We came across interesting new jobs at Kinetic Games, Freqport, Grip Studios, and Mad Head Games:
- Kinetic Games is hiring a Sound Designer with a keen ear for realism and strong creative ability to help build the audio experience of Phasmophobia (England / Hybrid)
- Freqport is looking for an Audio Software Developer to work across most of the software sides of their products, from core DSP implementation to cross-platform GUI and plugin integration (Denmark)
- Grip Studios is seeking an Audio Director to take ownership of audio and sound design on a newly acquired AAA project (Czech Republic)
- Mad Head Games is recruiting a Sound Designer to create original audio content to support the game’s vision within the technical constraints (Serbia)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Acoustic Consultant at Apex Acoustics (England)
- Junior Audio Editor at Deluxe (England)
- Audio Producer II at Garena (Brazil)
- Sound Designer at Hraymo (Remote)
- Sound Technician at Idea Sonora (Spain)
- Audio Resource Manager at KWS Spain (Spain)
- Soundtrack Coordinator at Netflix (Netherlands)
- Dubbing Dialogue Editor at Voice & Script International (CA, US)
- Audio Engineer / Producer at Nova Sky Stories (Netherlands)
- Senior Software Engineer (Audio) at PlayStation (CA, US / Remote)
- Voice Over Designer at Respawn (CA, US)
- Audio Software Engineer at Sennheiser (Switzerland)
- Sync Manager at Spinnin’ Records (Netherlands)
- Audio SDP Engineer at The Audio Programmer (Remote)
- Research Fellow in Generative Audio at University of Surrey (England)
- Senior Audio Engineer at UserWise Services (Spain / Remote)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Kinetic Games
Location: Southhampton, England / Hybrid
We’re an independent games studio best known for creating Phasmophobia, enjoyed by millions of players worldwide. Our team is passionate, creative, and collaborative and we’re looking for someone equally enthusiastic about games to join our growing team.
We’re a small, friendly team that values creativity, openness, and personal growth. Whether you’re helping various departments or talking about your favourite horror game, you’ll be part of a supportive environment where passion and curiosity are celebrated. You’ll be joining a small but ambitious team where your ideas are valued, your growth is supported, and your development truly matters.
About the role:Kinetic Games is looking for a Sound Designer with a keen ear for realism and strong creative ability, to help build the audio experience of Phasmophobia. You will craft terrifying, atmospheric soundscapes, tactile interactions and be responsible for creating memorable immersive experiences. As a Sound Designer, you will use your skills and technical understanding to ensure every door squeak, footstep in the dirt, flickering light and paranormal encounter amplifies the fear at the heart of Phasmophobia.
Your responsibilities will include:- Ensure high quality horror audio design, understand spatial audio concepts such as, occlusion, obstruction and real-time effects to heighten realism and fear.
- Record, create and implement compelling sound effects, ambience, and ghost audio that intensify horror and enhance gameplay immersion.
- Collaborate with design, art, and programming teams to integrate audio seamlessly with mechanics, environments, and narrative elements.
- Be conscious of asset optimisation, understand audio pipelines and file organisation.
- Professional experience as a Sound Designer with at least one shipped title.
- Strong understanding of middleware concepts, systems and workflows preferably in Wwise.
- Experience working directly in-engine (preferably Unity)
- Thorough working knowledge of spatial audio concepts, VR, 3d audio.
- Strong portfolio demonstrating atmospheric, tension-building audio, foley, physics audio within horror games or media.
- Expertise ideally in Reaper or other DAW’s such as Cubase, Pro Tools, or Logic Pro for editing, mixing, and mastering.
- Strong organisational skills.
- Ability to work with linear media to spec, trailers, promotional material etc.
- Excellent communication skills fostering collaboration.
- Passion for horror games and a deep appreciation of sound’s role in evoking tension.
- Eligibility to work in the UK.
- Due to our office location, the ability to drive is highly recommended.
- Previous work on co-op or emergent gameplay titles
- Field recording and foley artistry skills for creating bespoke horror assets.
- Experience composing music or working closely with composers for tension-driven soundtracks.
- Familiarity with version control systems such as Perforce, Plastic or Git.
💰 Competitive salary
💼 5% Employer Match Pension Scheme
💸 Annual performance bonus + Company performance bonus
🍽️ Weekly free team lunches – good food, great company!
🎉 Regular social events – we love bringing our teams together!
🏠 Hybrid & flexible working options
🕓 Flextime – because life doesn’t always fit 9–5
✈️ Opportunities to travel to amazing industry events like GDC, Gamescom, TwitchCon (EU & US), EGX & Develop:Brighton
📦 Relocation package to help you settle in
🏅 Employee of the Month vouchers
🧘 ♀️ Personal wellbeing allowance
🤝 Referral scheme
🎓 Training & Development Budget – invest in your growth with courses, conferences & learning resources
🚀 Training & career development support
💚 Vitality Health Insurance – includes Vision, Dental & Travel cover
🛡️ Aviva Life Insurance
🎂 30 days holiday, including your birthday and a dedicated wellbeing day
🎄 Christmas studio shutdown – enjoy the holidays, on us!
The pay range for this role is:
35,000 – 40,000 GBP per year (UK Office )
Company: Freqport
Location: Copenhagen, Denmark
We are an innovative Danish / Australian company designing professional-grade audio products. Our mission is to deliver uncompromising analog audio performance with modern digital integration. We design our products entirely in-house—from mechanical and electrical engineering to firmware and software integration. Our growing team is passionate about sound, simplicity, and product excellence.
The RoleWe’re looking for an Audio Software Developer to join our expert team. You’ll work across most of the software sides of our products—from core DSP implementation to cross-platform GUI and plugin integration—working closely with firmware engineering and product designers. This permanent role offers flexible conditions and an initial 6-month trial to ensure the right fit.
Key Responsibilities- Develop and maintain cross-platform audio applications and plugins in C++ (macOS, Windows)
- Implement real-time DSP algorithms and optimize them for low latency and high performance
- Integrate with Core Audio, Win32, ASIO, and other low-level I/O frameworks and drivers.
- Collaborate in a lightweight Agile process: design, code, test, and troubleshoot
- Work with UI/UX designers to embed audio features into polished front-ends (e.g., Juce, c++, c)
- Document code, write unit tests, and support continuous integration workflows
- Design firmware in C for micro-controllers and high performance audio chipsets.
- Experience with firmware design and programming in C and real time concepts related to performance.
- Do you meet at least 7 of the “Essential Skills & Experience”?
- Are you energized by audio software and music-production tools?
- Can you start within 2–4 weeks of an offer?
- If you’re outside Australia or Denmark, are you open to occasional travel to one of those locations?
If you can say YES to all 4 points above then email your resume and cover letter to jobs@freqport.com
Company: Grip Studios
Location: Prague, Czech Republic
We’re looking for an experienced Audio Director to join our team and take ownership of audio and sound design on a newly acquired AAA project. In this role you will be responsible for crafting an immersive audio experience in line with the creative pillars of the project, lead a team of talented sound designers, and drive the audio vision with confidence in close collaboration with one of the world’s leading game studios and publishers.
You will be a key creative owner within a cross-disciplinary POD, responsible for defining, creating, and implementing high-quality audio that supports gameplay, narrative, and player immersion. You will be accountable for audio quality, consistency, and delivery across your area of the game.
What You’ll Do- Own the audio vision and sound design for a major part of the game, from concept to final implementation
- Design, create, and implement high-quality sound effects that meet AAA production quality and technical requirements
- Collaborate with gameplay and narrative teams, and creative stakeholders to ensure audio enhances player feedback, immersion, and emotional impact
- Define and maintain audio style guides, pipelines, and best practices in alignment with the client’s creative direction
- Work hands-on in audio middleware (e.g. Wwise) and game engines (e.g. Unreal Engine)
- Be the point of contact for audio-related topics
- Identify audio risks, technical constraints, and quality issues early and proactively propose solutions
- Review, iterate, and polish audio content based on internal feedback and client reviews
- Regularly report progress, risks, and needs to stakeholders
- A strong passion for games and interactive audio
- Ability to craft and present a strong and articulated Audio Vision supporting the creative direction for the game.
- Proven experience as a Sound Designer or Audio Director on AAA game projects
- Deep knowledge of sound design principles, interactive audio systems, and implementation workflows
- Strong hands-on experience with audio middleware (Wwise) and modern game engines, e.g. Unreal Engine 5
- Ability to own features end-to-end and operate with a high degree of autonomy
- Experience collaborating with external studios or publishers is a strong plus
- Proven experience leading an audio team from development through to release on at least one AAA/AA title (highly valued)
- Excellent communication skills and a collaborative, solutions-driven mindset
- Strong organizational skills and ability to manage priorities in a complex production environment
- Opportunity to work on a high-profile AAA project
- Collaboration with a highly skilled team that has shipped multiple globally recognized titles
- Real creative ownership and impact on the final player experience
- A chill, no-assholes company culture
- Flexible hours – aside from mandatory meetings, you manage your time
Company: Mad Head Games
Location: Novi Sad, Serbia
You understand how your sound design and editing skills can support, augment, and alter a video game’s narrative and emotional experience? Delivering immersive audio engagement is your forte, and you have a burning desire for excellence?
That sounds about perfect, and we would very much like to hear more from you!
We are unconventional creators of action games for PC and consoles – extremely fun to work with and definitely not for the faint-hearted.
For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.
On that quest, we pave our way with exciting games developed in Unreal Engine. Our latest released title, Scars Above, is a challenging and immersive 3rd-person sci-fi shooter set in a mysterious alien world. Currently, we’re developing Clive Barker’s Hellraiser: Revival – a first-person action horror survival game based on the beloved franchise. Alongside that, we’re working on an unannounced AAA title set in a famous and beloved IP that fans are sure to anticipate. While we can’t reveal too much just yet, we can promise these titles will push the boundaries of regional game development and generate some serious hype.
We are looking for someone like you to join us in our offices in Belgrade, Novi Sad, Sarajevo or remotely. If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!
What will you be doing as a Mad Head?- Create original audio content to support the game’s vision within the technical constraints
- Collaborate with other team members to ensure the correct implementation of audio in the game using proprietary tools and systems
- Ensure the audio mix consistency, proceed with test and debug
- Work closely with the Audio Director to ensure that goals are achieved in time and form, following established production processes
- Demonstrated creative and technical achievements in sound design
- Working experience in Wwise
- Working experience in Unreal Engine
- Fluent in English
- Experience in dialogue editing and processing
- At least 1 full-cycle game production (from early development through ship or equivalent milestone)
- Experience working in Reaper DAW
- Experience in real-time Cinematic sound design
- Experience mentoring or supporting junior/intermediate team members is a plus
- Competitive industry standard salary, because we all know that it matters
- We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work
- Referral program – we want to support team strengthening and hire quality people you want to work with
- Flexible working hours: sleep in or start early – we trust you with your time
- More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement
- A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow
- Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package
- Work with top talents, senior professionals and teams from your field of work
- An extremely upbeat workplace like you have never seen before
- Join a team working from 3 offices – and over 16+ countries around the world
- Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Sabre (our mother company)
- Premium private medical insurance
- Awesome team-building events and personalized team-bonding events tailored to your preferences
- Community events: we are heavily involved in developing startup, tech, and gaming ecosystems – and will include you in it
- Fitness support – allowances for gym/pool/sport activities
- Coffee, fruits, snacks in the office
- Merch and gifts
Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.












