20 great new audio jobs at Walt Disney Imagineering, Warner Bros. Discovery, Frontier, UFC GYM, Bang & Olufsen, Boom Post, Google DeepMind, Altitude Games, Pigs Will Fly, Pulse Middle East, Slate + Ash, Sleepiest, Sonatune, SoundPath, Technical University of Denmark, Forever Audio, Konami Gaming, KU Leuven, Meta, and POSTRED

By November 1, 2025Audio Jobs
20 new audio jobs for game audio, film sound and beyond
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We came across interesting new jobs at Altitude Games, Frontier, Pigs Will Fly, and UFC GYM:

  • Altitude Games is hiring an Audio Designer for designing and implementing the full audio experience of their games – from punchy sound effects to evocative music and seamless voice integration (Philippines)
  • Frontier is looking for a Graduate Audio Designer to join their Audio Tech team and contribute to the technical solutions that realise the audio design in their games (England)
  • Pigs Will Fly is seeking a Technical Sound Designer with a lot of experience working with integration of sound and audio into the Unreal 5 engine using middleware like FMOD and Wwise (Sweden)
  • UFC GYM is recruiting a Sound Designer I with experience with post-production audio mixing and the associated, common software and tools (NV, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
 
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Audio Designer
Company: Altitude Games
Location: Makati City, Philippines
Job description

As an Audio Designer, you’ll be responsible for designing and implementing the full audio experience of our games. From punchy sound effects to evocative music and seamless voice integration. You’ll collaborate closely with game engineers, designers, and artists to ensure every sound supports gameplay and enhances player immersion.

Key Responsibilities:
  • Sound Design & Creation: Craft sound effects for characters, environments, UI, and gameplay actions using original recordings, audio libraries, or synthesis.
  • Music Implementation: Compose or work with existing tracks to set mood and emotional tone, ensuring music transitions and loops are smooth and impactful.
  • Technical Implementation: Integrate audio assets into the game engine (Unity) , collaborating with game engineers to build responsive audio systems.
  • AI-Enhanced Audio Design: Explore and apply AI tools for sound generation, voice synthesis, adaptive mixing, or procedural audio to enhance workflow and creative possibilities.
  • Cross-functional Collaboration: Partner with game designers, artists, and engineers to align audio with the game’s creative vision and player experience.
  • Testing & Optimization: Test audio in-game for clarity, balance, and performance. Ensure assets meet device constraints for mobile platforms.
  • Strategic Planning: Contribute to early-stage development by designing the audio experience from concept to release.
Requirements:
  • Minimum 2 years of experience as an Audio Designer in games
  • Portfolio of released titles showcasing your sound design and music integration
  • Proficiency in audio tools (e.g.,Audacity, Reaper, Pro Tools)
  • Experience with Unity
  • Strong communication and collaboration skills
  • Passion for mobile games and player-centric design
  • Familiarity with AI-assisted audio tools (e.g., voice synthesis, procedural sound design, adaptive mixing) is a strong plus

To apply, send us your resume and cover letter via jobs@altitude-games.com. Please include any online links to your projects or demos.

We’re always looking for the best talent – if you don’t see the job you want posted here, you can still send us a message through the contact page. We’ll keep you in mind for the future!

Source: Kaye Ancheta
Graduate Audio Designer
Company: Frontier
Location: Cambridge, UK
Job description

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.

Given the nature of this role, the successful candidate will need to be fully studio based and we are unable to offer remote or hybrid working. We can however provide a comprehensive relocation support package as part of any offer, should you need to relocate.

We welcome applications from all, however please note that this role is not eligible for visa.

WHAT’S THE ROLE?

We’re looking for an aspiring Audio Programmer to join our Audio Tech team and contribute to the technical solutions that realise the audio design in our games.

With support and mentoring from the team, you’ll create and maintain technology such as the tools to create and verify audio assets, pipelines to get audio into game and run-time hooks to trigger and manage audio.

WHAT YOU’LL BE DOING
  • Creating technology that translates in-game action into beautiful audio
  • Ensuring audio design requirements are supported in tools, pipelines and run-time systems
  • Maintaining and extending existing audio technology as requirements change
  • Developing your skills in relation to code quality and performance through supervised delivery.
WHAT YOU’LL BRING
  • Good knowledge of programming languages such C++, C or Python to write clear audio code
  • Enthusiasm for the unique challenges of implementing interactive audio
  • Some appreciation of hardware constraints on technical solutions
  • Team player with the drive to learn quickly and take feedback from more experience audio team members
  • Good listening skills and sonic awareness
  • Ability to identify problems and challenges with assigned work and seek support from more experienced team members when required.
WHAT YOU’LL BRING
  • A degree in a relevant discipline with some exposure to Audio Programming
  • Some knowledge of engines such as Wwise.
WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.

Technical Sound Designer
Company: Pigs Will Fly
Location: Jonkoping, Sweden
Job description We are Pigs Will Fly Studios!

We are an ambitious indie studio in Jönköping, developing a new game based on an exclusive IP. We are brave, creative, ambitious, and have fun!

The role

Pigs Will Fly is looking for a Technical Sound Designer to join our development team. Just to be clear, we are not looking for composers or musicians. If you have those strengths, that is a bonus, but what we are looking for is someone with a lot of experience working with integration of sound and audio into the Unreal 5 engine using middleware like FMOD and Wwise.

Your work will entail crafting rich, immersive audio experiences that bring the game world to life, from evocative soundscapes to responsive, interactive elements that deepen player engagement. Your creative instincts will shape how the game sounds and feels, helping to define its emotional tone and atmosphere.

Working closely with designers, developers, and fellow audio artists, you’ll work for a shared creative audio vision. You will contribute, lead and mentor other sound designers and audio artists. You’ll also help build tools and workflows that support both experimentation and polish, enabling the team to deliver a cohesive, high-quality audio experience across platforms.

As a team we are working with an agile structure and mindset, where every member is part of the creative process, so being able to effectively communicate and provide and receive feedback is essential.

What you’ll do
  • Lead the work of sound design, guiding and mentoring the team.
  • Create and implement immersive sound effects, ambient audio, and dynamic interactive audio content in Unreal Engine with FMOD and Wwise.
  • Collaborate with game developers, and fellow audio professionals to seamlessly incorporate audio into gameplay experiences.
  • Deliver top-tier audio quality while optimizing performance across various platforms.
  • Build and maintain audio tools, scripts, and workflows to streamline production and improve efficiency.
  • Partner with our programmers to diagnose and fix technical audio issues.
  • Keep current with the latest trends, tools, and best practices in sound design and real-time audio.
Required qualifications
  • At least 5 years of experience in developing video games as a Sound Designer
  • Experienced with FMOD in the Unreal Engine 5, with a strong understanding of its audio pipeline.
  • Ability to merge creative audio design with technical implementation.
  • Good strategic ability. You are able to prioritize correctly with regards to goals and identify upcoming needs & problems.
  • Outstanding proficiency in English, in both written and verbal communication.
  • As a person – you are proactive, flexible and organized, you enjoy collaborating with others.
Bonus qualifications
  • Proficient in Wwise in Unreal Engine, with a strong understanding of its audio pipeline.
  • Proven experience across multiple development cycles
  • Shipped at least 1 AA game
  • Knowledge of agile workflows and kanban
What we offer
  • Probably the coolest sound stage in all of Scandinavia
  • A top tier Dolby Atmos Studio
  • Early adoption of new technology, allowing for plenty of room for personal growth and learning new skills
  • Occupational pension
  • Health benefits
  • An office located in a truly unique building in central Jönköping
  • A friendly and inclusive work place centered around fun and creativity
Details

During the recruitment process, we will place great emphasis on your personal qualities. We will be interviewing candidates continuously until the position has been filled.

Location: Jönköping, Sweden. (We have a policy of four days at the office, one day working from home.)

NOTE: You must have a visa/permit to work in Sweden

Sound Designer I
Company: UFC GYM
Location: Las Vegas, NV, US
Job description

UFC® is the world’s premier mixed martial arts organization (MMA), with more than 700 million fans and approximately 300 million social media followers. The organization produces more than 40 live events annually in some of the most prestigious arenas around the world while broadcasting to over 950 million households across more than 170 countries. UFC’s athlete roster features the world’s best MMA athletes representing more than 80 countries. The organization’s digital offerings include UFC FIGHT PASS®, one of the world’s leading streaming services for combat sports. UFC is part of TKO Group Holdings (NYSE: TKO) and is headquartered in Las Vegas, Nevada. For more information, visit UFC.com and follow UFC at Facebook.com/UFC and @UFC on X, Snapchat, Instagram, and TikTok: @UFC. TKO Group Holdings, Inc. (NYSE: TKO) is a premium sports and entertainment company. TKO owns iconic properties including UFC, the world’s premier mixed martial arts organization; WWE, the global leader in sports entertainment; and PBR, the world’s premier bull riding organization. Together, these properties reach 1 billion households across 210 countries and territories and organize more than 500 live events year-round, attracting more than three million fans. TKO also services and partners with major sports rights holders through IMG, an industry-leading global sports marketing agency; and On Location, a global leader in premium experiential hospitality.

The Role And What You’ll Do

The UFC is seeking a Sound Designer to join our Emmy Award-winning production team in Las Vegas. The ideal candidate will have some experience with post-production audio mixing and the associated, common software and tools. They will provide support to the audio team and be assigned mixing projects as needed.

  • Prepare sessions and do basic sound editing.
  • Mix ticket and tune in spots for television broadcast and radio.
  • Works independently on some projects and collaborates with teammates on others.
  • Assist on various location shoots and productions.
  • Other tasks, projects, and responsibilities as assigned
You Have These
  • College degree in audio production or equivalent work experience.
  • Knowledge of Avid Pro Tools, iZotope RX, and plugins from major developers.
  • Knowledge of audio signal flow, EQ / compressor techniques and core audio concepts.
  • Experience with location sound recording and equipment a plus.
  • Experience with working for an agency, post-production company or broadcast creative team is a plus.
  • College degree preferred, High School diploma or equivalent GED required.
  • Ability to communicate effectively, orally and in writing.
  • Strong organizational skills and attention to detail is necessary.
  • Must be able to work independently and collaboratively as part of a team in a fast-paced environment.
  • Must maintain discretion and confidential information.
  • Must have working knowledge of basic administrative office computer programs, on Mac and Windows PC workstations.
  • Knowledge of MMA is a plus.
  • Work hours will typically take place Monday through Friday, but candidate will be expected to work occasional nights and weekends when necessary.

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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