This week's featured audio jobs include game audio, robotics and survival horror – with roles at Rockstar Games, Tesla and Behaviour Interactive:
- Rockstar Games is hiring a Tools Programmer: Audio: Rockstar North is looking for a Tools Programmer to support and develop their in-house audio toolset in Edinburgh, Scotland (Edinburgh, Scotland, UK)
- Tesla is looking for a Robotics Audio Integration Engineer, Optimus: Their Optimus robotics team is hiring an Audio Engineer to design, validate and ship acoustics solutions for their humanoid robots (Palo Alto, CA, USA)
- Behaviour Interactive is searching for a Senior Sound Designer – Blight: Survival: They are hiring a Senior Sound Designer for Blight: Survival – a new survival horror IP from the studio behind Dead by Daylight (Montreal, QC, Canada)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- On-Call Audio Technician – Resident Shows at Cirque du Soleil (Las Vegas, NV, USA)
- Experienced Audio Designer (12 month Fixed Term Contract) at Climax Studios (Portsmouth, UK)
- Senior Editor, Music Editorial – Nordics at Spotify (Stockholm, Sweden)
- Sound Design Intern at Arturia (Montbonnot-Saint-Martin, France)
- Sound Designer at Playtech (Sofia, Bulgaria)
- Sound Engineer – Fillmore, New Orleans at Live Nation (New Orleans, LA, USA)
- Audio Director at Blue Byte / Ubisoft (Montreal, QC, Canada)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Sound Designer for Path of Exile at Grinding Gear Games (Remote)
- Audio Designer at Lighthouse Games (UK)
- Sound Designer (12-month contract) at DICE / EA (Stockholm, Sweden)
- Technical Sound Designer (12-month contract) at DICE / EA (Stockholm, Sweden)
- Voice Designer for For Honor at Ubisoft (Montreal, Canada)
- Senior Sound Designer at Eleventh Hour Games (USA) / Remote
- Senior Sound Designer at Arrival / Streamland Media (Soho, London, UK)
- Designer / Incubation Engineer at Apple (USA)
- Game Audio Designer at TT Games / WB Games (Remote)
- Manager Microphone Development at Georg Neumann GmbH (Berlin, Germany)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Rockstar Games
Location: Edinburgh, Scotland, UK
Rockstar North is looking for a Tools Programmer to support and develop their in-house audio toolset in Edinburgh, Scotland. You'll work closely with the Audio Programming team responsible for the sound effects, music and dialogue technology across their games – building tools that help audio artists create and implement assets. The role requires strong .NET/C# skills, with C++ and WPF experience as a plus ($124K-$216K).
Company: Tesla
Location: Palo Alto, CA, USA
Tesla's Optimus robotics team is hiring an Audio Engineer to design, validate and ship acoustics solutions for their humanoid robots. You'll work on microphone array characterization, audio algorithm testing for natural language processing, and end-to-end integration with AI perception systems. The role requires 5+ years of hands-on experience with acoustics, DSP and audio hardware ($124K-$216K + stock).
Company: Behaviour Interactive
Location: Montreal, QC, Canada
Behaviour Interactive is hiring a Senior Sound Designer for Blight: Survival – a new survival horror IP from the studio behind Dead by Daylight. Based in Montreal, you'll shape the atmospheric audio across ambiences, medieval combat, monsters and character audio using Wwise and Unreal Engine. The role requires 6+ years in game audio with expertise in horror soundscapes and systemic open-world audio.












