Trending Sound Effects On Sale
See all popular sound effects →
The Complete Collection
Sci-Fi Weapons (Principle Sound)
METROPOLIS - Signature SFX
Fantasy Game 2 - Sound Kit for Enchanted Realms
Public Establishments Ambience Kit
Videogame Foley Essentials Vol. I
Welcome to a new Audio Jobs Special, this time focusing on remote and hybrid audio jobs. I know that moving for an audio job isn't always an option (especially in these times!), so I've done some digging and found 22 roles you can do fully or partly from home – and they're open right now. You get 14 fully remote openings and 8 hybrid ones below. A few of them were in recent recaps, but they're still open, so they're back on the list.
- HoYoverse is hiring a Senior Audio Designer with a narrative focus, for a game where the story is told through cutscenes as well as dialogue choices and emergent gameplay (Remote)
- ENJOY Gaming is looking for a Senior Sound Designer for its slots and live casino games, and it's a full-time remote role (Remote)
- Red Thread Games is searching for a Technical Sound Designer on contract for Hello Sunshine, a survival mystery built in Unreal Engine 5 (Remote)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio Designer (Agency Contract), Forza Horizonat Playground Games (Leamington Spa, UK) / Hybrid
- Technical Sound Designer, Unity (contract) at Up One Games (Remote)
- Mid-Level Sound Designer (6-month contract) at Bladework Games (United States) / Remote
- Audio Artist III – FC at Electronic Arts (Vancouver, Canada) / Hybrid
- Audio Artist II – FC at Electronic Arts (Vancouver, Canada) / Hybrid
- Freelance Sound Designer (project based) at Softgames (Remote)
- Sound Designer at Trass Games (Remote)
- Sound Designer & Editor at Dhar Mann Studios (Remote)
- Audio Designer II at IGT (Reno, NV, United States) / Hybrid
- Music Composer/Producer (part-time) at Kooapps (Philippines) / Remote
- Audio Software Engineer – DSP & Audio Engine at BandLab Technologies (Asia, Europe or Africa time zones) / Remote
- Principal Audio DSP/ML Engineer – Audio Technology at Bose (United States) / Remote
- Audio Software Engineer – EA SPORTS UFC at Electronic Arts (Burnaby, Canada) / Hybrid
- Audio Software Engineer – EA SPORTS NHL at Electronic Arts (Canada) / Hybrid
- DSP Engineer at Bose (United States) / Remote
- DSP Engineer at Ashly Audio (United States) / Remote
- Chief Product Engineer – Audio Technology at Bose (United States) / Remote
- Podcast Producer at Premier Christian Communications (London, UK) / Hybrid
- Acoustic Engineer, Audio Technology at Bose (Framingham, MA, United States) / Hybrid
Bonus: The Audio Jobs Facebook and LinkedIn groups also have a huge range of audio job opportunities.
Best of luck in your job hunt,
- Asbjoern
Highlight – sound stories this week:
Company: HoYoverse
Location: Remote
HoYoverse is hiring a Senior Audio Designer with a narrative focus, for a game where the story is told through cutscenes as well as dialogue choices and emergent gameplay. You'll build dynamic audio systems in Wwise and UE5 that make branching gameplay feel authored, working with quest designers, audio programmers and the in-house audio team. The studio behind Genshin Impact and Honkai: Star Rail wants 5+ years in game audio design and a reel that shows audio adapting to player choice – and the base pay is $135,000-$175,000 a year (Los Angeles).
Company: ENJOY Gaming
Location: Remote
ENJOY Gaming is hiring a Senior Sound Designer for its slots and live casino games, and it's a full-time remote role. You'll create all the sounds and music for the slot game projects, working with the game designers, artists and the Game Producer, and help solve sound issues at all stages of production. They want 5+ years of audio production with both sound design and music composition, including at least three years on slot games – and you'll need to be available between 9:30 and 17:30 CET.
Company: Red Thread Games
Location: Remote
Red Thread Games is hiring a Technical Sound Designer on contract for Hello Sunshine, a survival mystery built in Unreal Engine 5. At the Oslo studio behind Dreamfall Chapters and Draugen, you'll take ownership of the game's audio implementation in Blueprints and MetaSounds, including material-based footsteps, dynamic ambience – and interactive music that changes with tension and location. The role is remote, but you'll need to overlap with European working hours, and composing experience is a plus rather than a requirement.
Bonus: Want free sound effects?
Independent sound creators are giving away freebies from their full sound effects packs over at A Sound Effect. The selection changes frequently, so be sure to check back often so you don’t miss the latest sounds.
Get them here →










