEL | Milestone | Vehicle recordings |
2018 | The Crew 2 | Ubisoft / Ivory Tower | Vehicle recordings |
2019 | Need for Speed Heat | EA / Ghost Games | Vehicle recordings |
2020 | Microsoft Flight Simulator | Microsoft | Sound designer, Field recordist |
Awards
Year | Award | Awarded for |
---|---|---|
2015 | German Game Developer Award 2015 “Best Sound” | ANNO 2205 |
Education
Year | School | Course |
---|---|---|
2010 | ArtEZ Conservatory | Media Music |