Specializes in:Game audio
Other skillsPerforming, Singing, Studio music recording
Highlighted references• Soul Reavers 1 and 2, Crystal Dynamics
• Project Redwood (Unreleased), Slipgate/Gazillion
• Resistance: Burning Skies, Nihilistic Software, Inc.
About Kurt Harland LarsonAudio director | Machine Zone | USA | California
I started his career in audio in the pre-MIDI, pre-computer, New-Wave days of 1982 with the formation of the all-electronic band Information Society. After recording and performing for 10 years, he made the move into game audio and has worked for and at various game companies since 1994. I have held audio design or director positions at Crystal Dynamics, Electronic Arts, Slipgate-Gazillion, Nihilistic Software, kixeye, and Machine Zone. I have done everything from sound-effects design to project management and everything in-between. In addition to having a great deal of experience with the basic tasks of asset creation and implementation, I also specialize in working with programmers to develop audio tech and tools, and starting new audio departments from scratch. I am a highly *technical* audio designer who knows the importance of a good text editor and version-control software as much as audio middleware and digital audio workstations.
|2000||Soul Reaver||Crystal Dynamics||Composer, Sound designer|
|2003||Whiplash||Crystal Dynamics||Composer, Sound designer|
|2011||PlayStation Move Heroes||Nihilistic Software, Inc.||Audio Lead|
|2012||Resistance: Burning Skies||Nihilistic Software||Audio Lead|
|2020||CrystalBorne||Machine Zone||Audio Lead|
|1990||ASCAP Pop Award||Songwriting|
|1989||RIAA Gold Record||Record sales|