
We came across interesting new jobs at Gameloft Montréal, Activision Blizzard, nDreams, and Phoenix Labs – and they’re looking for an Audio Programmer (QC, Canada), Principal Sound Designer (CA, US), Audio Designer (England), and Senior Software Engineer (BC, Canada).
We also found openings for a Lead Audio Designer at Disruptive (Remote), Senior Sound Designer at Sandbox VR (HK, China), Broadcast Audio Intern at Rooster Teeth (TX, US), Audio Intern at Rooster Teeth (TX, US), Audio Content Manager at Krafton Seoul (South Korea), Technical Sound Designer at Socialpoint (Spain), Lead Technical Audio Designer at Gameloft Montréal (QC, Canada), Audio Production Coordinator at Activision Blizzard Ireland (Ireland), Technical Sound Designer at DICE Stockholm (Sweden), and Audio Artist II at EA Create Audio Orlando (FL, US).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Technical Sound Designer at Wilmer Sound (CA, US), Audio Director at Cloud Imperium Games (England), Faculty – Sound Design at Berklee College of Music (MA, US), Girls on the Mic Youth Instructor at Women’s Audio Mission (CA, US), Audio Software Developer at Avid (Philippines), and Podcast Producer at FRQNCY Media (Remote). Happy job hunting!
Highlight – sound stories this week:
• Re-recording mixer Alexandra Fehrman and additional sound designer Russell Topal talk about crafting the sound for the 2022 ‘Best Picture’ Oscar-winner CODA.
• Veteran Supervising Sound Editor Jerry Ross shares insights, stories and lessons learned from his life in sound.
Company: Gameloft Montréal
Location: Montréal, QC, Canada
En tant que programmeur de projet audio au sein de l'équipe audio monde chez Gameloft, vous aurez la chance de vous impliquer de manière significative dans le processus de création sonore de nos jeux, notamment en contribuant à la mise en place, à l'amélioration et à la maintenance de systèmes audio interactifs de pointe utilisant Wwise sous Unity , Unreal Engine et diverses solutions logicielles propriétaires dans les projets. Vous ferez partie d'une équipe hautement créative axée sur la collaboration, où vous aurez l'opportunité de :
- Collaborer avec les artistes audio en vue de donner vie aux musiques, effets sonores et dialogues d'un projet en prenant en charge l'intégration des systèmes dans le moteur de jeu
- Faire le pont entre l'équipe audio et les équipes de production de jeux, notamment en travaillant en étroite collaboration avec les programmeurs gameplay sur les projets
- Prototyper, programmer, documenter et optimiser des systèmes audio interactifs de pointe utilisant Wwise sous Unity , Unreal Engine et diverses solutions logicielles propriétaires, et en assurer le support
- Développer, déboguer et proposer des améliorations aux systèmes audio interactifs et pipelines d'intégration en place sur les projets
As an audio project programmer within Gameloft's World Audio Team, you will have the chance to be significantly involved in the sound-creation process for our games, particularly in the implementation, improvement and maintenance of cutting-edge interactive audio systems that integrate Wwise within Unity, Unreal Engine and various proprietary software solutions on our projects. You will be part of a highly creative team focused on collaboration, which will allow you the opportunity to:
- Work alongside sound designers and composers to give life to a project's music, sound effects and dialog by being in charge of integrating systems within the game engine
- Be a link between the audio team and the game production teams, particularly by working closely with gameplay programmers on our projects
- Prototype, program, document, and optimize cutting-edge interactive audio systems that integrate Wwise in Unity, Unreal Engine and various proprietary software solutions, and maintain them
- Develop, debug, and suggest improvements to the interactive audio systems and integration pipelines in use on the projects
Qualifications
Expérience et formation- B. Sc. en informatique, génie logiciel ou équivalent
- Au moins 3 ans d'expérience dans l'industrie du jeu vidéo, avec idéalement 1 cycle complet de développement pour un titre majeur publié
- Maîtrise de C/C++, idéalement dans le contexte du développement audio et/ou du développement de jeux sous Unreal Engine
- Maîtrise de C#, idéalement dans le contexte du développement audio et/ou du développement de jeux sous Unity
- Excellentes aptitudes en mathématiques et en résolution de problèmes
- Bonne compréhension et sensibilité vis-à-vis des concepts audio de base (filtrage, réverbération, positionnement du son dans l'espace, mixage, etc.)
- Esprit collaboratif et bon sens de la communication, autant en français qu'en anglais
- Autonomie, proactivité; intérêt et capacité à travailler sur plusieurs projets à la fois
- Expérience avec l'utilisation du SDK , de l' API et/ou de l' Authoring Application de Wwise
- Expérience dans la programmation de fonctions personnalisées pour langages de programmation graphique tels que Unity ou Blueprint Visual Scripting
- Expérience en développement dans des environnements multithread
- Expérience en développement de jeux multiplateformes
- Maîtrise d'un ou plusieurs langages de rédaction de scripts (Python, Powershell, LUA, etc.)
- Expérience dans les domaines des jeux vidéo et de la création audio (musique, conception sonore, design de voix, etc.) ou intérêt marqué pour eux
Experience and Qualifications
- BSc in computer science, software engineering or equivalent
- At least three years of experience in the game industry, ideally with one complete development cycle on a major published title
- Mastery of C/C++, ideally in audio development or game development with Unreal Engine
- Mastery of C#, ideally in audio development and/or game development with Unity
- Excellent mathematical and problem-solving skills
- Good understanding of and sensibility for basic audio concepts (filtering, reverberation, location of sound in space, mixing, etc.)
- Team spirit and good communication skills in both French and English
- Independent and proactive, with a desire and ability to work on several projects at the same time
- Experience using SDK, API, and/or the Wwise authoring application
- Experience programming customized functions for visual programming languages such as Unity or Blueprint Visual Scripting
- Experience as a developer in multithreaded environments
- Experience developing cross-platform games
- Mastery of one or several scripting languages (Python, PowerShell, Lua, etc.)
- Experience in the game industry and audio creation (music, sound design, voice design, etc.) or a marked interest in these
Additional Information
Voici pourquoi entrer dans l’univers Gameloft:- Parce que vous voulez vivre une expérience exceptionnelle, au sein d'une entreprise en constante évolution !
- Parce que vous voulez travailler avec des collègues talentueux et pionniers dans l’industrie !
- Parce que l’idée d’ouvrir vos horizons à une culture internationale et au partage de connaissances avec des collègues à l’autre bout du monde vous enchante !
- Ou tout simplement parce que vous recherchez un endroit où il y fait bon travailler !
- Horaire flexible
- Dès votre embauche, 3 semaines de vacances et des congés mobiles
- Congé offert entre Noël et le jour de l'An pour bien débuter la nouvelle année
- Programme de REER collectif avec participation de l'employeur
- Programme d'assurances collectives avantageux
- Accès gratuit à une clinique médicale virtuelle 24h/24, 7 jours/7
- Programme d'aide aux employés et à leur famille immédiate
- Programme de remboursement partiel pour votre déplacement au bureau (transport en commun et/ou stationnement)
- Accompagnement lors de toute relocalisation pour les nouveaux collaborateurs en provenance de pays ou de régions hors Québec
- Programme de référencement avec bonus
- Activités et prix offerts régulièrement par le comité social
- Local à vélos sécurisé et montant offert pour encourager le transport actif (période estivale)
- Collations offertes quotidiennement (fruits, café, etc.)
- 4@7 les vendredis
- Espaces de jeux
- Terrasse sur le toit
- Studio à proximité du parc Jarry et des nombreux attraits du Mile-Ex et de la Petite-Italie
- Activités physiques organisées à même le studio ou au parc Jarry (ex. : yoga)
Soumettez votre candidature dès maintenant.
Why Join the World of Gameloft?
- Because you want to be part of an exceptional experience within a company that is constantly growing!
- Because you want to work with talented people who are industry pioneers!
- Because you want to join a global company and meet great people around the world from all walks of life.
- Or, just because you’re looking for a great place to work!
- Flexible schedule
- 3 weeks’ vacation and mobile days off, available as of your start date
- Time off between Christmas and New Year’s Day to help you start the year off on the right foot
- Group RRSP program with employer contributions
- Great group insurance program
- Free 24/7 access to a virtual medical clinic
- The Employee and Family Assistance Program
- Partial reimbursement of your commuting costs (for public transit and/or parking)
- Support for new employees relocating from countries or regions outside Quebec
- Referral program with bonuses
- Regular activities and prizes courtesy of our Social Committee
- Secure bike storage room and a subsidy to encourage active transportation (during the summer)
- Daily snacks (fruit, coffee, etc.)
- Friday happy hours
- A game room
- A rooftop terrace
- Studio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoods
- Fitness classes at the studio itself or at Jarry Park (e.g., yoga)
Submit your application now.
Company: Activision Blizzard
Location: Santa Monica, CA, US
The minions of hell grow stronger! Are you a skilled Senior Sound Designer? Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. If you value a tight-knit team that celebrates self-expression and a multi-disciplinary approach, then join us on the Diablo team!
As a Senior Sound Designer you’ll be working closely with the audio director, sound designers, game producers, artists, and designers to bring their characters, creatures, and environments to life. Our Sound Designers are comfortable collaborating with various disciplines to create magical abilities, creatures, UI, environmental audio that compliment and meld seamlessly with gameplay. In addition, each of our Sound Designers record and create original content while utilizing our proprietary game tools to integrate their work into the final product — ensuring that great concepts make the transition from the microphone to the game on the shelves.
Minimum Requirements Experience- Experience specifically in recording and creating outstanding sound assets for video games including magical spells, creatures, foley and environmental audio
- Experience with live recording sessions, both in the studio and in the field
- Experience designing and conforming sound-to-picture
- Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations
- Experience developing games that use proprietary audio engines or middleware such as Audiokinetic Wwise or FMod Studio
- Game audio credits on at least 1 major, shipped titles
- Proven skills and a unique artistic "voice" in terms of communicating and furthering a storyline via the medium of sound
- Able to work effectively as an individual contributor and as part of a project team
- Able to receive constructive feedback effectively and see how it ties into a broader picture.
- "Building block DSP" experience such as Kyma, Reaktor or Max / MSP
- Able to do level-design style scripting for audio implementation
- Understands the basic fundamentals of programming
- A passion for field recording and audio source creation.
- Resume
- Cover Letter
- Applicants must submit online demo reel showing relevant experience.
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Company: nDreams
Location: Hampshire, UK
We are nDreams, one of the world’s leading developers and publishers focused on VR games.
Combining innovation with excellence, we are the team behind award winning game Phantom: Covert Ops and Fracked. Our AAA experience and sensibilities, alongside bespoke VR technologies, give us the skillset, processes and creativity to deliver innovative, high production games for all VR platforms. We’ve got several exciting projects planned for the year and beyond – we can’t wait to show you more…
Our projects continue to push forward the boundaries of VR and we’re looking for talented people to help us turn them into a reality. Our talented studio now has over 100 people and has been assembled from world-leading games developers and publishers.
We are looking for an experienced audio designer to join our team and continue to push the standards of VR audio on the next generation of systems. The Shared Services Team works across the multiple nDreams studios on a variety of new and innovative projects, giving you the opportunity to showcase a broad range of creativity.
Key Responsibilities:- Creating exciting, powerful audio within spatial environments to enhance the player's level of immersion.
- Communicating with the audio team to plan and produce consistent and high-quality assets.
- Working with a level of self-driven autonomy across multiple projects, implementing your work in tandem with other disciplines.
Helping to create dynamic and high performance soundtracks for our game and
Requirements- 3 years game development experience and/or at least one product published within the Console, PC, VR or Mobile space.
- High-quality skills in sound design and mixing within games (previous spatial audio real-time or video work a plus).
- Real-time engine experience with Unreal (other engine knowledge a plus). Ability to create and/or implement using blueprints to a safe and optimized standard.
- Working knowledge of FMod and WWise middleware as well as popular DAWs (Reaper preferred).
- Experience working with non-interactive media such as trailers or other promotional video work.
- Able to work to differing feature sets and requirements between different consoles and formats.
Our growing studio shares a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative and diverse culture and empower people to explore their ideas and put their own stamp on projects. With humble beginnings of our own, we combine big projects and opportunities with a personal, caring touch. We’re proud of our culture – come and see why!
We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Bap Days and Free Drink Friday)! Our newly refurbished open plan office has some great facilities with a cycle station, showers and more all on site.
The role is based in our modern studio in Farnborough, UK, but with a unique Flex+ policy which incorporates options for flexible, hybrid working from home and studio. The studio is within easy commuting distance from London and Guildford.
Salary is competitive and dependent on your experience.
If you think this could be the role for you, we’d love you to get in touch! Drop us your CV via the link or send us an email to enquiries@ndreams.com
Company: Phoenix Labs
Location: Vancouver, BC, Canada
Phoenix Labs is looking for a broadly experienced Audio Engineer to join Phoenix labs and work on an original new IP. We strive to work in nimble, empowered teams that are aligned around bringing players together through deep multiplayer games. We really value people and the impact they have. We look for each new person to add to our mosaic culture. Our goal is to be a place where a diverse group of driven, collaborative, and empathetic developers can do their best work.
As a senior software engineer, you will work collaboratively with the Product Director, design team and fellow engineers. Our team puts creating great player experiences first and foremost, and you will be a critical part of making that possible.
The successful candidate must have strong C++ skills and have a passion for game audio and technology. They will elevate the player experience through world class audio. An ideal candidate will bring a strong optimization toolkit, comfort working in large codebases, and a track record of pushing the state of the art.
Responsibilities:- Responsible for the software architecture of audio tools and technology
- Design, create and support audio features using C++ & UE4 Blueprints.
- Support audio teams in problem solving and proposing solutions
- Works closely with design teams to ensure features deliver on their creative vision.
- Manage requirements of multiple products to build shared audio technology solutions
- Passion for game audio
- Experience with audio systems, workflows and signal processing (filters, synthesis)
- Highly proficient in C++
- Experience with Wwise and Unreal
- Comfortable working in an challenging R&D environment
- Driven and self-motivated
- Strong debugging and optimization skills
- Excellent communication skills and comfortable working closely with designers and content developers
- Interest in emerging audio technologies (spatial and procedurally generated sound)
- Experience with mobile and consoles
- Audio production and software knowledge a plus
Please send cover letter and resume/CV to jobs@phxlabs.ca
Who we are:At Phoenix Labs, we make games because we love them, and we love the way they inspire us, bring us together, and enrich our lives.
Our mosaic community of game developers is united by shared values and a singular mission: Do the best work of our careers creating timeless games, powered by trust, courage, and an unwavering regard for players and each other.
Phoenix Labs have studios located in Vancouver, Montreal, Los Angeles, and San Mateo. We are backed by Garena, our long-time partner in Southeast Asia.