This week, we’ve come across interesting new jobs at Shure, Mighty Media Studios, Windows Audio, and Amazon Music Automotive, which focus more on the tech side of audio with projects in DSP algorithms, traditional post-production tasks, audio software development for Windows devices, and quality assurance for Amazon Music in vehicles:
- Shure is hiring a Digital Signal Processing Intern to assist with the development and optimization of traditional and machine learning signal processing algorithms (IL, US)
- Mighty Media Studios is looking for a Sound Designer I to support the Xbox Studio team by owning a range of post‑production audio tasks, including Pro Tools import, dialogue clean‑up, and final mixing and delivery of stems (WA, US)
- Windows Audio is seeking a Software Engineer II (Audio) who is passionate about audio and is excited to work with a variety of cutting-edge hardware for PCs, Xbox, and new classes of Windows-based devices (KAR, India)
- Amazon Music Automotive is recruiting a QAE II to be responsible for all testing of an entire project across various platforms (KAR, India)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
Bonus: The Audio Jobs Facebook and LinkedIn groups also have huge range of opportunities for everything from Scottish VO and sound design for podcast trailers to audio systems engineering and room acoustics modelling.
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first
- Sound Designer at Bloober Team (Poland / Hybrid / Remote)
- Dubbing & Voice-Over Studios at Brand Finity Media (MAH, India)
- PhD Research Intern – Spatial Audio at Dolby (KAR, India)
- Audio Artist II at EA Create (QC, Canada)
- Software Engineer III, Audio Processing at Google (CA, US)
- PhD Student for Room Acoustics Modelling at King’s College London (England)
- Software Architect at L-Acoustics (France / Hybrid)
- Naval Performance Engineer Discretion Acoustic Propeller at NAVAL GROUP (France)
- Audio Systems Engineer at Qualcomm (TEL, India)
- Sound Designer at Red Barrels (QC, Canada)
- Senior Audio Engineer at Refactor Games (CA, US)
- Scottish Voice Actor at S2blue (Remote)
- Audio and Music Post-Production Adjunct Instructor at SAE Institute (BC, Canada)
- Senior Sound Designer at Techland (Poland)
- Sound Designer at The Passionate Few Podcast (Remote)
- Audio Director at Ubisoft Paris (France)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Shure
Location: Niles, IL, US
Shure offers a challenging, fun and rewarding summer internship program. The twelve-week program is offered to undergraduate and graduate students. We offer internships with a variety of work arrangements from onsite interns to fully remote in US. Each intern will receive a competitive salary. Additionally, Interns who are asked to relocate to Illinois for onsite internships will receive a housing stipend to cover living expenses. Applications will be collected, reviewed, and selected candidates will be contacted in late fall/early winter.
The Digital Signal Processing Intern will assist with the development and optimization of traditional and machine learning signal processing algorithms. The intern will work closely with their mentor and teammates on projects that typically focus on advanced development projects in support of future DSP based audio features and processing for conferencing products like the MXA line.
This Internship is Hybrid, based in Niles, IL.Responsibilities
- Deliver digital signal processing and Machine Learning features into a variety of intelligent products to provide best-in-class audio experience to end user
- Optimize existing C/C++ code for different CPU architecture, such as Cuda, ARM Neon SIMD, TI C7x DSP and more to meet product constraints (MIPS, memory) and requirements (latency, fidelity)
- Port entire audio flow projects from embedded application to offline simulations
- Explore audio encoding and inter-device network communication schemes
- Participate in foundational coding framework development
- Work with technical mentor to estimate, organize, and plan work tasks
- Present personal contributions to product stakeholders and executive management
- Completed at least three years of coursework in Electrical or Computer Engineering, Computer Science, Software Engineering, data science, AI/ML or audio related major with an emphasis in Digital Signal Processing
- Experience with Matlab or Python required
- Experience with C, C++ or Assembly language programming
- Experience with hardware acceleration specific instruction sets; Any of Cuda, C7x, NEON SIMD
- Experience designing any audio signal processing software or hardware (including machine learned algorithms), preferably embedded implementations but also scripting languages such as Matlab or Python
- Experience with software development tools such Integrated Development Environments, compilers/linkers, and debugging tools (emulator, profiler, etc.)
- Graduate students, or undergraduates with at least one year of DSP coursework
- Understanding of embedded platform development
- Project work with AI/ML algorithms
- Psychoacoustics
- A/V conferencing products and features
- Algorithm research via survey of technical literature
- Microphone arrays
- HRTF’s and other binaural audio recording, rendering concepts
- 3-D Audio, Immersive Audio, Augmented Reality
- Test and measurement equipment including audio analyzers, oscilloscopes, etc.
Applicants for this position must be currently authorized to work in the United States on a full-time basis. Shure will not sponsor applicants for this position for work visas.
WHO WE AREShure’s mission is to be the most trusted audio brand worldwide – and for over a century, our Core Values have aligned us to be just that. Founded in 1925, we are a leading global manufacturer of audio equipment known for quality, reliability, and durability. We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And quality doesn’t stop at our products. Our talented teams strive for perfection and innovate every chance they get. We offer an Associate-first culture, flexible work arrangements, and opportunity for all.
Shure is headquartered in United States. We have more than 35 regional sales offices, engineering hubs, distribution centers and manufacturing facilities throughout the Americas, EMEA, and Asia.
Join Shure and Amplify Your Impact. Explore our unique culture and learn the key pillars that define our legacy of excellence.
THE MIX MATTERSDon’t check off every box in the job requirements? No problem! We recognize that every professional journey is unique and are committed to providing an equitable candidate experience for all prospective Shure Associates. If you’re excited about this role, believe you’ve got the skills to be successful, and share our passion for creating an inclusive, diverse, equitable, and accessible work environment, then apply!
PAY TRANSPARENCY
Modeled by extensive market analysis and economic best practices, Shure offers competitive intern compensation that is reviewed and adjusted annually by our Total Rewards Team to attract, hire, and retain the industry’s top intern talent. Each internship has an hourly rate which varies from $21-$40 per hour based on job function (Engineering, IT, Business, etc) and year completed in school (Junior, Masters 2nd year, PHD, etc).
WE GOT YOU – Our Benefits
At Shure, we prioritize the well-being of our associates. Benefits for our interns include retirement savings plans and paid time off, employee discounts, professional development opportunities, and work-life balance initiatives. To learn more, check out our Intern Benefits At A Glance
Company: Mighty Media Studios
Location: Bellevue, WA, US
JOB TITLE: Sound Designer 1
REPORTS TO: Program Manager – Staffing
FLSA STATUS: Full-Time, Exempt, Salaried
Job Summary:
The Sound Designer 1 supports the Xbox Studio team by owning a range of post‑production audio tasks, including importing OMF/AAF files into Pro Tools, dialogue clean‑up, transition sound design, and final mixing and delivery of audio stems. This role also involves creating original sound effects, recording foley and field audio, and contributing to ongoing improvements in audio workflows and systems. The ideal candidate is highly organized, collaborative, and capable of managing multiple audio tasks with minimal supervision while maintaining high production quality across gaming, marketing, and multimedia projects
Essential Functions:- Handle post-production audio tasks including downloading audio assets, importing OMF/AAF files into Pro Tools, and preparing sessions for editing and mixing.
- Perform dialogue clean‑up, transition sound design, sound editing, mixing, and delivery of final audio stems.
- Create, design, and implement high‑quality sound effects and audio assets for film, video, games, marketing videos, UI, and multimedia experiences.
- Record foley and field audio to produce new sound assets or enhance existing ones.
- Contribute to improving audio workflows by offering ideas, applying best practices, and supporting system/process enhancements.
- Manage multiple mixing and design tasks simultaneously; track progress and communicate updates with minimal supervision.
- Collaborate with the broader Xbox Studio team using templates, documentation, and established processes; carry forward incomplete tasks to support team continuity.
- Partner effectively with internal stakeholders to ensure audio assets meet required specifications and production standards.
- Proficiency with industry‑standard tools including Pro Tools, Izotope RX, EQ, signal flow, and relevant plug‑ins.
- Basic knowledge of game audio implementation, including WWISE and FMOD.
- Understanding of electrical systems and wiring as they relate to audio equipment.
- Strong organizational, time‑management, and multitasking abilities.
- Ability to collaborate effectively within a team environment and communicate clearly with colleagues and partners.
- Exceptional organizational skills and strong problem-solving skills.
- Proven ability to manage multiple projects simultaneously.
- Ability to collaborate and communicate effectively across teams and with external vendors to drive alignment.
- Excellent written and verbal communication skills, with the ability to articulate ideas and concepts clearly and concisely.
- Thrives in a fast-paced, deadline-driven environment.
- Bonus if you have a passion for video games and experience in broadcast production!
- Bachelor’s degree in a related field or equivalent practical experience.
- 4-7 years of experience in sound design and mixing for film, video, or related post‑production fields, with some experience in interactive/game audio.
- Demonstrated experience supporting audio for film, video, games, or multimedia content.
- Experience operating and maintaining audio gear such as mixing consoles, microphones, amplifiers, and DAWs (Pro Tools, Reaper, Logic Pro, Ableton Live).
- Experience working with Unity or Unreal Engines.
- Prolonged periods sitting at a desk and working on a computer
- Must be able to lift up to 15 pounds at times
- This role routinely requires using standard office equipment such as computers, phones, photocopiers, filing cabinets, and printers
- This position may require the ability to stoop, kneel, crouch, or crawl
- Must be able to operate various electronic devices
This is a full-time Hybrid-WA role, defined as a combination of remote and in-office / on-site work within the Greater Seattle Area (King, Pierce, and Snohomish Counties). Typically, this person would be required to come on site to our client office 2-3 days a week and as needed for projects. The office generally operates from 9 a.m. to 5 p.m., but the days and hours of this position may vary week-to-week. Mighty Media’s workplace policies are subject to change at any time based on business necessity and manager discretion.
Additional Information:
- We receive a high volume of applicants and are unable to respond to all of them. Please know that we will be in touch with candidates moving forward in the interview process. All communications will come from careers@mightymediastudios.com.
- Pursuant to state and local pay disclosure requirements, the pay range for this role is $89,000-$99,000 annually. Compensation will be determined based on the skills, qualifications, and experience of the applicant along with the requirements of the position, and the Company reserves the right to modify this pay range at any time.
- If you are offered a position, please note that employment with the company is contingent on passing a criminal background check.
- While employed with Mighty Media Studios, you are not authorized to provide professional services to a competitor, other company or client that may be a conflict of interest with your work.
- Mighty Media Studios is an Equal Opportunity Employer committed to fostering an inclusive and diverse environment with the Mightiest employees. If you require an accommodation in interviewing, completing any pre-employment testing, or otherwise participating in the employee selection process, please note that in your application. We are committed to ensuring that everyone has an excellent interview experience!
Company: Windows Audio
Location: Bangalore, India
The Windows Audio team is looking for a Software Engineer II who is passionate about audio and is excited to work with a variety of cutting-edge hardware. Our team focuses on building solutions to enable industry-leading audio technologies for PCs, Xbox, and new classes of Windows-based devices.
You will be a member of a newly formed team in IDC, working closely with an experienced team in Redmond to collaborate with internal and external partners to solve challenging problems in the Audio domain. Your work will include building new OS features and driver frameworks to push forward the latest audio hardware technologies, debugging challenging problems to improve end-user reliability, and helping to shape the future of the entire Windows Audio platform.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities- Design and implement components within the Windows Audio system.
- Implement features with high quality using automated functional, performance and stress testing.
- Collaborate with internal and external partners to build features that enable the latest audio hardware technologies.
- Work closely with external partners, end-users, and support teams to debug and drive issues to closure.
- Embody our culture and values.
- Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python.
- OR equivalent experience.
Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings:
- Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
- Passion for Audio.
- Deep design, coding, debugging, and problem-solving skills.
- Solid verbal and written communication.
- Understanding of Audio concepts (audio software, middleware, drivers, or firmware).
- Experience with Windows device driver development including WDF.
- Familiarity with Windows Media concepts (media pipelines, codecs, and APIs).
- Familiarity with Windows Audio system.
Company: Amazon Music Automotive
Location: Bangalore, India
Amazon Music is an immersive audio entertainment service that deepens connections between fans, artists, and creators. From personalized music playlists to exclusive podcasts, concert livestreams to artist merch, Amazon Music is innovating at some of the most exciting intersections of music and culture. We offer experiences that serve all listeners with our different tiers of service: Prime members get access to all the music in shuffle mode, and top ad-free podcasts, included with their membership; customers can upgrade to Amazon Music Unlimited for unlimited, on-demand access to 100 million songs, including millions in HD, Ultra HD, and spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa-enabled devices. Join us for the opportunity to influence how Amazon Music engages fans, artists, and creators on a global scale.
QAE responsibilities:- You will be responsible for all testing of an entire project across various platforms
- You will own the development and execution of test plans and test cases for multiple features of an application
- You will develop and maintain testing strategies, including manual and automation testing.
- You will ensure comprehensive test coverage by working closely with the product and engineering teams to prioritize testing execution and report on test execution progress and results.
- You will participate in design and specification reviews, and use this information to design test plans.
- You will promote QA productivity through automation, tools, and other best practices.
- You will promote a culture of quality throughout the organization.
- You will interact and collaborate with the other development groups at Amazon Music and other organizations within the Amazon group of companies.
- 4+ years of quality assurance engineering experience
- Experience in manual testing
- Experience in automation testing
- Experience scripting or coding
- Experience as QA lead on medium to large sized projects
- Experience with at least one automated test framework like Selenium
or Appium
- Experience in gathering test requirements to create detailed test plans and defining quality metrics to measure product quality
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit https://amazon.jobs/content/en/how-we-hire/accommodations for more information. If the country/region you’re applying in isn’t listed, please contact your Recruiting Partner.











