
We came across interesting new jobs at Battlefield Studios, Blizzard, Wavryn Audio, and Arup:
- Motive / Battlefield Studios is hiring an Audio Artist to contribute to Battlefield’s overall sound quality, aesthetics and vision, designing ambience quads, spots, destruction sounds, and more (Canada)
- Blizzard is looking for an Audio Design Intern to participate in a 12-week internship starting in late-May or mid-June (CA, US)
- Wavryn Audio is seeking an Executive Assistant to support the studio in its day-to-day operations and long-term administrative functions (MA, US / Remote)
- Arup is recruiting an Acoustic Intern for a 6–12-week Summer Internship to work as part of a team on some of the most exciting and challenging projects both in the UK and abroad (UK)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Principal Audio System Engineer at Bose (MA, US)
- Head of Audio at Deluxe (Germany)
- Sound Designer at Evolution (Bulgaria)
- Podcast Analyst at iHeartMedia (TX, US)
- Technical Audio Designer at Level Infinite (SH, China)
- Music Internships – Summer 2026 at NBCUniversal (NY, US)
- Audio Lead at Gardens Interactive (Canada, remote)
- Sound Designer at RD Content (England)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Senior Acoustical Engineer at Amplify Labs (CA, US)
- Engineering Project Manager, Music Creation Apps at Apple (CA, US)
- Acoustic Intern at Arup (UK)
- Sound Designer at CodeOrion (Remote)
- Professor in Sound Design / Sound Editing at Internationale Filmschule Köln (Germany)
- Audio Designer at OURA (CA, US)
- Music Programme Coordinator at SXSW London (England)
- Music Licensing Coordinator at Ubisoft Montreal (QC, Canada)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:

Company: Battlefield Studios
Location: Montreal, QC, Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games.
We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Join us on this extraordinary journey.
The Motive Battlefield team is looking for an Audio Artist for World audio. As a World Audio Artist, you will help contribute to our game’s overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate ambience quads, spots, destruction sounds, and much more. You will help give life to the environments our players immerse themselves in.
You will have a passion for video games, a desire to create world-class audio and an ability to bring the best out of their team members and peers.
What you’ll do:- Use a DAW to design, edit, name and organize sound files
- Work within the FrostEd game editor to import, and organize and tweak audio assets
- Set up visual scripting logic to trigger assets in the engine
- Participate in location sound recording sessions: sound effects, Foley, ambience.
- Test and quality control of in-game audio assets
- Take direction from the Lead Audio Designer and World audio team, and work as a positive and productive member of the project
- Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players
- Two years’ experience as an Audio Artist or Sound Designer working in the Games or Film industries
- BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
- In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.
- Proficiency with audio software such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic.
- Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.
- Experience with sound library use and management
- Proficiency in authoring 5.1 surround sound mixes (background ambiences, world building sound effects)
- Experience or knowledge of audio game development tools, such as Wwise, FMOD, Metasounds or other proprietary editors
- Technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
- Commitment to improving your skills as an Audio Artist
Note : you may be required to conduct an audio test for this position
Company: Blizzard
Location: Irvine, CA, US
At Activision Blizzard we are dedicated to creating the most epic entertainment experiences, driven by our company values and passion, Activision Blizzard creates worlds with the focus to entertain the universe. We are looking for talented and innovative students to join our team for the 2026 summer. All interns will receive a meaningful project and an unparalleled experience. We’ll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the team you are contributing to.
Player ProfileCurrently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating December 2026 – July 2027
Available to participate in a 12-week internship starting in late-May or mid-June
Currently residing in the US or open to relocating oneself to the US
Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
Approaches problems in a clear, well-organized, and solutions-oriented manner
Works well with others and contributes to team tasks
Able to effectively communicate problems, solutions, needs, or priorities
Is engaged, seeks to learn, and is able to manage time effectively
A passion for significantly impacting game development
Applicants must apply with a resume and a link to their portfolio/reel
All internships will be conducted in-person. Hosting managers will determine when and how often interns work in the office. All interns will have the option to opt into relocation services (flights, trains, or car mileage reimbursement). Additionally, all interns will be provided with a living stipend to supplement housing, utility, commuting, and miscellaneous costs.
Audio Design Intern: We’re looking for students with a strong passion for game audio. Candidates should be comfortable working as part of a collaborative team, be able to respond to direction, and craft audio experiences that meld story and personality seamlessly with gameplay.
Technically competent with relevant tools, processes, and sound theory
Experience using a Digital Audio Worksystem (DAW) such as Reaper, ProTools, etc.
Experience creating and implementing interactive sound
Portfolio reel/projects showcasing examples of implemented audio
Hosting Locations: High Moon Studios (Carlsbad, CA)
RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $20.00 – $50.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Company: Wavryn Audio
Location: Boston, MA, US / Remote
EXECUTIVE ASSISTANT (Remote Part-Time)
PAY:$15-20/hour (Contract, up to 20 hours per week; based on experience).
HIRING TIMELINE:Rolling basis; Wavyrn is looking to hire by the end of the year (2025).
HOW TO APPLY:Please email your resume and/or CV to contact@wavyrn.com.
ABOUT WAVYRN:Wavyrn is a Boston-based audio post-production studio specializing in multimedia. Founded in 2024 by recent graduates of Berklee College of Music and Suffolk University, Wavyrn is a team of contracted composers, sound designers, voice-over producers, mixing and mastering engineers, and other audio professionals.
As a collective of independent contractors, we collaborate with clients and subcontractors across the globe, delivering audio and production services for film, short film, games, theme parks, podcasts, and other forms of media. Our team’s work has been featured in and contributed to multiple award-winning projects.
ABOUT THE POSITION:Under the direction of Wavyrn’s co-founders and administrative team, the Executive Assistant will support the studio in its day-to-day operations and long-term administrative functions. The Executive Assistant will work closely with the co-founders, production teams, and clients in managing contracts, coordinating communications, maintaining documentation, and streamlining processes. From handling invoices and itineraries to conducting research and preparing outreach materials, the Executive Assistant will help keep the studio running smoothly.
This role requires exceptional communication skills, attention to detail, strong writing skills, and an eagerness to take initiative. An ideal candidate will have the ability to adapt to a wide variety of tasks in a creative entertainment setting.
PRIMARY RESPONSIBILITIES:Legal
Prepares, reviews, and manages contracts, agreements, and other legal documentation in accordance with company policies and applicable business regulations.
- Assists in drafting and maintaining contracts, policies, procedures, and internal documents.
- Proofreads and formats legal and business correspondences with internal team and external clients for clarity and accuracy.
Coordinates the sending, tracking, and filing of contracts and official communications.
Processes and tracks invoices, payments, and company expenditures to ensure timely and accurate recordkeeping.
Assists with financial calculations, budget tracking, budget preparation, and documentation of company projects and expenses.
Prepares and sends financial correspondences, including invoices and payment confirmations.
- Conducts research on potential clients, projects, and industry events.
- Compiles information on conferences, partnerships, grants, social media trends, and other relevant opportunities.
- Coordinates outreach and manages post-event follow-up communications.
- Synthesizes data and research into easy-to-understand formats.
- Prepares research documents, reports, and databases for internal use.
- Plans and coordinates travel arrangements, including transportation, lodging, and itineraries. <>Schedules meetings, manages company calendars, and organizes related materials and events.
- Supports the coordination of internal and external meetings and communications, and assists with documentation and note-taking.
- Ensures effective organization of schedules, resources, and databases for ongoing studio operations.
- Assists with task management and delegation, including proactive follow-up with internal team members and clients.
- Other Duties as Assigned.
- Graduated with or pursuing a Bachelor’s degree in a business-related field, preferably in music or entertainment business.
- Business and Administration Operations: Understanding of contract management, invoicing, and financial documentations.
- Legal and Compliance Awareness: Familiarity with U.S. business regulations, contracts, and documentation standards.
- Research Skills: Ability to conduct client, project, and industry research; knowledge of best practices for outreach, emails, and overall communication.
- Communication Tools and Technology: Proficiency in email, word processing, spreadsheets, calendar management, and social media. Preferred: Google Workspace, Microsoft Office Suite, Asana, Monday.com, Mailchimp, Adobe Creative Suite, and/or Discord.
- Professional Etiquette: Understanding of professionalism, confidentiality standards, and effective communication in a collaborative environment.
- Music, Audio, or Entertainment Industry: Awareness of creative production workflows, roles, and terminology in audio, music, or multimedia projects is preferred.
While Wavyrn generally remains flexible with business hours and accommodating of our team members’ schedules, our studio frequently works and meets with clients ranging from Asia to Europe. There may be occasional times—especially during active projects—when timely communication outside of regular hours is highly appreciated. Responding to messages in these instances helps ensure smooth project execution, though it is not a formal requirement.
Company: Arup
Location: UK
- Locations:
Southampton, Glasgow, Leeds, Liverpool, London, Manchester
- Job Type:
Industrial Internship
- Closing Date:
- 6 December 2025 See it differently
- The opportunity to gain a broad range of experience, including planning and feasibility studies; environmental and health impact assessments; building and infrastructure design; noise modelling; on-site measurements; as well as many other activities.
- Undertaking site-based noise and vibration measurements as required for projects, including (but not limited to) environmental noise monitoring and building acoustics.
- Desk-based acoustic studies using programmes such as Strutt (Arup’s in-house acoustic Excel add-in), SoundPLAN, Odeon, etc.
- Helping to develop a digital offering for acoustics, including developing online and in-person experiences to communicate project goals to clients and stakeholder.
- Working towards a Bachelors or Masters degree (or equivalent) in Acoustics, Environmental Science, Applied Sciences, Mathematics, Computer Science, Engineering or Physics. Other subjects will be considered if you can demonstrate a strong interest in working and learning further in a technically demanding environment.
- Modules such as sound, acoustics, waves, vibrations or digital/coding related modules.
- A strong ability to communicate with a team and report writing.
- Interest and skills in any of the following would also be of interest: Computational modelling; GIS and/or coding; Health effects of noise Sound systems; Sound recording; Signal processing.
You see the world through a unique lens and that’s exactly what we need. We embrace how you see things differently – it’s essential for creating a sustainable future.
Arup is a global consultancy with advisory and technical expertise across more than 150 disciplines. We guide, plan and design the future of the built environment. Globally, each year we recruit hundreds of graduates to help us see things differently and solve the most complex challenges facing our clients, climate and communities.
Our experience of places is driven by our ears as much as our eyes, which is why acoustics is fundamental to any successful building or environment. Arup is a leading acoustics, noise and vibration design and advisory practice.
Our team works across a wide range of acoustic environments, whether it’s developing an incredible acoustic experience in concert halls or managing vibration inside a particle physics laboratory.
The OpportunityOn this 6–12-week Summer Internship, you would be part of a team working on some of the most exciting and challenging projects both in the UK and abroad. Typically, we work across a wide variety of markets including Performing Arts, Education, Healthcare, Commercial, Residential, Sport, Rail, Highways, Aviation and Energy.
Our successful applicants often experience the following:We’re looking for people with curiosity, personal drive and developing technical knowhow. If you can combine these skills with an understanding of (or interest in) the Acoustics sector, we’d like to hear from you.
Ideally you will have the following qualifications:We also value:
We’re looking for:
Changemakers: A passion for sustainable development and creating a better world is key.Innovative minds: We’re looking for critical thinkers who embrace new ideas and challenge the status quo.
Growth seekers: You have a growth mindset, always eager to learn and explore new ways of working.
Adaptable adventurers: You’re ready to take on any challenge that comes your way.
You should be able to start this opportunity in Summer 2026.
Advert closing date: 6th December 2025
Please note, in the event of high applicant volume, this role may be closed ahead of the advertised closing date. Early application is recommended.
Location PreferencesWhile the role you applied for is based in the location specified in the job advert, we may have other opportunities that align with your profile. To help us assess this, please let us know which Arup office locations you would be interested in working in on your application form
Duplicate ApplicationsPlease note, candidates are permitted to submit only one application per recruitment cycle. We recommend reviewing all available opportunities and selecting the role and location(s) that best align with your skills and interests before applying.
What we offer youBeyond a great salary and stimulating, technically challenging work, Arup offers a range of additional benefits to its people.
As a membership organisation, everyone shares in our success through a global profit share scheme. Our members also have access to a range of broader wellbeing benefits. You’ll have access to lots of learning and development opportunities. This includes a structured induction and ongoing training through Arup university.
Additionally, you’ll have the opportunity to utilise your technical expertise to do meaningful work that strengthens the resilience of communities and places to improve lives through Arup’s community engagement programme.











