This week, our featured jobs include careers in brand audio, music business, game audio, and audio intelligence at Hasbro, Muse Group, Frag Games, and Skywalker Sound:
- Hasbro is hiring a Music Intern to play a hands-on role in supporting the creative music engine behind some of the world’s most iconic brands (England)
- Muse Group is looking for a Head of Strategic Partnerships to evolve the organization from a traditional distributor model into a modern, integrated aggregator ecosystem to drive scalable growth (Remote)
- Frag Games is seeking a Game Audio Sound Designer who is passionate about crafting immersive game audio experiences to bring their worlds to life through sound (Pakistan)
- Skywalker Sound is recruiting a Senior Staff R&D Engineer to lead the development of transformative audio intelligence technologies for global media production (CA, US)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
Bonus: The Audio Jobs Facebook and LinkedIn groups also have exciting opportunities for careers in software, games, podcasts, and more below.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Audio QA Engineer at Apple (CA, US)
- Micro-Drama Sound Designer at AV Corder (India)
- Sound Designer at Bulkhead (England)
- Acoustic Engineer at Delhom Acoustics (SH, China)
- Technical Manager, Podcast & Audio Operations at Dow Jones (NY, US)
- Audio Artist III at EA Create (QC, Canada)
- Audio Tuning Engineer at Ford (MI, US)
- Software Engineer at Forte Audio (Italy / Hybrid)
- Audio Engineer at SIDE (France)
- Faculty – Music Business at Full Sail University (FL, US)
- Senior Sound Designer at Housemarque (Finland)
- Senior Sound Designer at LEGO DESiGN (Denmark)
- Sound Engineer at OHO Radio (UK, India)
- Senior Product Designer at Sentric (England)
- Audio Producer at SMP Amsterdam (Netherlands)
- Audio Engineer at videoreality (Germany)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Hasbro
Location: London, UK
The Consumer Products division of this local Hasbro entity provides services for the licensing business of Hasbro International Inc. (HII). We are currently recruiting for this position, based in the local office in this market.
At Hasbro, our mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. We’re looking for adventurous and curious people who want to explore, experiment, and innovate to come up with the best ideas. Our culture has inspired our diverse team of highly skilled, highly creative, and highly committed individuals for 100 years and we believe the best is yet to come.
2026 Summer Music Team Internship
As a Music Team Intern at Hasbro, you’ll play a hands-on role in supporting the creative music engine behind some of the world’s most iconic brands. Working across multiple projects, you’ll help keep our music operations running smoothly while gaining real exposure to how music is developed, managed, and delivered in a global entertainment company.
From organising music libraries and audio assets to coordinating with composers, record labels, and agencies, you’ll be at the centre of the action; working closely with teams across the business to support the delivery of music initiatives.
This role is ideal for someone who is organised, curious about the music industry, and excited to learn how music supports storytelling across toys, games, digital content, and beyond in a fast-growing business.
The Internship ExperienceHasbro’s Summer Internship Program offers a behind-the-scenes look at how a global play and entertainment company operates- paired with the opportunity to make a real impact.
Interns are fully embedded on their teams and trusted to own meaningful business projects aligned to team priorities. Throughout the summer, you’ll contribute to work that matters.
What You Will do as a Music Team Intern:- Provide day-to-day support to the music team across multiple brands and projects
- Assist with organising, tagging, and maintaining music libraries, audio assets, and metadata
- Support teams across the business by responding to music-related requests
- Partner with internal creative teams to support the development and delivery of music assets across brands
- Coordinate with external partners, including composers, record labels, and agencies, to support communication, scheduling, and asset delivery
- Assist with tracking music budgets and processing invoices
- Maintain accurate documentation and keep internal trackers and databases up to date
- Research music trends, genres, and emerging artists to support Hasbro’s brands and creative direction
- Strong organisational skills and attention to detail
- Clear, professional communication skills
- Willingness to learn and take on new challenges
- Ability to work well as part of a team and build positive working relationships
- Basic digital skills and comfort using everyday tools (email, documents, spreadsheets)
- Genuine interest in music, audio, or the creative industries
- Positive attitude with a proactive, can-do approach
- Any experience working with music or audio assets
- Familiarity with music libraries, metadata, or file management
- Understanding of how creative projects are delivered
- Interest in music licensing, rights, or the business side of music
- Experience collaborating with creative teams or external partners
- Curiosity about music trends, genres, and emerging artists
- Interview Timeline: February – April
- Program Dates:
- Start: Early June (target June 8)
- End: Late August (target August 21)
- Commitment: Full-time (40 hours/week)
- Compensation:
- Undergraduate Interns: £12.00 – £19.00/hour
- Final rates communicated during offer process
- Location: Internship locations vary by role and team. Most opportunities are hybrid or in-office and based in one of Hasbro’s core hubs or satellite offices, including:
- Pawtucket, RI
- Seattle, WA
- Austin, TX
- Raleigh, NC
- London, UK
- Montreal, Canada
- Hong Kong
In addition to competitive pay and meaningful work, Hasbro interns enjoy a range of perks designed to support well-being, connection, and growth:
- Employee product discounts across Hasbro brands
- Paid time off, including a fully paid company-wide summer break in August
- Volunteer Time Off: 4 paid hours per month to give back through the Team Hasbro volunteer program
- Access to learning and development resources throughout the summer
- Opportunities to connect with fellow interns and employees across the company
These benefits are part of our commitment to creating an inclusive, supportive, and engaging experience for early career talent.
Company: Muse Group
Location: Remote
The Head of Strategic Partnerships Musical Instruments (MI) leads the global strategy, governance, and execution of Muse Group and Hal Leonard’s MI brand partnerships. This role is responsible for evolving the organization from a traditional distributor model into a modern, integrated aggregator ecosystem through combining products and education platforms to drive scalable growth.
Operating at the intersection of commercial strategy, portfolio management, and execution discipline, this role partners closely with Sales, Inventory & Demand Planning, Technology, Finance, and Global Leadership to unlock revenue, improve margin performance, and reduce execution risk across a complex, multi-brand portfolio.
Key responsibilitiesStrategic Partnership & Portfolio Leadership
- Own global MI partner strategy across a diverse portfolio of premium, growth, and emerging brands (hardware, software, and hybrid ecosystems).
- Define partner tiering frameworks to guide investment, resource allocation, and execution expectations.
- Lead commercial negotiations, including distribution agreements, royalty structures, portfolio scope, and channel strategy.
- Serve as executive sponsor for priority partners, ensuring alignment on planning horizons, inventory access, go-to-market strategy, and system integration.
- Drive Muse’s transition from a transactional distributor to an aggregated platform model, integrating:
- Identify and activate cross-portfolio synergies
- Establish governance frameworks to move partner relationships from reactive sales to proactive, system-aligned execution.
- Translate strategies into actionable governance tools, highlighting:
- Apply pressure where needed to enforce accountability, timelines, and execution standards.
- Partner with Inventory, Purchasing, and Finance teams to improve:
- Diagnose margin compression caused by category aggregation, closeouts, and clearance activity; recommend structural fixes to restore transparency and profitability.
- Support annual and quarterly planning cycles with data-driven portfolio insights.
- Act as a connective leader across all levels and functions to deliver Music Instruments Growth.
- Coach regional and functional leaders on partner strategy, execution sequencing, and prioritization.
- Serve as a trusted thought partner to senior executives during periods of organizational and operating-model change.
- Improved partner execution discipline through structured governance and clearer accountability.
- Reduced execution risk by shifting partners to 9–12 month planning horizons.
- Increased visibility into inventory, margin drivers, and true brand-level performance.
- Strengthened Muse / Hal Leonard’s position as a strategic, value-added partner rather than a transactional distributor.
- Built scalable foundations for long-term growth across MI, digital content, and education-driven ecosystems.
- Senior leadership experience in musical instruments, pro audio, creator technology, or adjacent consumer hardware/software sectors.
- Deep expertise in strategic partnerships, portfolio management, and go-to-market execution.
- Strong financial and analytical acumen, including margin analysis, demand planning, and revenue modeling.
- Proven ability to lead cross-functional initiatives in complex, matrixed organizations.
- Executive-level communicator with a bias toward clarity, structure, and action.
We create the worldʼs most popular apps for playing, recording and composing music. Through our innovative learning tools, expansive music catalogs and free open-source software, we make it easier for millions — from beginners to experienced musicians — to be creative every day. Our talented team of music lovers collaborates all over the globe, from Limassol to Seoul and Boston to Berlin.
We’re an ambitious company with the drive and culture of a startup — with many more exciting Muse Group developments to come. Hal Leonard, which joined Muse Group in 2023, is the world leader in sheet music publishing and music education. The company has a storied history of providing music learners with the very best methods and arrangements of popular music for over 70 years. Hal Leonard is also a major distributor of popular brands of instruments, gear, and software to the music trade worldwide.
Company: Frag Games
Location: Lahore, Pakistan
🎮 We’re Hiring: Game Audio Sound Designer 🎧
Are you passionate about crafting immersive audio experiences for games? We’re looking for a talented Game Audio Sound Designer to join our team and bring our worlds to life through sound.
🔹 Responsibilities• Design & produce sound effects (gameplay, UI, environments, cinematics)
• Implement audio in game engines & middleware
• Mix and master in-game audio
• Balance audio across gameplay systems
• Profile & optimize audio (CPU, memory, voices)
• Build dynamic/adaptive audio systems
• Debug audio issues throughout development
• Collaborate closely with design, programming & art teams
🔹 Required Skills & Experience
• Experience working on games (shipped titles preferred)
• Strong sound design fundamentals
• Interactive mixing & mastering expertise
• Real-time audio systems knowledge
• Audio balancing for gameplay clarity
• Audio profiling & optimization experience
• Comfortable working within technical constraints & pipelines
🔹 Tools & Software
🎼 DAWs: Reaper, Pro Tools, Logic, Cubase
🎮 Game Engines: Unity, Unreal Engine
🔊 Middleware (Preferred): Wwise, FMOD
🎛 Audio Plugins: iZotope RX, FabFilter, Waves, etc.
⭐ Preferred
• Strong middleware system design
• Adaptive music & procedural audio
• Technical audio / scripting experience
• Multi-platform optimization
🎧 Portfolio Requirements
• In-game audio implementation examples
• Mixing, balancing & system design samples
• Clear breakdown of your personal contributions
If you’re ready to shape unforgettable audio experiences in games, we’d love to hear from you!
Location: Onsite, LahoreCompany: Skywalker Sound
Location: Nicasio, CA, US
The Skywalker Sound Development Group is seeking a highly accomplished Sr Staff R&D Engineer (AI/ML) to lead the development of transformative audio intelligence technologies for global media production. This senior-level role is central to advancing our next-generation soundtrack platform, with a focus on speech processing, style transfer, upmixing, source separation, and generative audio synthesis.
You will architect, build, and optimize cutting-edge machine learning systems at scale—leveraging foundational models, neural vocoders, latent diffusion models, and advanced retraining workflows. As a core member of our applied R&D team, you will contribute to technical direction, collaborate across product and engineering, and deliver production-ready solutions that integrate seamlessly into creative and operational workflows for elite content creators worldwide.
This role is considered Hybrid, which means the employee will work onsite in our Nicasio, CA office and occasionally from home.
What You’ll Do- Lead the research, design, and implementation of state-of-the-art machine learning algorithms for speech processing, voice transfer, source separation, and upmixing in media post-production environments.
- Drive the architecture and deployment of scalable model training pipelines using PyTorch and distributed computing frameworks.
- Develop novel generative audio models, including latent diffusion, flow-based models, variational autoencoders, and neural vocoders, optimized for professional soundtrack production.
- Own end-to-end model lifecycle management: pretraining, fine-tuning, validation, inference optimization, and CI/CD integration.
- Guide the development of personalized model adaptation workflows to support per-user tuning, cross-project continuity, and flexible deployment.
- Collaborate with product, platform, and engineering leads to define integration strategies within a secure, cloud-optimized SaaS environment.
- Stay at the forefront of generative audio, multi-modal modeling, and self-supervised learning—translating emerging research into applied innovation.
- Contribute to internal tooling and infrastructure that improves iteration speed, reproducibility, and explainability of deployed models.
- Mentor junior researchers and engineers, and contribute to a culture of rigorous experimentation, collaboration, and continuous improvement.
- MSc or PhD in Computer Science, Electrical Engineering, Applied Math, or a related field with a focus on AI/ML and mult-imodal signal processing.
- 5 years of professional experience in applied ML, with a deep focus on audio-centric AI/ML research and deployment.
- Expertise in building and scaling models using PyTorch, with fluency in training, fine-tuning, and inference for deep neural networks.
- Demonstrated experience developing generative models such as VAE, GAN, diffusion models, or neural vocoders (e.g., HiFi-GAN, WaveNet).
- Deep understanding of audio-specific ML domains, including source separation, speech enhancement, music processing, and cross-modal tasks.
- Experience with MLOps tooling (e.g., Weights & Biases, MLflow, Datachain), Docker-based containerization, and scalable infrastructure for distributed training.
- Fluency in audio signal processing fundamentals and the integration of DSP into ML pipelines.
- Proven ability to contribute to architectural planning, research strategy, and production deployment in complex, multi-stakeholder environments.
- Familiarity with audio/text/video multi-modal frameworks and cross-domain representations.
- Experience implementing real-time or near-real-time inference pipelines in cloud or edge environments (e.g., AWS, GCP, on-prem GPUs).
- Working knowledge of latent diffusion audio models (e.g., stable-audio, AudioLDM, AudioGen).
- Strong knowledge of industry-standard audio datasets and benchmarks (LibriSpeech, VCTK, MUSDB, etc.).
- Experience optimizing inference pipelines for creative applications or interactive use.
- Proficiency in lower-level audio frameworks (C / C++, etc.)
- Contributions to published research at top-tier conferences (NeurIPS, ICASSP, ICLR, Interspeech) and/or open-source ML frameworks.
The hiring range for this position in Nicasio, CA is $206,400 to $276,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
About Lucasfilm:Lucasfilm is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects, audio post-production and cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.












