This week we found an opening for a Lead Voice Design at Ubisoft Paris, a Technical Sound Design Intern at Guerrilla Games, and a Music Design Intern at Guerrilla Games.
- Ubisoft Paris is hiring a Lead Voice Design (Unannounced AAA Project): They are building out the voice department for an unannounced AAA project and wants a lead to own the vision, quality, and execution of the entire voice scope (Paris, France)
- Guerrilla Games is looking for a Technical Sound Design Intern: Guerrilla's Tech Audio team is opening an internship for someone who wants to live inside the Decima engine and help build the systems and workflows that hold a AAA game's audio together (Amsterdam, Netherlands)
- Guerrilla Games is searching for a Music Design Intern: This one is specifically for music implementers, not composers (Amsterdam, Netherlands)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Sound Designer (Remote – Australia) at Gaming Arts (Remote, Australia)
- Sound Designer at Strikerz Inc (Remote)
- Audio Engineer – (Part Time – On Call) – Los Angeles at Side (CA, US)
- Sr. Technical Program Manager, Amazon Music Technology at Amazon (CA, US)
- Freelance Language Expert – Audio Describer (French) at 3Play Media (Remote)
- Senior Developer – Android Audio at AKG (India)
- Systems Engineer, Car Audio Technology at AKG (MI, US)
- Werkstudierende (m/w/d) Product Marketing TV & Audio at Samsung (Germany)
- NewsNation – Audio Operator – Part-time at Nexstar Media Group (NY, US)
- Music Operations Assistant – 6 months Internship (m/f/d) at Deezer (France)
- Audio Data Recording – Thai at RWS Global (Bangkok)
- Technical Support Engineer I – Audio at Avid Technology (Manila)
- Lead Audio Engineer (A1) at Mighty Media Studios (Remote)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have a huge range of audio job opportunities.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Ubisoft Paris
Location: Paris, France
Ubisoft Paris is building out the voice department for an unannounced AAA project and wants a lead to own the vision, quality, and execution of the entire voice scope. The role sits at the intersection of production, narrative, and sound design, with responsibility for mentoring a team of Voice Designers, shaping the voice pipeline alongside the Technical Director Audio, and overseeing the full cycle from recording to in-engine implementation. French and English required, office-based at the Paris studio (with up to 20 remote days per year from within the EU).
Company: Guerrilla Games
Location: Amsterdam, Netherlands
Guerrilla's Tech Audio team is opening an internship for someone who wants to live inside the Decima engine and help build the systems and workflows that hold a AAA game's audio together. You'll implement sound logic, design systems to support game features, and explore the technical side of game audio alongside the sound design, music, and dialogue teams. Starts 1 September 2026, on-site in Amsterdam. Applicants must currently be enrolled at a Dutch school; application deadline is 24 April 2026.
Company: Guerrilla Games
Location: Amsterdam, Netherlands
This one is specifically for music implementers, not composers. You'll work with musical stems from Guerrilla's composers and find new ways to implement them into the Decima engine, thinking hard about how music behaves in different gameplay situations. Reaper, Max/MSP and other node-based scripting experience is welcome. On-site in Amsterdam, open to students currently enrolled at a Dutch school. Application deadline: 24 April 2026.












