20 great new audio jobs at Codemasters, LEGO, TED Conferences, Yamaha, Sonos, Skywalker Sound, CBC/Radio-Canada, Treyarch, Voodoo, Hundred Star, Nationale Opera & Ballet, un:hurd music, Shuttlerock, Reality Games, Bix Team, 4Wall, Arrowhead Games Studios, Athens Film School, Kayhan Entertainment, and Loft Films

By October 9, 2025Audio Jobs
20 new audio jobs for game audio, film sound and beyond
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Animal Hyperrealism IV sound effects library

We came across interesting new jobs at Reality Games, Bix Team, Codemasters, and Skywalker Sound:

  • Reality Games is hiring a Lead Audio Designer to be responsible for creating the soundtrack of an entire world – from ambient loops to iconic motifs (Poland)
  • Bix Team is looking for a Sound Designer to create an immersive audio experience that captures the intensity and atmosphere of World War I battles in WELTKRIEG 1: Firestorm (Remote)
  • Codemasters is seeking a Dialogue Design Intern to play a key part of a small, dynamic team leading dialogue elements within the F1 franchise (England)
  • Skywalker Sound is recruiting a Software Engineer to play a key role in conceiving and developing tools to help usher in the new era of post production audio content creation (CA, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found an opening for a Senior Sound Designer at LEGO DESIGN (Denmark)

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
 
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Lead Audio Designer
Company: Reality Games
Location: Krakow, Poland
Job description

We’re building a revolutionary, location-based mobile game based on the world’s strongest gaming IP — transforming the real world into a living, breathing game board. Players walk, buy, trade, and build real-world properties, powered by geolocation, real-time data, and AI personalization.

Our mission is not just to adapt a famous brand, but to redefine how players experience the world around them. This means pioneering a complete sonic identity for a global franchise — something that has never been done before in this space.

Your Mission

As Lead Audio Designer, you will be responsible for creating the soundtrack of an entire world. From ambient loops to iconic motifs, you will design the sonic identity that makes every step, purchase, and competition feel alive. You will also help us build our in-house studio from scratch and set the creative standard for audio in location-based gaming.

What You’ll Be Doing
  • Define the Sonic Identity: Build the audio DNA of the game — from catchy loops to adaptive soundscapes that respond to player actions and locations.
  • Category-Based Audio Design: Craft music and audio styles for ~150 property categories (cafés, airports, stadiums, museums, etc.), giving each its own personality.
  • Immersive Audio Systems: Create sound that enhances exploration, walking, and real-world discovery — making players feel the smell of money and progress.
  • Live Content & Events: Compose and adapt seasonal and event-based music that ties into real-world happenings.
  • Studio Setup: Select and help install the tools, instruments, and software needed to establish Reality Games’ first in-house sound lab.
  • Collaboration: Work closely with designers, product managers, and engineers to ensure music integrates seamlessly with gameplay and monetization.
Why Join Us?
  • Global IP, startup energy: Be part of the world’s strongest game brand with the freedom to invent something entirely new.
  • Tech meets creativity: Work with real-time geolocation, AI personalization, and big data modeling — and create the sound layer that ties it all together.
  • Creative ownership: You won’t just implement — you’ll define how the game sounds to millions of players worldwide.
  • Build from scratch: Shape Reality Games’ first full-fledged music and sound studio in Kraków.

Please note: this is not a freelance or contract opportunity — it is a full-time, in-office position in Kraków. Since we are building the game’s complete audio identity and setting up a brand-new studio from scratch, we need someone fully integrated with the core team every day. The role requires close, ongoing collaboration with design, engineering, and production, which simply cannot be achieved in a freelance or remote setup

Who You Are
  • 2+ years of professional experience in music composition or sound design for games (F2P mobile preferred).
  • Skilled at writing short, loop-friendly compositions that remain engaging over long play sessions.
  • Comfortable working across multiple genres (jazz, trap, lo-fi, epic orchestral, electronic).
  • Excited by the challenge of combining real-world data, fitness mechanics, and game design into a cohesive audio experience.
  • Strong technical knowledge of DAWs, plugins, and adaptive audio tools.
  • Excellent communication skills and ability to collaborate in a cross-functional team.
Source: Skillshot
Sound Designer
Company: Bix Team
Location: Remote
Job description

We are Bix Team, an independent mobile game developer. Our core team has solid experience in Unity and multiplayer game design, inspired by successful titles like Battlefield 1, Verdun, and Call of Duty Mobile.

Right now, we are fully focused on our main project — WELTKRIEG 1: Firestorm, a World War I multiplayer FPS for mobile. The game is already in active development with a growing community, and we are preparing for upcoming testing phases.

What makes us stand out is our focus on historical authenticity, modern gameplay mechanics, and strong optimization for mobile devices. We combine AAA-quality design with indie flexibility, ensuring fast decisions and creative freedom.

Bix Team is a stable and ambitious studio: we are backed by a clear vision, structured financial planning, and a dedicated international team. Joining us means becoming part of a passionate startup where every contribution has a direct impact on the final product.

Our plans include:
  • Expanding WELTKRIEG 1: Firestorm to global markets;
  • Introducing new features and game modes based on player feedback;
  • Building a strong brand as a leading WWI-themed mobile shooter studio.
What are you working on?
  • The name of the project(s): WELTKRIEG 1: Firestorm
  • Genres: Shooter
  • Platforms: Mobile
For which tasks (responsibilities)?

The main purpose of this role is to create an immersive audio experience that captures the intensity and atmosphere of World War I battles in WELTKRIEG 1: Firestorm. The sound designer will be responsible for delivering high-quality, optimized audio assets that enhance both realism and gameplay.

Key tasks include:
  • Designing and producing weapon sounds, explosions, vehicles, and environmental audio;
  • Integrating and optimizing sound assets in Unity using FMOD or Wwise;
  • Creating interactive audio effects that respond dynamically to gameplay;
  • Collaborating closely with artists and programmers to ensure consistency of atmosphere;
  • Preparing sound assets tailored for mobile performance and memory limitations.
KPIs for this role:
  • Quality and realism of implemented sound effects (player and team feedback);
  • Stability and optimization of audio performance on mobile devices;
  • Timely delivery of audio assets according to the development roadmap;
  • Contribution to overall immersion and player satisfaction.
What kind of professional are we looking for?
  • Proven experience in sound design for games, preferably FPS or action titles;
  • Strong knowledge of Unity audio integration;
  • Hands-on experience with FMOD or Wwise middleware;
  • Ability to design and implement realistic weapon, explosion, vehicle, and environmental sounds;
  • Understanding of audio optimization techniques for mobile platforms (performance, memory usage).
Tools & technical knowledge:
  • Proficiency with industry-standard audio editing and mixing tools (e.g., Reaper, Pro Tools, Cubase, Audacity);
  • Experience with Unity and version control systems (Git/Plastic SCM is a plus);
  • Familiarity with interactive audio implementation.
Language requirements:
  • English & Russian — Intermediate or above (for communication within the team, reading documentation, and discussing tasks).
A plus for candidates:
  • Previous experience working on FPS shooters or war-themed projects;
  • Interest in military history and realistic soundscapes;
  • Knowledge of advanced audio scripting or procedural sound generation;
  • Ability to contribute creative ideas to enhance the atmosphere and immersion.
Why do we enjoy working here?
  • Creative freedom – the opportunity to bring your own ideas to life and shape the game’s atmosphere through sound;
  • Direct impact on the product – every contribution has visible results in the final gameplay experience;
  • Clear management structure – transparent communication and straightforward task setting without bureaucracy;
  • Professional growth environment – work in a team that values learning, experimentation, and knowledge sharing;
  • Challenging and inspiring projects – contribute to a unique WWI multiplayer FPS for mobile platforms
What are the conditions and bonuses?
  • We are always open to discussing individual needs and preferences to create comfortable working conditions;
  • Flexible approach to collaboration and task organization;
  • Opportunity to grow together with the project and expand responsibilities over time.
Source: InGameJob
Dialogue Design Intern
Company: Codemasters
Location: Birmingham, UK
Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Dialogue Design Intern
Contract: 12-month Internship
Location: Birmingham
Work Model: Hybrid (3 days onsite)

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Challenge Ahead

Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as inclusive and engaged as the players and communities we serve.

We’re renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to continue evolving our titles for players worldwide.

When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we’re evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.

Responsibilities:
  • You’ll become a key part of a small, dynamic team leading dialogue elements within the F1 franchise. While part of the game design family, this is a specialised dialogue-focused role.
  • You’ll work with the Senior Dialogue Designer to assist with designs, write voice lines for performers, implement and test voice lines and bring features through from ideation to final product
  • You’ll assist during recording sessions: taking notes; creating scripts; live rewriting
  • You’ll use in-house design tools to set up, test and bug-fix the logic flows for dialogue in-game (training provided)
  • You’ll help to select and transcribe best takes, and liaise with audio design during post-production
  • You’ll work collaboratively with localisation teams to guarantee a best-in-class experience in all our territories
  • You’ll organise and maintain our scripts, sessions and designs
Eligibility:
  • You are currently studying in the penultimate year of undergraduate study with a planned placement year.
  • You are available to commence a full-time 12 month placement in July 2026.
  • You are eligible to work in the UK without additional visa or relocation support.
Skills:
  • Strong written and verbal communication skills in English.
  • Deep interest in voiceover, narrative and/or performance within video games
  • An interest in F1 and an understanding of the fan’s broadcast/journalistic experience
  • Passion for writing, whether in games or in other fields
  • Basic experience of audio software/workflows valuable though not essential
  • Awareness of game design tooling valuable though not essential
  • An organised approach to creativity – making sure materials are readable and structured
  • A team player with a hands-on attitude and a commitment to learning

Help us make play happen. Apply now with an up-to-date CV and Cover Letter in English, explaining why you would like to join EA for this internship position.

Software Engineer
Company: Skywalker Sound
Location: Nicasio, CA, US
Job description

The Skywalker Sound Development Group is looking for a Software Engineer to join our team.

The Skysound Development Group is developing the set of next-generation tools for audio soundtracks and media distribution. We aim, through the synthesis of institutional wisdom of creative, high quality audio with cutting-edge software engineering, to bridge the divide between content creation and audience experience.

As a Software Engineer within the Group, you will play a key role in conceiving and developing tools to help usher in the new era of post production audio content creation, working in areas such as application development, cloud computing, database, and state-of-the-art security implementation. The Development Group works closely with master audio content creators to produce novel technology for immediate utilization.

This role is considered Hybrid, which means the employee will work 2-3 days onsite at our Nicasio office and occasionally from home.

What you’ll do
  • Design and implement media pipeline components and modules
  • Iterate and prototype new features during project evolution
  • Implement and maintain secure code practices, utilizing security and scanning toolsets
  • Address and develop multiple project components in parallel
  • Research and incorporate state-of-the-art approaches to recognized challenges
  • Proactively identify and address areas for improved efficiency and product quality
  • Collaborate with team members in shared libraries, techniques and code responsibilities
What we’re looking for
  • Bachelor’s degree in Computer Science, Engineering, or a related field, or equivalent professional experience.
  • 4+ years of prior experience with media-based software workflows
  • Proficiency with Go, JavaScript/TypeScript, and Python
  • Some familiarity with C/C++ and low-level toolchains such as Makefile
  • Well-rounded experience in front-end and back-end development
  • Strong implementer of defensive coding techniques to mitigate security risks
  • Strong object-oriented programming experience with test-driven development
  • Vast experience in database design and implementation including relational and in-memory databases
  • Familiarity with open-source and cloud-based message brokers and serverless
  • Experience with container-based development and deployments
  • Strong foundational knowledge of API architectures including REST and gRPC
  • Fundamental understanding of Git, Kubernetes, and continuous integration
  • Strong understanding of media-based workflows and media metadata
  • Must be detail oriented and organized, possess strong communication skills, and be able to handle a variety of tasks in an efficient manner.
Preferred experience
  • Developed front-end interfaces with React or similar technologies
  • Experience with cross-platform software projects
  • Strong information system security knowledge

The hiring range for this position in San Francisco, CA is $128,700 to $172,500 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

About Lucasfilm:

Lucasfilm is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects, audio post-production and cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.

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