AboutSound designer | Bioware – Electronic Arts | USA | Texas
I’m a game sound designer at BioWare, where in addition to sound design and audio implementation, I spend a great deal of time doing field recording and Foley.
I’ve been doing audio professionally since 2006. In addition to games sound I have experience ins Audio Post, Boom Op, AV, and Live Sound. I also dabble in Phonography.
|2019||Star Wars the Old Republic: Onslaugth||BioWare||Audio Artist|
|2017||Mass Effect Andromedia||BioWare||Audio Artist|
|2016||Star Wars: The Old Republic – Knights of the Eternal Throne||BioWare||Audio Artist|
|2015||Star Wars: The Old Republic – Knights of the Fallen Empire||BioWare||Audio Artist|
|2006||Madison Median Institute||Music Technology|