

We came across interesting new jobs at AstroBeam, Sweet Justice, LightSpeed Japan Studio, and 344 Audio:
- AstroBeam is hiring a Sound Designer to add, edit, and create sound effects for their new game (Remote / TX, US)
- Sweet Justice is looking for a Junior Sound Editor for a unique early-career creative role focused on growth, mentorship, and hands-on training (Remote / UK)
- LightSpeed Japan Studio is seeking a Sound Programmer with experience with Dolby Atmos, Middleware integration in UE5, and optimization (Japan)
- 344 Audio is recruiting a Foley Artist – someone who can breathe life into footsteps, fabric, and flying fists, turning silence into tapestries of storytelling sound (England)
+ an opening for a Machine Learning Engineer at ai|coustics (Germany), a Senior Sound Designer at Bonfire Studios (CA, US), and a Senior Sound Designer at Quantic Dream (France)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio PD at Apple (CA, US)
- Associate Producer, Music – Temp (SFD / Cinematics) at Blizzard Entertainment (CA, US)
- Front of House and Audio Team Assistant at Forever Audio (England)
- Tech Sound Designer at Larian Studios (England)
- WWise Audio Designer Unity at Pixel Edge Games (Poland)
- Audio Automation Engineer at Apple (CA, US)
- Audio Programmer at CD Projekt (Poland)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.
- Audio Lead at Companion Group (UK)
- Audio Artist – EA Sports FC at EA SPORTS (BC, Canada)
- Acoustic Engineer, Consumer Electronics, Devices at Google (CA, US)
- Junior Sound Designer at Larian Studios (England)
- Creative Audio Manager, Wearables at Meta (CA, US)
- VP of Engineering at Native Instruments (Germany)
- Senior/Principal Sound Designer – Games at Netflix (Finland)
- Publishing & Administration Coordinator (Freelance) at Paramount (CA, US)
- Label Partnerships Manager, Canada at Spotify (ON, Canada)
- Sound Designer at Studio KRAFTON Montreal (QC, Canada)
- Music/Sound Producer at Sveriges Radio (Sweden)
- Hardware Engineering Internships at Apple (CA, US)
- Sound Designer at Larian Studios (England)
- Sound Technician at Mandai Wildlife Group (Singapore)
- Sound Designer – Metaverse at Meta (England)
- Mixing Engineer at Prime Focus (MH, India)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: ai|coustics
Location: Berlin, Germany
At ai|coustics, we’re building the quality layer for Voice AI. Our AI-powered speech technology turns any audio – live or recorded – into studio-quality output in real time. Since our launch, we’ve built a community of over 500,000 users, have processed more than 2 million audio files and signed contracts with leading audio brands like Elgato, Radio France International or Deutsche Welle.
We recently closed our 5M Seed round with leading investors like Partech and Connect Ventures alongside Inovia Capital, FOV Ventures, Intuition and Arc Investors. We’re at a pivotal moment of growth and product innovation – and we’re looking for ambitious builders to join us on this journey. If you’re excited about defining a new category in Voice AI and shaping the future of audio, we’d love to meet you.
Who we areWe’re an in-person team of audio and technology enthusiasts based out of Berlin. We love being in the office, hanging out together and learning from each other everyday.
We ship fast. All of our work is novel and cutting edge, and execution speed is paramount. Our culture thrives on autonomy, ownership, and open collaboration – where the best ideas win, no matter where they come from.
We support each other. We have an open and inclusive culture that’s focused on giving everyone the resources they need to succeed.
About the roleWe’re looking for a Machine Learning Engineer with a passion for audio, a strong track record of training and deploying models, and the drive to create real-world impact—beyond just papers and benchmarks. Join a small, focused team building the core algorithms behind our products, where you’ll take full ownership of the machine learning lifecycle
Tasks- Model development & deployment: Design, train, evaluate, optimize, and deploy deep learning models for speech enhancement—and more. Our work spans both lightweight models for edge devices and high-performance models for the cloud.
- Data-centric development: Build, curate, and refine training datasets and simulation pipelines. Develop robust evaluation frameworks to drive model performance.
- MLOps & Tooling: Help us continuously improve our internal tools, pipelines, and infrastructure to accelerate iteration and ensure reliability.
- 3+ years of hands-on experience building and iterating on custom deep learning models, ideally in a startup or product-centric environment.
- Strong expertise in audio and speech processing—you understand the quirks, challenges, and beauty of sound. Ideally you have experience in audio sequence-to-sequence modelling and got your hands dirty working on speech enhancement, speech-to-text, text-to-speech or similar.
- Expert-level proficiency with PyTorch and its ecosystem.
- Familiarity with cloud-based training setups, experiment tracking tools, and modern development practices. You write clean, modular, production-ready code.
- A startup mindset: You’re comfortable with ambiguity, move fast when it matters, take initiative, and focus on building, shipping, and winning customers.
- Competitive Compensation: Enjoy a competitive salary package and additional benefits.
- Stock Options: Early-stage employees receive stock options, enabling you to share in the company’s success.
- Learning Opportunities: Collaborate with a team of accomplished audio and ML experts, with ample room for professional growth.
- Startup Culture: Immerse yourself in a dynamic, fast-paced environment with passionate and collaborative colleagues.
- Professional Growth: Seize the chance to shape your career path as the company expands.
- High Impact: Join a groundbreaking startup at a pivotal growth stage, making a real difference in how people experience audio.
- Contribute to the Future: Help define the landscape of generative audio and speech enhancement technology.
If you are ready to lead the charge in revolutionizing the audio experience and drive our startup to new heights, we would love to hear from you. Apply today to join the ai-coustics team!
Company: Bonfire Studios
Location: Orange County, CA, US
Bonfire Studios is seeking a creative and experienced Senior Sound Designer to join our team on a contract basis (up to 12 months). In this fixed-term role, you’ll help shape the emotional and aesthetic impact of our games through sound. Working closely with cross-disciplinary teams, you’ll craft memorable audio moments, define compelling sonic identities, and bring characters, environments, and gameplay to life.
Whether your strengths lie in storytelling, sound design, or audio systems, this role offers the flexibility to focus on the areas you’re most passionate about while enhancing the player experience in meaningful ways.
In this role you will:
- Design and implement high-quality audio assets for characters, environments, combat, abilities, UI, and systems.
- Maintain a cohesive audio identity that supports our live multiplayer experience.
- Collaborate closely with game designers, engineers, artists, and narrative teams to ensure audio supports gameplay clarity, player feedback, and emotional impact.
- Implement and iterate on audio content using Wwise and in-engine tools to create dynamic, real-time responses to gameplay.
- Help shape dynamic mix systems and content scalability to support frequent updates and seasonal content.
- Participate in playtests and live content reviews to gather feedback and continuously improve the player experience.
- Contribute to team-wide efforts to build an audio culture focused on craft, innovation, and sustainability.
- You have 4+ years of experience as a sound designer in games, preferably with live service or multiplayer titles.
- You have a strong portfolio demonstrating your ability to craft emotional, immersive, and high-quality audio experiences.
- You are comfortable implementing your work directly using Wwise and game engines like Unity.
- You understand the unique demands of multiplayer games, including audio legibility, mix clarity, and gameplay readability.
- You thrive in a collaborative environment and enjoy working across disciplines.
- You hold a strong passion for games and the creative process.
- You embrace a growth mindset and are eager to learn and contribute.
- You’re comfortable navigating live service environments and iterating on content over time.
- Have strong values that include transparency, ownership, and trust. We are a people-first studio that also strives for a high bar of excellence in our creations.
- Celebrate craft expertise because we are a small, tight-knit group of highly experienced game developers who are as passionate about our team as we are our game.
- Offer opportunities to learn and contribute beyond your focused discipline in areas of interest or passion.
- Practice candor and feedback, leveling ourselves and each other up in the process.
- Play games and have fun together, kindling our own love for games and learning about each other.
Company: Quantic Dream
Location: Paris, France
As part of the development of the Star Wars Eclipse project, we’re recruiting an experienced Sound Designer to join the team and continue to push the project’s sound quality to its maximum potential.
You’ll be joining a team of experienced Sound Designers to work on our biggest project to date.
Your Responsibilities:- Collect audio material (SFX, Ambience) according to specific project requirements, ensuring integration and pre-mixing using software tools specific to the company’s process, after reviewing the game’s synopsis.
- Verify the correct integration process in-game.
- Respect deadlines while also being a proactive problem-solver.
- Finally, you’ll be enthusiastic about supporting and optimizing the development of various games currently in progress.
- You have ideal experience of 6 to 8 years in video games with several major projects (AA or AAA) completed.
- Knowledge of techniques used in the creation of sound effects and audio textures.
- Knowledge of specific techniques for sound integration synchronized with images (sound editing, audio editing, dynamic and creative effects).
- Dynamic and committed, you will be a driving force within the team.
- Mastery of multi-channel routing and mixing.
- Proficiency with tools dedicated to sound integration in video games.
- Creative, with a strong team spirit and versatility.
- You’re already comfortable using Nuendo and SoundMiner.
- Mandatory knowledge of the Wwise audio engine.
Dans le cadre du développement du projet Star Wars Eclipse, nous recrutons un Sound Designer expérimenté pour rejoindre l’équipe et continuer de pousser le niveau de qualité sonore du projet à son maximum.
Vous rejoindrez une équipe de Sound Designers expérimentés, pour travailler sur notre plus gros projet à ce jour.
Vos missions :- Collecter, selon un cahier des charges précis, du matériel audio (SFX, Ambiance), assurer l’intégration et le pré-mixage avec les outils, notamment logiciels spécifiques au processus de l’entreprise, suite à la prise de connaissance du synopsis du jeu.
- Assurer la vérification In-Game du bon déroulement du processus d’intégration.
- Respecter les échéances tout en étant force de proposition.
- Enfin, vous saurez faire preuve d’enthousiasme afin d’accompagner et d’optimiser au mieux le développement des différents jeux en cours de développement.
- Vous vous appuyez idéalement sur une expérience de 6 à 8 ans dans le jeu vidéo avec plusieurs projets d’envergures (AA ou AAA) réalisés.
- Connaissance des techniques employées en création d’effets spéciaux et textures sonores.
- Connaissance des techniques spécifiques à l’intégration sonore synchronisée à l’image (montage sonore, édition audio, effets dynamiques et effets créatifs).
- Dynamique et impliqué(e), vous saurez être un membre moteur de l’équipe.
- Maîtrise du routing et mixage multicanal.
- Utilisation d’un outil dédié à l’intégration sonore dans le jeu vidéo.
- Créatif, vous faites preuve d’esprit d’équipe et de polyvalence.
- Vous êtes déjà à l’aise dans l’utilisation de Nuendo et SoundMiner.
- Connaissance obligatoire du moteur audio Wwise.
Company: AstroBeam
Location: Remote / Austin, TX, US
We at AstroBeam are looking for a skilled and self motivated contract Sound Designer. In this role, you will add, edit, and create sound effects for our new game. While AstroBeam is based out of Austin, TX, this is a remote role within the US.
Responsibilities- Implementing sound effects in-engine
- Create, edit, source sound effects
- Audio balancing and design
- Experience implementing sound effects in Unity
- Creating and editing sound effects
- Strong communication skills for working with a remote team
- Virtual Reality experience
Company: Sweet Justice
Location: Remote / UK
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative. An opportunity to start a career, learning directly within our team, gaining insight into the techniques, creative workflows, and decision-making that shape our sound. If you’re passionate about honing your craft and want to help shape the next generation of sound design, we’d love to hear from you.
(Please note this won’t be on our website, we’re currently building a new one)
Company: LightSpeed Japan Studio
Location: Tokyo, Japan
LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.
The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.
Job Description- In-game sound system development – Design and implement audio systems that enhance the game experience – such as real-time audio systems, sound playback control, environmental sound processing, and 7.1.4 Dolby Atmos “compatible 3D sound” based on director instructions and hardware requirements.
- Middleware (Wwise / ADX2, etc.) integration into UE5 with custom extensions – Utilize audio middleware to handle UE5 integration, develop extended features, and perform custom implementations.
- Collaboration with sound designers and tool development – Develop and maintain audio editors and debugging tools to help sound designers efficiently implement and fine-tune audio assets.
- Sound data optimization – Optimize memory usage, design streaming and audio data processing, and improve performance with hardware resource constraints in mind.
- Audio event control implementation – Design and implement control logic for sound events tied to gameplay, including character sounds, UI audio, environmental sounds, and other diverse audio categories.
- Procedural audio research and development – In collaboration with the company’s R&D division, design and implement procedural audio engines for UE5, leveraging AI and other advanced techniques.
- Peripheral vibration design and implementation
- Professional experience as a sound programmer or game programmer
- Programming skills in C++ and/or C#
- Experience developing with audio middleware (Wwise, ADX2, etc.)
- Experience collaborating with sound designers, or equivalent understanding
- Development experience on console or PC titles at AA scale or above
- Working knowledge of UE5 implementation Preferred Skills
- Experience in audio development for multiple platforms (consoles, PC, mobile)
- Expertise in real-time audio processing, DSP, and audio plugin development
- Technical understanding of DAWs and audio tools, including script creation
- Knowledge of waveform analysis
Company: 344 Audio
Location: Manchester, UK
WE ONLY ACCEPT PRO TOOLS BASED APPLICANTS WITH A PROVEN TRACK RECORD IN FOLEY AND 3+ YEARS OF EXPERIENCE.
344 Audio is on the hunt for a Foley conjurer – someone who can breathe life into footsteps, fabric, and flying fists, turning silence into tapestries of storytelling sound. A dedicated Foley Artist who thrives under pressure, excels with props, and knows that every creak and clatter counts.
What you’ll do:- Perform and record Foley with precision, creativity, and flair
- Source, manage, and maintain props for varying projects
- Deliver broadcast-ready Foley on tight deadlines
- Continuously refine techniques, pushing the craft forward
- Work independently while collaborating seamlessly with our wider sound team
- Intermediate to advanced Pro Tools mastery (session setup, editing, full Foley workflow)
- Proven experience in Foley performance and recording for film/TV/games
- A meticulous ear for detail, timing, and realism
- Strong organisational skills to manage props and sessions
- Independence, adaptability, and a hunger to innovate
- The ability to balance artistry with efficiency – always meeting deadlines without compromise
This isn’t just a role – it’s an invitation to shape worlds through sound. At 344 Audio, every scrape, swish, and stomp builds a soundtrack. If you’re ready to turn the everyday into the extraordinary, pull up a chair at the table and put your big boots on.