20 great new audio jobs at Disney Television, Meta Quest, DICE, Sony Pictures, Scopely, Gunfire Games, 2infinity, Tampere University, L-Acoustics, Cliffhanger, Compulsion, team&sonic, 5minlab, Goalhanger, Criterion, Boom Post, Mofibo, and AudioLab York

By April 12, 2024Audio Jobs
New audio jobs for games and film
Job Subscription

Get exciting new audio job opportunities delivered straight to your inbox


We came across interesting new jobs at Scopely, Gunfire Games, DICE Stockholm, and 2infinity:

  • Scopely is hiring an Audio Director to establish the audio vision and roadmap for an amazingly beloved and long lasting franchise (Remote)
  • Gunfire Games is looking for a SFX Designer who is highly self-motivated and has a keen attention to detail and passion for gaming (TX, US)
  • DICE Stockholm is seeking a Sound Design Intern to join them in their mission to create amazing games and experiences (Sweden)
  • 2infinity is recruiting a Lead Sound Designer on behalf of one of their Indie clients making tidal waves in the ARPG genre (Remote / US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Audio Director
Company: Scopely
Location: Remote
Job description

Scopely is looking for a talented and experienced Audio Director to join our team remotely within the US.

At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

We are in the early stages of development on an ambitious unannounced title, creating a team of talented and passionate game makers that will join us on this exciting journey to bring one of the best-loved intellectual properties of all time to a worldwide mobile audience!

What You’ll Do

The Audio Director will play the leading role in establishing the audio vision and roadmap for an amazingly beloved and long lasting franchise. In this role, you will deliver a next level audio experience that celebrates the brand's iconic sonic landscape while taking it into the future. The ideal candidate is an experienced leader in sound design and audio production for mobile games who fosters teamwork and builds trust with leadership and developers alike.

As the ambition of this project is at the highest level, the successful candidate will be someone who will:

  • Lead, create, and establish the game’s audio vision, both artistic and technical, based on the creative direction of the project.
  • Build storytelling soundscapes that work in conjunction with animation, environment, and game design to create a deeply resonant experience.
  • Work with all other Directors to ensure audio direction is both synergised with and able to enhance all other game elements.
  • Design and implement complex audio element integration processes by working in close collaboration with Engineering.
  • Proactively promote project audio throughout project development and prototyping, encouraging focus on sound during playtests and review sessions.
  • Manage music direction for the project, coordinating with artists/composers, producing score, and integrating all music for an alluring gaming experience.
  • Define audio needs, timelines, and milestones clearly to ensure quality and timely delivery.
  • Manage the live service/multiplayer game experience and understand the evolving needs of audio in this space.
  • Navigate through ambiguity and embrace change with a positive mindset.
What We’re Looking For

  • 5+ years of experience in a leadership role for game audio, involved with full development cycles of multiple shipped titles.
  • 8+ years of professional experience in game audio, with a sharp focus on mobile and a deep understanding of cross-platform considerations.
  • Ability to collaborate seamlessly in a software-first culture
  • Deep understanding designing audio systems from scratch in a video game environment.
  • Strong familiarity working with audio and Unity.
  • Musical composition experience as a producer, composer, and/or musician for a visual medium.
  • Expert understanding of foley, recording, mixing, sound design, implementation, scripting voice over, localization techniques and best practices.
  • Leadership with the development of game development tools, technology and pipelines.
  • Multiple projects leading and working with external game dev partners.
Bonus Points
  • Experienced working with an IP
  • Familiarity with Unity

Please include a portfolio or PDF/links to examples of your work in the application.

For candidates in CA, CO, NJ, NY and WA, the annual salary range is $164,000 – $207,700, plus equity, bonus and benefits including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time-off. Base pay offered may vary depending on job-related knowledge, skills, and experience.

At Scopely, we create games for everyone – and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

SFX Designer
Company: Gunfire Games
Location: Austin, TX, US
Job description

Gunfire Games is looking for a creative and passionate audio designer for our upcoming titles. The SFX designer works closely with Design to develop high-quality sound effects that align with the game’s style and enhance gameplay, narrative, and overall player engagement. The ideal candidate has a keen attention to detail, a passion for gaming, and is highly self-motivated. Position may be performed remotely but must be working within the US. This is for an associate to mid-level role. Level will be determined by evaluating candidate’s skills, experience, and other professional considerations.

  • Collaborate with Design and Programming to understand the audio needs and creative vision for the project(s).

  • Create original sound effects that align with the game’s style and narrative.

  • Implement sound effects using audio middleware and game engines, ensuring seamless integration with gameplay mechanics.

  • Continuously iterate on sound designs based on feedback from development team and playtesting.

  • Bachelor's degree in Sound Design, Audio Engineering, Music Production, or a related field OR at least 1 year of game audio experience

  • Proficiency with Pro Tools, Nuendo, Reaper, or equivalent DAW

  • Solid working knowledge of audio production plugins

  • Working knowledge of Unreal and Blueprint scripting

  • Must provide a demo reel to be considered
  • Must be legally able to work in the USA without employer sponsorship for an indefinite period of time, and must work from within the US

  • Working knowledge of Wwise middleware

The above list of job duties is not exclusive or exhaustive and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.

To apply, submit your application via email including the information below along with your resume to jobs@gunfiregames.com

  1. Name:
  2. Position applying for:
  3. Where did you first hear about/see this job listing? (Linkedin, Twitter, ArtStation, our website, etc.):
  4. Are you authorized to work in the US without sponsorship for an indefinite amount of time?:
  5. Link(s) to demo reel/samples of work:
  6. Any other information you’d like to include or would like us to know about you:
  7. Don’t forget to attach your resume!!

Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

Pay range: $50,000 – $85,000. Title level (associate or mid) and base pay offered will be based on candidate’s skills, experience, and other professional considerations.

Sound Design Intern
Company: DICE Stockholm
Location: Stockholm, Sweden
Job description Contract: Intern (Temporary – 6 months)

Location: Stockholm, Sweden

Work Model: Hybrid

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".

The Challenge Ahead

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

We're looking for a Sound Design Intern like yourself to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft.

  • Working under an Audio lead, you will contribute to a well defined area of a project’s sound design, both creatively and technically. Additional workload or exposure to new areas is down to your choice and abilities.
  • You will create content inline with existing designs and implement this into the game using our Frostbite engine.
  • Through playtesting and feedback sessions you will refine the content and it´s supporting logic, to improve quality, ensure it is fit for purpose, encode as much relevant information as possible into the sound/soundscape and that the feature is optimised and free from bugs and errors.
  • As part of the Audio team you will provide and respond to audio feedback and be an active mixer for your and your subteam’s assets and provide feedback on the titles overall mix.
  • You must be currently enrolled at a university or education provider that has a planned internship period planned. For example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
  • Available to start in September 2024
Desired Skills:
  • Experience of sound designing and then implementing quality assets into a game engine, from both a creative and technical standpoint. Linear (only) experience is also acceptable.
  • Desire to develop your game audio production, implementation and engineering skills.
  • Proficient with the operation of modern studio hardware, editing techniques and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.
  • Outstanding "critical listening" skills.
  • Examples of your artistic, narrative and creative sense strengthen your application.
  • Knowledge of audio middleware, e.g. WWISE, Unreal and META sounds is beneficial
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

Take your career to the next level – apply now!

Submit an up-to-date CV along with a cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

Source: GameJobs.co
Lead Sound Designer
Company: 2infinity
Location: Remote / US
Job description

2infinity is recruiting for a fully remote Sound Design Lead position on behalf of one of our Indie clients making tidal waves in the ARPG genre.

Position Summary

As a Sound Design Lead, you will be responsible for creating and implementing high quality sound effects within Unity while overseeing and managing the workflow of the Audio team. You will champion a large portion of the audio development within the company while discussing and implementing feedback from the Game Director.

Key Responsibilities
  • Create and implement outstanding sound effects and bring the overall soundscape to the highest quality- Design audio with the intention to foster a satisfying experience for players while maintaining the established aesthetic of the soundscape- Self-sufficiently manage your teams workflow and maintain thorough communication with the audio team- Design exciting combat sound effects for players and enemies including magic, melee and enemy vocals- You will closely collaborate with other disciplines like level design, game design, VFX, animation, programming, to create an emotional and high-quality experience for the players.
Personal Qualifications
  • Well-organized, resourceful, and capable of managing competing priorities- Ability to take charge, express ownership, and work with minimal supervision- Ability to efficiently work in a completely remote environment- Strong English communication skills, both written and spoken, and the ability to collaborate with other team members- North America hours of availability – can attend meetings during the 13:00 – 18:00 time window (CST)– Ability to provide showreel demonstrating extensive knowledge and game audio design and implementation
Technical Qualifications
  • 5+ years of experience in professional game development as a Sound Designer- 2+ years in a leadership role preferred- High proficiency with Unity, FMOD Studio, and digital audio workstations (Reaper/Pro Tools etc.)- Exceptional skills in sound design and music implementation for games- Strong collaborative skills with other departments (design, production, QA)- Can provide examples of previous work- Experience in Github or other version control software and tools
Why work with this studio:

Our client is an extremely fast-growing Indie studio, focused on a burning passion for action RPGs. They value open communication, close-knit teamwork, and the opportunity for ownership and growth!

Their mission is to gather and empower the next generation of creators to forge epic sagas.

They hold a foundational belief that great games build passionate communities, which create passionate people and that passionate people turn into next year's creators.

  • Flexible fully remote working arrangements- Team focused environment- Casual game nights.- 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure)- 90% paid health coverage premiums for U.S. based employees +dependents- Dental, Vision for U.S. based employees + dependents- 401K for U.S. based employees

Salary band ranges from (USD) $72,000 – $100,000 dependant upon candidate qualifications and experience.

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!