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Experience
Semi-proOther skills
Audio integration in Wwise, FMOD and Metasounds (Unreal), ComposingHighlighted references
• Liminal Soundpack (Minecraft)• American Cooking Simulator: Multiplayer
• Haunted Arcade
About Simon-Benedikt Scholz
Sound designer | Simon-Scholz-Audio | GermanyI’m a Sound Designer and Composer based in Darmstadt/Germany. I create immersive audio for linear media and video games. From detailed soundscapes and dynamic game audio to original music, I love working on sound across all kinds of media.
Credits
| Year | Project name | Client | Role |
|---|---|---|---|
| 2024 | Haunted Arcade | Haunted Pixels | Sound Designer, Audio Integration WWise, Composer |
| 2026 | American Cooking Simulator: Multiplayer | Freedom Burgers | Sound Designer, Audio Integration FMOD, Composer |
| 2025 | Wolf | Animated Short Film | Hochschule Darmstadt | Sound designer, Audio post production |
| 2026 | Liminal Soundpack (Minecraft) | Panascais | Sound designer |
Education
| Year | School | Course |
|---|---|---|
| 2026 | Hochschule Darmstadt | Sound, Music and Production |








