19 great new audio jobs at 343 Industries, Roblox, Meta, Twine, Riot Games, ArenaNet, Boom Post, Univision, Lakshya Digital, 2K Novato, Compulsion Games, 1047 Games, Amazon, Kobalt Music, University of Miami, Sub Pop Publishing, Cloud Imperium Games, and EA SPORTS

By July 19, 2024Audio Jobs
New audio jobs for game audio and film sound
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We came across interesting new jobs at 343 Industries, ArenaNet, Compulsion Games, and Lakshya Digital:

  • 343 Industries is hiring a Senior Sound Designer PROJECT (WA, US / Hybrid)
  • ArenaNet is looking for an Audio Director PROJECT (QC, Canada)
  • Compulsion Games is seeking an Audio Designer PROJECT (FL, US)
  • Lakshya Digital is recruiting a Lead Audio Designer PROJECT (BC, Canada / WA, US / Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Senior Sound Designer
Company: 343 Industries
Location: Redmond, WA, US / Hybrid
Job description

343 Industries is the developer of the blockbuster Halo series of video games. As part of Xbox Game Studios, the Halo franchise encompasses games, television series, novels, comics, licensed collectibles, apparel and more. We are looking for talented new voices to join our team to build the next generation of games and experiences in our award-winning sci-fi universe. Do you want to closely collaborate with teams to drive inspiring, cohesive gameplay experiences? Are you interested in both celebrating and evolving Halo’s legacy to create a new generation of stories that millions of players love? If so, the Halo team would love to speak with you about becoming our next Senior Sound Designer!

We are looking for a Senior Sound Designer to be a creative leader for Halo game audio working with the Audio Director and Music Supervisor to help establish the next generation of Halo games.

You will hone your supervision skills, become adept at leading with audio examples and collaboration, and develop new audio pipelines and best practices with both innovation and quality in mind. You will help us build a small audio team and play a pivotal role in defining the audio experiences for the Halo gaming franchise. Your expertise will not only shape the soundscape of our games but also set the standard for audio within our brand.

If you have a passion for game audio and a track record of leading successful projects, we encourage you to apply. Roles at our studio are flexible, and you can work from home up to two days a week in this role.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities
  • Creating and leading sound design for in-house and outsourced content, ensuring consistency and quality across all audio assets
  • Deep passion and understanding of the Halo audio brand while bringing innovation to future products.
  • Lead and guide outsourcing partners, providing clear direction and feedback to align with the product’s audio vision.
  • Develop audio systems and strategies in collaboration with the audio and game design teams.
  • Design, record, edit, and mix audio tracks, utilizing advanced sound design tools and techniques.
Required Qualifications
  • Bachelor's Degree in Sound Design, Interactive Design and Development, Communications Design, Human Computer Interaction, Multimedia Design, or related field AND 5+ years audio or sound design experience
  • OR Associate's degree or certification in Audio Design, Music Technology, or related in audio design AND 5+ years audio or sound design experience
  • OR equivalent experience.
  • Experience working with Unreal Engine (tools)
  • Shipped 2+ AAA games as a Sound Designer or above
Other Requirements
  • Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
  • Preferred qualifications: 4+ years experience using related software and packages (e.g., Wwise audio middleware, Pro Tools, Nuendo, Reaper, FMOD Studio, Unreal/Unity)
  • Familiarity with the latest audio technologies and trends in the gaming industry
  • A portfolio demonstrating sound design work
  • A deep passion for Halo and 1st person shooter video games
  • Great communication skills and the ability to work collaboratively
Audio Design IC5
  • The typical base pay range for this role across the U.S. is USD $117,200 – $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 – $250,200 per year.
Audio Director
Company: ArenaNet
Location: Bellevue, WA, US / Hybrid
Job description

As the Audio Director, you will be at the forefront of creating and driving the vision and strategy for audio experiences within our game team. Collaborating closely with the Game Director, you will ensure that audio goals align with high-level game strategies to provide a comprehensive and immersive experience. You will identify opportunities to meet and exceed industry standards, bringing innovative and exceptional audio experiences to our games. By working with heads of other game team departments, you will ensure alignment across disciplines, creating a cohesive group dedicated to delivering outstanding player experiences.

Leading and managing the Audio Team, you will oversee sound design, dialogue, music, mixing, implementation, technical audio, and other key areas. Your role involves mentoring and supporting team members, fostering a culture of constant improvement and mutual learning. You will cultivate an environment where all team members can challenge themselves, iterate quickly, and grow through both successes and failures.

Additionally, you will oversee partnerships for external audio development where appropriate, and work closely with finance and external development departments to manage the budget and resources for audio development activities effectively. Your leadership and vision will be crucial in creating unforgettable audio experiences that enhance our games and delight our players.

WHAT YOU'LL DO
  • Collaborate with audio discipline leads to create and define the audio vision, establishing both aesthetic and technical direction.
  • Provide clear direction and ensure team alignment and buy-in for the audio vision across the audio team.
  • Effectively communicate the audio vision and goals to the broader game team.
  • Develop and implement innovative audio strategies and goals to create a compelling, modern AAA audio experience for both console and PC platforms.
  • Assess and determine the audio hardware and software needs for the team and project in collaboration with your team.
  • Work with the game director and advise on product roadmap and long-term strategy, contributing your audio expertise.
  • Proactively identify and address problem areas within the studio, project, or Audio department, ensuring smooth operations.
  • Ensure all audio elements are on-strategy, within scope, and aligned with the studio and product vision.
  • Be accountable for the final audio quality experience of the game, ensuring it meets the highest standards.
  • Manage the staffing and organizational structure of the Audio Team, including hiring and terminations.
  • Oversee the department’s budget and compensation decisions
  • Foster team morale, encourage team building, and manage interpersonal conflict resolution within the department.
  • Provide leadership, guidance, and training to the Audio Team, supporting their professional development.
  • Work closely with studio and game team leadership, escalating and resolving inter-departmental issues as necessary.
WHAT YOU'LL NEED TO BE SUCCESSFUL
  • Bachelor’s degree in sound design, music, game design, or a related field, or an equivalent combination of education, training, and experience.
  • 12 years of in-house audio experience at one or more game studios.
  • 6 years of management experience within an Audio team.
  • Proven experience in developing a successful game from concept to launch.
  • Experience as an audio director on a successfully shipped AAA multi-platform console game.
  • Experience working closely with production to implement systemic changes that improve team processes, output, and upstream dependencies impacting audio schedules.
  • Wwise and Unreal Engine 5 experience a plus.
  • Strong advocate of data-informed cost/benefit decision-making.
  • Robust understanding of sound design, dialogue, music, and mixing for games.
  • Excellent relationship management skills, with the ability to remain objective, calm, and unite people during stressful times.
  • Demonstrated ability to build and maintain positive relationships across teams.
  • Skilled in mentoring team members in their career progression and enhancing their craft.
  • Experience in implementing systemic changes to an audio team's processes or principles, leading to significant improvements in output.
  • Effective communicator capable of expressing complex and nuanced designs in simple, clear ways.
  • Proven leadership experience in resolving conflict and delivering difficult feedback with respect.
Please note that priority will be given to local candidates or those open to relocating and working onsite in a hybrid capacity.

Please note that the pay range listed in this job posting reflects the full salary range for this position. While we provide this range to offer transparency, our target hiring range typically falls between the minimum and the midpoint, allowing for growth potential within the role.

Total compensation is salary plus an annual bonus potential. When determining an offer amount, many things are taken into consideration such as qualifications, experience, internal equity and work location. We strive to provide competitive and equitable compensation packages to all our employees.

This role is also eligible for medical, dental, vision and life insurance, short and long term disability, 401(k), flexible and dependent care spending accounts, PTO, paid holidays and parental leave.

Source: James Mello
Audio Designer
Company: Compulsion Games
Location: Miami, FL, US
Job description

Compulsion Games is a first party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.

We are a boutique team of industry veterans, who trust and respect each other and love our craft. Our games have won praise for their art, music, world-building and narrative. We are now working on our next project!

We like to take on troublesome themes. We try to make characters with compelling, human flaws. We mix darkness and comedy.

Job Description

The Audio Designer will help create and implement sound elements into our game.

Responsibilities
  • Follow Audio direction to concept, create and integrate interactive and linear sound design in Wwise and UE4.
  • Mix and master audio assets and systems.
  • Record, edit and catalog assets produced from field recording and studio sessions.
  • Implement localization.
  • Managing a vast library of audio assets for our projects.
Qualifications
  • 1-5 years of experience in game audio design
  • Shipped at least one AA or AAA game
  • High proficiency with Wwise
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins
  • Proficient with UE4
  • Experienced working in various surround formats.
  • Bilingualism
Other useful experience:
  • Music editing
  • Interactive music implementation
  • Foley editing
  • Field recording
  • In-depth understanding of UE4 blueprints
  • Solid time management and organization
  • Strong written and verbal communication skills

If that all sounds like you, then we would love you to come and work with us.

Lead Audio Designer
Company: Lakshya Digital
Location: Vancouver, BC, Canada / Seattle, WA, US / Remote
Job description

Lakshya Digital, a part of Keywords Studios, is a leading provider of Game Art services to the global games industry.

With over 800 employees and contributions to more than 150 AAA titles across all major platforms and genres, Lakshya is known not only for its high-quality work but also for its best-in-class processes. We are growing rapidly and have studios in India (in Gurgaon, Bangalore and Pune) as well as teams in the US, UK, Japan, and the Philippines.

Our studio works on multiple exciting projects at any one time offering plenty of variety and involvement. We have worked on some of the biggest and most exciting IP’s in the games industry, including Diablo Resurrected, Final Fantasy VII Remake, Halo Infinite, Returnal, Forza Horizon 5, Call of Duty: Black Ops Cold War, Borderlands 3, FIFA Online 4, PUGB: New State, Sea of Thieves, Amazon: New World, Dauntless, State of Decay 2, Middle Earth: Shadow of War, just to name a few.

Our successful studio is continuing to grow and we are looking for an experienced Lead Audio Designer (North America) to join the expanding team.

This position is offered on a fully remote basis. Some of the cool stuff you’ll be doing:
  • Manages day to day team management, tasking, and ensures quality of service remains high by frequent alignment with the Bungie Audio Director
  • Oversees quality of sound design and implementation for the Lakshya Audio Team
  • Will act as the client primary point of contact (POC)
  • Work to develop trackable KPIs for Bungie Audio
  • Conduct weekly reports
  • Coordinate with client Audio Leads regarding priorities and scheduling
  • Recruitment and on-boarding of project resources
  • Development of project-specific work breakdown structures
  • Leading troubleshooting activities to resolve internal and external project impacting issues
  • Developing project improvement plans strategically in both technical and operational aspects
  • Responsible for tracking KPIs and SLA to support the success of the engagement
  • Responsible for career development and growth of the team
  • Conduct training and coaching sessions as needed
  • Weekly meetings with the client and resources or as needed to ensure deliverables are met
What you’ll bring to the table:
  • Outstanding organizational skills, ability to manage multiple competing priorities
  • Confident communicator with excellent presentation skills
  • Self-motivated and results-oriented, with the ability to work independently and meet tight deadlines
  • A passion for games and game development
  • Wwise Implementation experience
  • Experience with proprietary engines
  • People management
  • Comfortable being client facing and leading initiatives for the group.
  • At least 2 AAA shipped titles
What we offer at Lakshya Digital:

If working on cool projects with even cooler people is not enough for you, we also offer an awesome range of benefits & perks!

  • As part of Keywords Studio, the security and backing of a multinational corporation.
  • Medical, dental and vision benefits insurance. We also provide Basic Life Insurance, AD&D insurance for all our team members
  • Long-term (LTD) disability insurance and Flexible spending account (For medical and dependent care)
  • Paid vacation and sick time, designated paid holidays as well as other paid time off
  • RRSP/401K Plan with company match
  • Flexible work schedule and great approach to work/life balance
  • Opportunities for growth and career advancement
  • Company events throughout the year
  • Fully remote position
  • Salary range- $110,000 – $118,000

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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