Specializes in:Game audio
Other skillstechnical audio, integration, composing, sound design, mix engineer
Highlighted references• Trove, Trionworlds – technical implementation, stylistic sound design and composition
• RIFT, Trionworlds – large scale mmorpg, 5.1 audio, technical sound design, implementation, multiple non-linear and adaptive music systems.
• Anki Drive – helped Anki create a totally new product in the real world.
About Yannis BrownAudio director | www.YannisBrown.com | USA | California
I have a strong natural ear, passion and extensive knowledge of game audio production with 18+ years industry experience to help launch over 100+ interactive titles from handheld to console.
I hold an accreditation in both audio engineering and computer science which has provided me with strong technical and audio production skills.
My career in game audio started in providing high quality audio for hand-held devices and has continued through to PC and consoles.
To date I have created audio content for the following platforms:
– J2ME, Brew, Symbian, Palm OS, Windows Mobile, iOS, Anrdoid
– Nintendo (64, GBA, DS, Wii, Switch)
– Sony PS1, PS2, PS3, PSP
– Microsoft XBox, Xbox 360
– Apple OS, iOS
– Microsoft Windows
During this time I have helped direct and brand audio for IP from companies such as Anki Drive, PlayFish, Glu Mobile, NGMoco, PopCap, Astraware, Trionworlds and much much more.
The skills I bring to the table include:
– Technical audio systems design
– Sound design
– Audio direction
– Voice direction
– Middle-ware authoring : FMOD, WWISE, Fabric,
– Mix engineering & post production
– Game mix engineering
– Audio optimization
– Stylized asset creation including style matching.
– Audio Implementation – Visual Studio, Unity & Unreal 4 implementation
|2015||Trove – A Voxel MMO||Trionworlds||Audio Director, Sound Designer, Composer, Voice Actor, Technical Implementer, Mix Engineer, Post Engineer|
|2013||Anki Drive||Anki||Sound Designer, Composer, Technical Implementer, Audio Consultant|
|2008||Death Jr 2 – Root of Evil||Backbone Entertainment||Lead sound designer, technical implementer|
|2003||Dragonball Z – Legacy Of Goku II (GBA)||Atari / Infogrammes||Composer, sound designer|
|2011||RIFT||Trionworlds||Audio Director, sound designer, technical sound designer & implementer, game mix, post|
|2016||Atlas Reactor||Trionworlds||Audio Director, sound designer, composer, game mix|
|2010||Pirates Ahoy||PlayFish||Composer, Sound Designer|
|2010||Eliminate Pro||PlayFish||Sound Designer|
|2009||Isotope – A Space Shooter||Affogato Software||Sound Designer, Composer|
|2018||Trove – Geode Expansion||Trionworlds||Audio Director, Sound Designer, Technical Implementer, Composer|
|2003||SAE||Dip Audio Engineering|
|1995||University Of South Australia||BA Computer Science|