We came across interesting new jobs at Naughty Dog, Playstudios, Techtive Games, and Creston Games:
- Naughty Dog is hiring a Senior Sound Designer who is a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end (CA, US)
- Playstudios is looking for a Sound Designer to craft immersive soundscapes that elevate the player experience, deepen engagement, and bring their worlds to life (Multiple Locations)
- Techtive Games is seeking a Sound Designer to design, shape, and implement gameplay driven sound systems, working with a combination of created, processed, and library based audio assets (Germany)
- Creston Games is recruiting a Sound Designer to create and implement all audio assets for their cooking-themed multiplayer game, including sound effects, ambience, and UI sounds (Remote)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Sound Designer at Alt9 (South Korea)
- Senior Sound Designer at Artificial Core (EU)
- YouTube Content ID Manager (Music) at Moonbug (England)
- Senior Sound Designer at Rebel Wolves (Poland / Remote)
- Sound Design Intern at Respawn (CA, US)
- Senior Audio Producer at That’s No Moon (CA, US)
- Audio Storytelling Coordinator at Tribeca (NY, US)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Freelance Sound Designer at Fox Media (remote, US)
- Freelance Sound Designer at Wushu Studios (remote, UK)
- Sound Design Intern at Ubisoft Ivory Tower (France)
- Acoustic Engineer at Axis Communications (Sweden)
- Senior Audio Designer at People Can Fly (Poland)
- Electronic Engineer at ROLI (England)
- Remote Freelance Audio Generalist at Second Dinner (MA, US)
- Korean Dialogue Editor at ThePlaneCreative (Remote / CA, US)
- Senior Acoustic Engineer at Tymphany (Wales)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Naughty Dog
Location: Santa Monica, CA, US
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We’re also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet and we’d love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
As the ideal candidate for this position, you are a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end. You are an expert in your craft and are comfortable moving in and out of different creative aesthetics. In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines. Naughty Dog has high standards for our audio quality. You will meet and surpass them to push the boundaries of interactive audio experiences in our games. Please provide links, both to any relevant work history (website, IMDB, etc.) as well as a demo reel showcasing previous work. A test will be required of select candidates.
While we highly value candidates with strong music backgrounds, there will be no music composition involved in this role, nor the opportunity for such. This position is purely for crafting in-game sound effects.
This role requires the candidate to be in the studio for a training period of several weeks, after which a hybrid work model is available.
What you will do:- Record, edit, and build/design sound effects using industry standard methods and tools
- Implement sound effects into the game using proprietary methods and tools
- Collaborate with the audio team to adequately plan and implement upon aesthetic goals of the project
- Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs
- Collaborate with other non-audio teams (designers, animators, background artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game
- Apply studio and departmental standard processes of technical audio workflows and systems
- Give and seek constructive creative feedback and suggestions from others
- Inspire partnership and collaboration inside and outside the Audio department
- Minimum 5+ years in a game audio or audio post-production environment
- Shipped at least 1 AAA title, or worked on equivalent sized linear media project (Film, TV, Ads, etc.)
- Proficient in a DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.), including most industry standard plugins and toolsets (Waves, iZotope, etc.)
- Extensive knowledge and experience with using outboard gear, recording gear, microphones, etc.
- Extensive knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
- Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.)
- Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications
- Strong communication skills, both spoken and written, in both aesthetic and technical concepts
- Highly value and prioritize working as a team, over individualistic goals, or desires
- Hunger to learn tailored tools and tech
- Excellent work ethic and a positive attitude
- Bachelor’s degree or higher in audio-related field (i.e., music, audio engineering, sound design, etc.)
- Skills in scripting and/or programming languages (Python, C++, etc.)
- Previous experience with version control software (Perforce, Git, etc.)
- Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools.
- Professional post-production sound design/mixing experience (Film, TV, Ads, etc.), with an emphasis on multi-channel environments (e.g., Surround or Atmos)
- Music skill/experience in composing/arranging, synthesis, sampling, MIDI sequencing, etc.
- Knowledge of music theory
- Understanding of next gen console audio functionality and capabilities
- Experience implementing sounds on multiple game platforms
- Experience with multiplayer games
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$140,800 — $164,000 USD
Company: Playstudios
Location: Multiple Locations
As we continue to grow our portfolio, we are seeking a highly skilled Sound Designer/Composer to help shape the sonic identity of our games. This role offers the opportunity to craft immersive soundscapes that elevate the player experience, deepen engagement, and bring our worlds to life.
Working closely with the Senior Audio Director and Creative Leads, you will design music and sound effects for casual games, social casino games, metagame features, promotional content, and live operations. Your work will be heard by millions of players worldwide, shaping how they connect with our games every day.
This position is ideal for a self‑driven audio professional who takes pride in detail, thrives in a collaborative environment, and is motivated to push both creative and technical boundaries. You bring a passion for play, respect for the player experience, and a commitment to making every game sound its best.
A strong foundation in sound design, music composition, and audio production is essential, along with excellent organizational skills and a genuine enthusiasm for building exceptional interactive audio experiences.
Duties and Responsibilities- Partner with the Senior Audio Director to support day‑to‑day audio production, helping the Audio Team deliver high‑quality work on schedule while maintaining clear communication with Game and Product Teams.
- Collaborate with designers, artists, and producers to translate creative direction into compelling musical scores and sound effects.
- Compose and design high-quality music and sound effects across a broad range of styles, themes, and game genres.
- Edit, mix and master music and sound effects for seamless implementation in Unity and use across online platforms.
- Prepare, organize, and deliver audio assets on time, following required formatting, naming conventions, and performance/file-size optimization guidelines.
- Support audio QA cycles to ensure consistent audio performance, synchronization, and mix quality across devices and builds.
- Coordinate voiceover and instrumental recording sessions, managing editorial workflows through final deliveries.
- Maintain and organize audio archives, sound design libraries, and licensed audio content.
- Contribute to the development of interactive audio solutions, workflows, and best practices that enhance immersive game audio experiences.
- Uphold and champion high creative and technical standards within the Audio Team.
- 3+ years of professional experience delivering high‑quality music and sound design for games and/or digital entertainment applications.
- Strong command of sound design, music composition, and audio production principles.
- Passion for creating exceptional audio experiences that delight and inspire players.
- High proficiency with Pro Tools, Soundminer, samplers, virtual instruments, and picture‑lock audio workflows.
- Ability to work effectively in a hybrid environment, with access to a DAW-based setup suitable for professional production work.
- Comprehensive understanding of audio signal flow, plugins, sound design techniques, mixing, and mastering. Experience with recording techniques, multi‑track recording, editing, processing, and audio asset formatting.
- Self-starter with a high level of initiative – proactive in identifying and implementing creative, practical solutions to day-to-day challenges.
- Comfortable presenting work, incorporating feedback, and managing priorities in a fast‑paced production environment.
- Strong communication and documenting skills, including proficiency with Google Docs, Excel, and PowerPoint.
- A collaborative team player who enjoys sharing knowledge and continually refining their craft.
- A portfolio of shipped games and/or personal projects that demonstrates a high level of creativity, technical skill, and polish.
- Degree or advanced training in audio production, music, and sound design.
- Experience working on AAA titles, mobile games, film, and broadcast audio.
- Strong foundation in music theory with proficiency in one or more instruments
- Experience implementing audio in Unity.
- 100% health benefit premiums for you and your dependents
- 401K match and Restricted Stock Units
- Flexible vacation policy
- Employee-driven entertainment, happy hours, and team-building events
- Snacks and drinks are available in the kitchen
- Casual work environment
About PLAYSTUDIOS
PLAYSTUDIOS is the developer and operator of award-winning free-to-play casual games for mobile and social platforms. The company’s collection of original and published titles is powered by its groundbreaking playAWARDS loyalty marketing platform, which enables players to earn real-world rewards from a portfolio of global entertainment, retail, technology, travel, leisure, and gaming brands across 17 countries and four continents. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS brings together beautifully designed mobile gaming content with an innovative loyalty platform in order to provide its players with an unequaled entertainment experience and its partners with actionable business insights. To learn more about PLAYSTUDIOS, visit playstudios.com
PLAYSTUDIOS is an equal opportunity employer. Applicants will be considered regardless of their sex (includes pregnancy, childbirth, breastfeeding and related medical conditions), race, age, religion, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sexual orientation, gender, gender identity, gender expression, military or veteran status, or other protected category under the law. Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.
California Residents: Please review our California HR Data Privacy Policy for information about our data practices.
Company: Techtive Games
Location: Oberhaching, Germany
We’re looking for a Sound Designer to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5.
In this role, you will design, shape, and implement gameplay driven sound systems, working with a combination of created, processed, and library based audio assets. You will mix, adapt, and prepare sounds for in game use, while also implementing them directly in the engine. The role requires a strong technical understanding of game audio, a good sense for atmosphere and gameplay feedback, and close collaboration with design and gameplay engineering.
Techtive Games is an ambitious indie studio based in Germany with a close knit team that focuses on building deep, interconnected gameplay systems and immersive, authentic worlds. We value creativity, ownership, and personal growth. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems, collaborate closely across disciplines, and grow together not only on Ardem, but on future projects as well.
If you enjoy building interactive sound systems, care about how audio supports gameplay and immersion, and are passionate about working on or playing open world survival games, we’d love to hear from you.
TasksOn a day to day basis, you will:
- Design, mix, and prepare sound effects using existing libraries and purchased audio assets
- Build and maintain gameplay related sound systems, such as weapon audio, interaction sounds, and contextual audio behavior
- Implement sounds directly in Unreal Engine, using MetaSounds as the primary system and Sound Cues where appropriate
- Set up and refine audio volumes, convolution and reverb spaces, and other spatial audio systems
- Collaborate closely with Gameplay Engineers to ensure audio systems integrate cleanly with gameplay logic
- 3 to 5 years of professional experience as a Sound Designer or in a comparable game audio role
- Strong experience working with game audio systems, not just standalone sound production
- Solid knowledge of Unreal Engine audio, with a strong focus on MetaSounds
- Experience working with audio middleware such as FMOD or Wwise
- Ability to build interactive sound systems, for example context aware weapon sounds, distance based audio behavior, and environmental audio variation
- Good understanding of spatial audio concepts, including sound volumes, reverb, and convolution spaces
- Fluent spoken and written English
- Experience working on open world games
- Experience designing ambient and biome based soundscapes
- Experience with music integration in games
- Familiarity with console audio requirements and constraints
- Experience working in an indie or small team environment
- Fully remote
- Freelance, with a full time option for candidates based in Germany
- Flexible working hours with a strong focus on ownership and trust
- Direct collaboration within a small, focused team
- Work on Ardem, highly anticipated survival game and set a new benchmark
- Small team with high impact, results-driven mindset and fast decision-making
- High ownership and creative freedom
- Flexible working hours (results > green dots)
- Your CV and a short introduction about yourself and your background
- A portfolio (Git repositories, videos, or similar) showcasing recent work
- A brief description of your role and responsibilities on the showcased projects
- Your availability and your typical contract rate
MetaSounds FMOD Wwise Sound Cues Unreal Engine
Company: Creston Games
Location: Remote
As a Sound Designer at Creston Games, you will create and implement all audio assets for their cooking-themed multiplayer game, including sound effects, ambience, and UI sounds. You will work closely with the team to ensure audio supports and enhances gameplay, helping build an immersive player experience.
Responsibilities- Design and produce sound effects (UI, ambience, gameplay, interactions etc.).
- Implement audio into the game using Unity and middleware (FMOD).
- Define and maintain the overall audio style and direction.
- Collaborate with team leads to align audio design with the game’s vision.
- Review, refine, and iterate on audio assets to ensure consistency and polish.
- Proven experience as a Sound Designer in games or related media.
- Strong portfolio showcasing SFX work.
- Proficiency with audio production tools (DAWs, plugins, recording, mixing).
- Experience implementing audio in Unity with FMOD.
- Can speak and write fluently in English.
- Background in multiplayer or indie game development.
- Passion for combining music and gameplay in unique ways.
- Interest in dynamic and interactive audio design.
- This is a revenue share position; compensation will be based on revenue sharing, rather than an upfront salary.
- A creative, international, and collaborative remote team.
- Flexible working hours and fully remote work.
- Join as a core team member and earn a share of the game’s revenue, your contribution directly shapes your reward.
- Access to free masterclasses and mentoring sessions from industry veterans, helping the whole team grow together.












