
We came across interesting new jobs at Infold Games, Tonally, and Riot Games LA:
- Infold Games is hiring a Technical Audio Designer to design, implement, and maintain in-game audio systems independently, with clear technical documentation (SH, China)
- Tonally is looking for a Senior Sound Designer to record, design and implement high-quality audio for a wide variety of game projects from mobile to AAA (Finland)
- Riot Games LA is recruiting a Director of Music Affairs / General Manager to be the driving force behind the recorded music and publishing efforts of RGM, overseeing all label operations and strategy (CA, US)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Game Designer – Audio at 2K Sports Lab (BC, Canada)
- Sound Designer at Battlebucks (HR, India)
- Game Sound Designer at Easygo Gaming (VIC, Australia)
- Senior Sound Designer at EDAG (Germany)
- Sound Designer at Inside Higher Ed (NC, US)
- Audio Designer at Sight & Sound (PA, US)
- Senior Audio Programmer at Stellar (Netherlands)
- Research Internship – Multimodal LLM at Tencent AI Lab (WA, US)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Senior Sound Designer at CD Projekt Red (Poland)
- Senior Sound Designer at Eleventh Hour Games (Remote)
- Technical Sound Designer at iRacing (Remote / US)
- Voice Reel Sound Designer at Jewel Studios (England)
- Voice and Audio Design Manager at Microsoft (England)
- Senior VO Designer at Riot Games LA (CA, US / Hybrid)
- Project Manager at Spotify (Sweden)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Company: Infold Games
Location: Shanghai, China
Responsibilities
- Design, implement, and maintain in-game audio systems independently, with clear technical documentation.
- Proactively identify inefficiencies in the audio production pipeline and develop automation solutions to improve workflow efficiency.
- Collaborate with engineering teams to optimize audio performance, investigate issues, and debug audio-related problems.
- Stay up to date with emerging audio technologies and industry trends, continuously improving the quality of audio systems and pipelines.
- Participate in game testing and provide actionable feedback to enhance sound design and audio implementation.
- Bachelor’s degree or equivalent in Computer Science, Digital Media, Audio Engineering, or a related field.
- Solid understanding of Wwise modules and core functionality.
- Proficiency in scripting languages such as Python and Lua; familiarity with Unreal Engine C++ and Blueprints; understanding of common software design patterns.
- Familiarity with Unreal Engine 5; hands-on UE5 project experience is a plus.
- Strong software engineering mindset and product-oriented thinking.
- Good coding practices with an emphasis on readability, maintainability, and robustness.
- Strong passion for games and audio technology, with a genuine interest in understanding underlying technical principles.
- Ability to work independently, learn new technologies proactively, and manage time effectively.
- Strong sense of ownership, emotional stability, clear communication skills, and attention to detail.
- Experience with lower-level Wwise modules (e.g. Unreal Integration, Wwise SDK).
- Strong technical writing skills.
- Experience in game sound design.
- Experience applying LLM (large language models) to engineering workflows (e.g. AI-assisted programming, context engineering).
- Proficiency in Mandarin (spoken and written) is a plus for cross-regional collaboration.
Company: Tonally
Location: Helsinki, Finland
At Tonally we create worlds with sound. The kind of worlds that the players embrace in the moment, and then remember forever.
We aim to be recognised in the creative game business as a world leading game audio company. Our dream projects are ambitious, outstanding and unique games made with equally unique and ambitious teams.
Whatever the scale, our mission is the same: to make players feel something real. We combine imagination, precision and heart, creating game worlds that sound alive and deeply human.
We’re an internationally acclaimed, award-winning team of two composers and a sound designer, involved in the audio of AAA giants such as Alan Wake 2 and Returnal, and creating the iconic music and sound design for the mobile hits Clash of Clans and Merge Mansion, accompanied with unique indie projects like the recently released The Last Caretaker and Silence of the Siren.
And now we’re looking for an exceptional, creative sound designer to
join our journey, grow with us, shape our sound, and help us set a new
standard for what game audio can be.
- Record, design and implement high-quality audio for a wide variety of game projects – from mobile to AAA.
- Work closely with our sound designers, composers, partners to deliver a shared vision, with cohesive and emotionally engaging audio experiences.
- Use industry-standard middleware such as FMOD and Wwise, Unreal and Unity, along with game specific proprietary tools to bring our sounds to life in-game.
- Collaborate directly with game teams to solve challenges and integrate sound effectively into gameplay.
- Take ownership of your craft, meet deadlines, and polish every detail to the Tonally standard of excellence.
- Work with us to define the direction Tonally takes and commit to the process of getting there.
- You’re excited about making Tonally go forward with our mission, work together with us in planning the future of the company and moving towards something great.
- You’re motivated by the work itself: the craft, the process and the end result that moves players.
- You’re pro-active and can creatively & independently solve problems also in non-ideal situations.
- You’re passionate, reliable and unafraid of hard work when it’s needed to make something truly amazing.
- You have shipped multiple games across different platforms and genres – from mobile to console or PC.
- You’re fluent with audio middleware (FMOD, Wwise) and understand technical integration pipelines in game engines like Unity and Unreal.
- You thrive in both creative and practical environments – equally comfortable designing in-studio or capturing sounds in the field.
We’re a small, highly experienced team with big ambitions & a lot
of love and passion for what we’re doing.
At Tonally, you’ll get to work on a variety of projects, from global
franchises to experimental new worlds, and your creative fingerprint
will actually matter.
You’ll collaborate directly with senior composers and sound designers
who have shaped the music & sound of games millions of people play
every day. We’re open and down-to-earth, but also ready to take creative
risks and to face new challenges to make our craft even better.
If you want to build something meaningful with people who truly care about the craft of game audio, this is the place.
What we offer- A collaborative and creatively fulfilling work environment with a flat hierarchy.
- Opportunities to work on both high-profile world class brands and independent passion projects (and everything in between!).
- Freedom to experiment, take creative risks and shape the future of Tonally’s sound.
- Flexible hybrid work model (Helsinki, Finland base is preferred, but not required).
- Competitive salary and stock option plan.
- The chance to grow with us – not just as a sound designer, but as part of the team building one of the most exciting new game audio brands in the world.
To apply, email us at jobs@tonally.com including a cover letter, your CV/resume and a link to your portfolio. Note that we may ask any candidate to perform a short sound design test, but we respect your time and will keep it very brief.
Company: Riot Games LA
Location: Los Angeles, CA, US
Riot Games Music (RGM) has an in-house label and publisher that creates, licenses, releases, and manages a diverse catalog of music content for Riot Games’ universe of titles and virtual artists, including VALORANT, League of Legends, K/DA, and Pentakill. We are dedicated to delivering world-class music experiences that deepen player immersion and expand the creative boundaries of gaming.
Riot Games Music is seeking a seasoned and dynamic executive to take on the role of Director of Music Affairs and General Manager. This individual will be the driving force behind the recorded music and publishing efforts of RGM, overseeing all label operations and strategy. This is a critical leadership position requiring a deep understanding of the global music industry, exceptional business acumen, and a passion for managing and mentoring high-performing teams.
Responsibilities: Label and Publishing Strategy & Operations:- Develop and execute the overall strategy for RGM’s recorded music releases and publishing catalog, ensuring alignment with Riot Games’ product, brand and content goals.
- Manage the operations for all label and publishing activities, driving revenue growth and operational efficiency.
- Establish and maintain best-in-class partnerships and processes for all aspects of the music business.
- Oversee all Business Affairs functions, including deal negotiation and execution for artist, producer, writer, and third-party partner agreements in partnership with Riot’s legal teams
- Manage existing and forge new strategic external partnerships with Tencent, major labels, distributors, PROs (Performing Rights Organizations), CMOs (Collective Management Organizations), and other key music industry stakeholders.
- Ensure RGM is compliant with all global music copyright, licensing, and regulatory requirements.
- Direct the strategy for all RGM releases, working closely with internal Riot marketing teams and external partners to maximize global reach and fan engagement.
- Manage and support artist partnerships at the highest levels of the global industry to drive catalog growth and Riot’s products goals
- Supervise the administration of the RGM music catalog, including metadata management, content delivery, and registration with global rights organizations.
- Oversee all royalty accounting and reporting functions to ensure timely and accurate payments to artists, writers, and partners.
- Act as a General Manager, leading, mentoring, and developing a team of young professionals across various label functions (A&R, Operations, Marketing, Business Affairs).
- Foster a collaborative, innovative, and high-performance culture within the RGM team.
- 10-15 years of progressive leadership experience within the recorded music industry, with significant time spent in a label management or executive business affairs role.
- Deep expertise in music publishing, intellectual property law, and digital distribution.
- Experience in major Asian music markets including China and Korea
- Proven track record of success in negotiating complex music deals and managing multi-million dollar budgets.
- Extensive network of relationships within the global music, technology, and entertainment industries.
- Track record of implementing cutting edge tools to drive innovation and operational efficiencies
- Experience managing music operations for a video game company or adjacent media/entertainment property.
- Working knowledge of the gaming and esports ecosystem.
- Demonstrated ability to thrive in a fast-paced, creatively-driven, and entrepreneurial environment.
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players’ experiences, this could be your role!










