
Experience
ProfessionalOther skills
Game Audio Implementation, Wwise, FMOD, Unity, Mixing, masteringContact Christopher Bolte
About Christopher Bolte
Sound designer | BØLT | USA | MassachusettsHey, I’m BØLT (AKA. Christopher Bolte), and I’m a sound designer for games, films, and music, field recordist, and audio mixing & mastering engineer based in Berkshire County, MA. I create sound effects libraries, design and integrate audio for indie games, and publish occasionally helpful ramblings on field recording and sound design on my blog.
I help organize Game Audio Boston, served as co-author for the book “Elevate Your Audio Production With REAPER” releasing in early 2025, and have written featured blog posts for A Sound Effect.
Credits
Year | Project name | Client | Role |
---|---|---|---|
2024 | Domino Grove | Giant Light Studios | Sound Designer |
2024 | Secret | Giant Light Studios | Sound Designer, Composer |
2024 | Secret | DFAD | Sound Designer |
2024 | Radiant Rituals | Giant Light Studios | Yesbox Studios |
2024 | Paper Golf | HomeTeam | Sound Designer, Composer |
2024 | Tank Rampage | HomeTeam | Sound Designer, Composer |
Awards
Year | Award | Awarded for |
---|---|---|
2011 | Sponsorship Award for Young Composers | Compositions in the Classical Style |
2014 | Berklee Scholarship | Merit-based Scholarship after Auditioning |
2016 | ECHO JAZZ – Best Newcomer for Natalia Mateo – Heart of Darkness | German Jazz Award akin to the Grammys, awarded to Natalia Mateo, a project I played in, co-produced, and co-wrote/arrange pieces for |
Education
Year | School | Course |
---|---|---|
2016 | Berklee College of Music | Professional Music |
2018 | Institute for Music at the University of Applied Sciences Osnabrueck | Jazz Music Performance and Education |
2023 | Arts University Bournemouth | Sound Design for Video Games |