

We came across interesting new jobs at Boom Post, G3D, Refactor Games, and Table Knight Games:
- Boom Post is hiring a Junior Mix Technician to set up and shut down mixing studios and assist in studio management and technical support (England)
- G3D is looking for a Games Audio Designer to work on a brand-new, original, character-driven IP with strong cinematics (England)
- Refactor Games is seeking an Audio Lead – Unreal Engine 5 to work on the next generation of pro football / soccer video games on UE5 (CA, US)
- Table Knight Games is recruiting a Sound Effects Designer to support them on UnderMire, their new co-op roguelite adventure (Remote)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Sound Designer at Facepunch (Remote)
- Career Development Audio Arts Advisor at Full Sail University (FL, US)
- Senior Technical Audio Designer at Funcom (Sweden)
- Sound Designer at Gamingtec (Remote)
- Assistant Sound Editor at Splice (England)
- Gameplay Audio Programmer at Ubisoft Pune (MH, India)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.
- Podcast Producer at Delish (NY, US)
- Seasonal Enhanced Audio Operational Specialist at NFL (NJ, US)
- Contract Remote Sound Designer at 432 Music Studio (Remote)
- Music & Content Deal Operations Lead at Meta (CA, US)
- Audio Artist II – Generalist – APEX at EA Create Audio (BC, Canada)
- Audio Artist III at EA Create Audio (QC, Canada)
- Support Engineer at Boom Post (England)
- Casting & Booking Associate – Musicians at Carnival Cruise Line (FL, US)
- Senior Audio Designer at Elsewhere Entertainment (Poland)
- Senior Audio Mechanical Engineer at Lucid Motors (CA, US)
- Interaction / UX Sound Designer – Wearables at Meta (CA, US)
- Cambodian Male Union Voice Actor at Michael Schwalbe (Remote)
- Senior VO Designer at Respawn Entertainment (CA, US)
- Professor, Sound Design at SCAD (GA, US)
- Audio / Production Assistant – Audio at Side (QC, Canada)
- Music Coordinator at Warner Bros. Discovery (CA, US)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Boom Post
Location: London, UK
We are looking for a motivated and professional individual to join Boom’s technical support team to work alongside the mix technicians team, engineers and mixers to provide technical support for the day to day running of the mix studios and delivery of audio requirements to clients. As well as this they will be helping with Data IO and content transfer.
Main Duties:- Setting up and shut down of mixing studios
- Assist in the day-to-day management of the studio and the wider technical support team
- Deal with picture updates and getting these into the studio in a fast turnaround.
- Sending review QT’s and looking after remote set up and access to mixes.
- Look after creating deliverables and be responsible for delivering all elements to the highest standard.
- Assist and help with ad hoc tasks from other departments to ensure the smooth running of the company.
- Some knowledge of Avid S6, Pro-Tools, MTRX/DADman routing, Dante Routing, Dolby Atmos.
- Understanding and working to main broadcaster delivery specs
- Good organisational skills
- Ability to prioritise tasks
- Excellent communication skills with the ability to work individually and also as part of wider team and communicate with clients in a professional manner.
- Willingness to work out of hours on occasion to meet deadlines (as required).
- Able to work systematically and calmly while under pressure in a time sensitive environment.
Company: G3D
Location: West Sussex, UK
🎧 We’re Hiring: Games Audio Designer (All Levels)
🎮 Join a AAA PC/Console studio (UK/South) with a 20+year legacy and an
84% Metacritic average across their last two games.
💥 Work on a brand-new, original IP — character-driven, strong
cinematics, and in early stages of development.
🎬 Strong narrative. Next-gen platforms. Industry-veteran team.
🛠 Tools: Unreal, FMOD, Sound Forge, Pro Tools
📍 Hybrid/Onsite working (UK – South)
💸 Up to high £70,000 (depending on exp) + Bonus & Excellent
Benefits
This is your chance to help shape the sound of a future AAA title.
Company: Refactor Games
Location: Santa Monica, CA, US
Refactor Games is a AAA sports video game studio.
We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are looking for an Audio Lead to own all game audio: SFX, commentary, crowd, music, and more.
Experience:- 3+ years developing games for console and/or PC, ideally sports or competitive multiplayer.
- At least 1 shipped high-quality football game or a similar sports game.
- Design and implement sound effects for core gameplay.
- Direct and implement broadcast-style dynamic commentary.
- Design dynamic crowd audio systems (chanting, reactive audio).
- Work with cinematics and gameplay teams to deliver cohesive audio experience.
- Implement audio using UE5 audio tools.
- 5+ years of game audio experience.
- Proven experience delivering high-quality dynamic audio.
- Strong understanding of sports broadcast audio conventions.
- UE5 audio implementation experience.
- Experience with football commentary and crowd sound design.
Company: Table Knight Games
Location: Remote
Table Knight Games is looking for an experienced Sound Effects Designer to support us in the development of UnderMire, our newly announced co-op roguelite adventure. UnderMire is set in an exciting new world rich with adventure, danger, and playfulness, and an ambience of teen-friendly thrills and spookiness.
We’re building the game in Unity with a small fully remote team across North and South America, Europe, and the Middle East.
Work will be contracted and delivered on a milestone basis. This is not a full time role. This job posting relates to our next milestone, our internal MVP deliverable in the coming months containing a variety of gameplay and content.
This role presents a huge opportunity to help shape our audio vision and put your creative stamp onto the sound effects across the game, focusing on gameplay, UI, and ambient environmental sounds.
You will be able to use any authoring software of your choice, provided you have the appropriate license for its usage. We will not be using any middleware solution for integration – this means we will be receiving sound files from you directly, coordinated via a master spreadsheet that we will share with you. We will keep in close communication throughout the project through Discord to discuss and iterate on your work, and we will provide you with regular builds of the game on Steam to play and review your work.
Responsibilities include:- Collaborate closely with the Game Director to refine and develop the audio direction and aesthetic for the project.
- Work with our pipeline for delivering, testing, reviewing, iterating, and documenting the audio.
- Be available for a video/voice call 1-2 times per week on our Discord channels, during our core team hours (12.30pm
- 4.30pm UTC)
- Be available to chat over text regularly on our Discord channels, also during our core hours, to discuss your work.
- Design, record, mix, and deliver all sound effects needed for the milestones. Our audio needs span a huge variety of topics including the player, enemies, the environment, items, equipment, menus and UI, and more.
- Lightweight self-production skills – be able to accurately estimate and breakdown tasks into realistic deliverables for each milestone.
- Experience designing sound effects on other shipped games.
- Knowledge of audio deliverables, pipelines, and development tools needed across the development life cycle.
- Proven expertise in sound design and mixing. – Be able to discuss your design process and philosophy in depth using examples from your portfolio.
- A deep love of Nintendo and indie games. – A keen ear for great audio stingers, hooks, beats, and non-diegetic sounds.
- Strong communication skills in English to collaborate with team members around the world.
- Ability to self-manage, organize, and prioritize work based on the milestones.
Table Knight Games
Founded in 2016, Table Knight
Games began as a simple quest to create a fan game but quickly grew into
a mission to craft fun-filled, engaging experiences that bring people
together. Whether you are teaming up with friends for a cooperative
challenge or enjoying a lighthearted family game night, our games are
designed to spark laughter, friendly competition, and collaboration.
From guessing who the imposter is to working together to achieve shared
goals, we create games everyone can enjoy.
With a vision to grow as a creative force in the global games industry, we are proud to craft high-quality, accessible games that reflect our team’s creativity, cultural inspiration, and passion for play. At Table Knight Games, we believe in the power of games to strengthen bonds, ignite curiosity, and create lasting memories. Our mission is simple: bringing people together through gaming.
Featured Game
UnderMire
is a 1-4 player first person co-op roguelite adventure where you descend
into a magical, ever-changing bunker to confront the dark forces that
lie within. Battle fear-fueled monsters, SMUSH everyday junk into
magical weapons, master evolving tools, complete tasks from a
cantankerous spirit cat, and survive the chaos alone or with your
friends using proximity voice chat.