20 great new audio jobs at Volvo, Microsoft, Rebel Wolves, Forever Audio, Enhance, Digital Daredevils, L-Acoustics, Level Infinite, HiTech AV Systems, Munster Technological University, My Sheet Music Transcriptions, Radical Forge, That’s No Moon, Absurd Ventures, Afil Games, Climax Studios, CNRS, EA Tiburon, Friendly Fire Licensing, and Gearbox

By October 16, 2025Audio Jobs
20 new audio jobs for game audio, film sound and beyond
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We came across interesting new jobs at Enhance, Digital Daredevils, L-Acoustics, and Level Infinite:

  • Enhance is hiring a Lead Audio Designer with experience creating the total audio soundscape for new studio projects (Japan)
  • Digital Daredevils is looking for a Sound Designer who is proficient in creating, editing, and mixing sound effects, designing atmospheric ambient sounds, and processing and implementing voice-overs (Poland)
  • L-Acoustics is seeking an Immersive Audio Research Engineer to research and develop cutting-edge audio algorithms for the L-ISA platform, with a strong emphasis on real-world impact (England)
  • Level Infinite is recruiting a Junior Audio Designer with experience in audio design for 2D game projects, skills in Soundminer, and a good understanding of audio workflows (SH, China)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
 
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Lead Audio Designer
Company: Enhance
Location: Tokyo, Japan
Job description

Enhance is seeking an Lead Audio Designer with experience creating the total audio soundscape (sound effects, music) for new studio projects. Ideal candidates will have a strong understanding of how to wield the power of audio effectively to explore finding audible expressions that resonate with feedback to other senses (visual, haptic) to create moving interactive experiences.

Please note that while we are a multicultural team and welcome people from all backgrounds and cultures, this role requires general business-level Japanese proficiency sufficient for collaboration with peers and partners.

Responsibilities:
  • Lead the concepting and implementation of audio and music for select projects
  • Interface with engineering teams to raise the standard of technical tooling to support in-project audio
  • Collaborate with creative teams from all disciplines to manifest how audio contributes to a cohesive user experience
  • Work with partners in audio as needed on tasks including but not limited to audio asset creation, direction, and recording session oversight
Desired Qualifications (not all are required to apply):
  • Proven experience concepting and implementing audio that serves to enhance an interactive, multisensory user experience
  • Strong expertise in sound design fundamentals, implementation, and audio production best practices,
  • Proficiency in industry-standard DAWs and related tool sets
  • Experience in working cooperatively with developers of all types (engineering, design, art, etc.) to create deep multisensory experiences
  • Strong skills in working to plan the scope and approach to building new creative experiences
Plusses:
  • Experience working with or creating audio procedurally
  • Interest or experience in sound analysis and sound processing technology
  • Interest or experience in designing multisensory synesthetic experiences
  • Experience working in MR, XR, or VR applications
  • Technical proficiency in writing code for audio applications
  • Proficiency with modern software tool sets such as Wwise, game engines (such as Unity, Unreal, or proprietary), and scripting languages
Place of work
  • Hybrid – While in office/co-located work in Tokyo may occasionally be required for team planning and project review, the great majority of the time you are free to work from your own location
Sound Designer
Company: Digital Daredevils
Location: Zdalnie, Poland
Job description

Digital Daredevils S.A. is seeking a talented Sound Designer to join our team for the exciting “Vikings Dynasty” project.

Requirements
  • 2+ years of experience as a Sound Designer in game production.
  • Proven experience in creating, editing, and mixing sound effects.

  • Experience in creating ambient sounds that effectively support the atmosphere of various locations.

  • Experience in creating, processing, and implementing voice-overs for games.

  • Skill in organization and editing of sound libraries—both internal and external.

  • Conversational English.
  • Working knowledge of Unreal Engine 5 (UE5).

Interested? Make Yourself Heard!
Send us your demo reel, portfolio, or a link to projects you’ve worked on.

Selected candidates will be asked to complete a short art test to see if what you create matches what we do!
Consent Clause

Please include the following clause in your application:

I consent to the processing of my personal data by Digital Daredevils S.A. my personal data contained in my job offer for the purposes necessary to carry out the recruitment process (in accordance with the EU General Data Protection Regulation 2016/679 of 27 April 2016).

Source: Skillshot
Immersive Audio Research Engineer
Company: L-Acoustics
Location: London, UK
Job description

Join our passionate and dedicated teams who are shaping the future of sound!

About L-Acoustics

We are the industry leaders in the design, manufacturing, and distribution of premium sound reinforcement technologies. Our mission is to shape the future of sound with technologies that enable audio professionals and artists to elevate the listener experience.

About L-ISA

L‑ISA technology enables artists to create and deliver immersive sound for live and recorded productions of any scale. This comprehensive ecosystem of audio tools provides a natural and vivid experience that heightens emotion and invites the listener inside the music.

Role Description

As part of the Software & Creative Research team, you will be at the forefront of innovation in spatial audio. Your work will focus on researching and developing cutting-edge audio algorithms for the L-ISA platform, with a strong emphasis on real-world impact for content creators and live sound professionals. You will contribute to shaping the future of immersive audio through rigorous development, validation, and dissemination of your findings—whether through internal integration or external publication in leading venues such as AES, ASA, or IEEE.

Responsibilities
  • Research and design spatial audio algorithms
  • Collaborate with product and research teams
  • Support algorithm testing and validation
  • Engage with stakeholders and academic partners
Required
  • Minimum of 3 years’ experience in designing and implementing audio processing algorithms
  • Track record in researching and prototyping auralisation technologies (HRTF-based, Ambisonics)
  • Solid knowledge in loudspeaker rendering of spatial audio (Ambisonics decoders, VBAP, WFS)
  • Solid understanding of psychoacoustics
  • Proficiency in MATLAB
  • PhD or MSc in electrical engineering or signal processing
  • Excellent listening, communication, and documentation skills
Preferred
  • Experience with machine learning or deep learning applied to audio
  • Demonstrated critical listening abilities
  • Room acoustics knowledge
  • Passion for audio
  • Proficiency in Cycling ’74 Max, Python, and DSP coding in C/C++

Join our passionate and dedicated teams who are shaping the future of sound!

Source: Phil Coleman
Junior Audio Designer
Company: Level Infinite
Location: Shanghai, China
Job description

Level Infinite is Tencent’s international gaming division. We’re dedicated to bringing fun, authentic gaming experiences to players worldwide, allowing them to access gaming anytime, anywhere. We foster sharing and communication by building an inclusive, connected, and accessible player community.

Level Infinite provides a range of support and services to partner studios, helping them unleash their product potential. We publish popular games such as PUBG MOBILE, Goddess of Victory: NIKKE, and Honor of Kings. We have also collaborated with partner studios on a variety of titles, including Warhammer 40,000: Darktide from Fatshark, Dune: Awakening from Funcom, and Nightingale from Inflexion Studios.

For more information about Level Infinite, please visit www.levelinfinite.com and follow us on Twitter, Facebook, Instagram, and YouTube.

Job Responsibilities
  • Provide Sound Design support for the game development teams.
  • Build and maintain the audio database for every usage in game development.
  • Report to the Audio Director.
Job Requirements
  • Passionate about musical/non-musical recording and production.
  • Experience as an Audio Designer for minimal 2D game projects.
  • Familiar with sound library tools such as Soundminer or similar tools.
  • Fluent English communication in both oral and written form.
  • Good understanding of audio expression and workflow in traditional media and multimedia.
  • Good understanding and passion for gaming.
  • Open-minded and passionate about studying (learning).
  • Stable performance.

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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