20 great new audio jobs at Inflexion, Amazon, Defacto Sound, Rumble Studios, NBCUniversal, Datascope, Cloud Chamber, Dragons Lake, Light & Wonder, Learning Yogi, SWR, Koffeecup, Brafton, Level Two Music, Jellyvision, Forever Audio, Treble Technologies, APG Studios, Criterion, and Courage Capital

New audio jobs for game audio and film sound
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We came across interesting new jobs at Inflexion Games, Datascope, Defacto Sound, and Cloud Chamber:

  • Inflexion Games is hiring an Audio Designer to help shape and hone the player experience by solving cutting-edge audio challenges for their open-world survival-crafting game (Remote / UK)
  • Datascope is looking for a Lead Audio Designer with experience in AAA gamedev, Wwise, Unreal Engine, and in-studio recording (Norway / Hybrid)
  • Defacto Sound is seeking an Associate Sound Designer/Mixer to edit, design, and mix their podcast, Twenty Thousand Hertz (Remote / US)
  • Cloud Chamber requires a Leader Sound Designer (Narrative) to manage a team to plan, organize, create, implement, and maintain sound design-related content (CA, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Audio Designer
Company: Inflexion Games
Location: Remote / UK
Job description

People need places.

Somewhere we don’t have to be but want to be. Where all are welcome.

Our innovative game studio is united by our passion for creating places. We achieve our purpose through developing games because they are the richest, most dynamic medium where we can achieve this.

Even the placemakers need somewhere to be. We strive to build a world-class studio where we embrace and celebrate our differences. We bring passion, excellence, and energy to our work, knowing we achieve far more together than we can alone.

Our Project

Our first title, Nightingale, is an open-world survival crafting game, now available in PC Early Access on Steam and the Epic Games Store! Visit: www.playnightingale.com

Location of Role

Inflexion Games studio is based in Edmonton Alberta, with fully remote distributed team members located across Canada and the UK. For this position, we are looking for candidates based in the United Kingdom. UK-based team members are provided with a flexible fully remote work environment.

Could this be the place for you?

Inflexion Games is searching for an Audio Designer to join the Audio Department. The Audio department is responsible for every aspect of the sonic experience and the Audio team contributes to the overall vision by creating an immersive world that supports the gameplay and rich Art style, putting the player experience first.

What you’ll do
  • Working with a variety of other disciplines on a daily basis, helping to shape and hone the player experience by solving cutting-edge audio challenges that relate to a high-fidelity shared open-world survival-crafting game.
  • Design and implement high-quality audio assets within Audiokinetic’s Wwise and UE5
  • Manage Wwise project organization, structures, gameplay parameter setups and performance/memory optimizations
  • Scope and manage the delivery of owned content areas alongside the audio director
  • Work alongside audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs
  • Collaborate with various disciplines (art, design, and engineering) to ensure audio systems are incorporated into all relevant aspects of gameplay
  • Troubleshoot and debug audio tools, systems, and functionality
  • Take part in playtests, giving and receiving feedback both within the Audio team and the wider development team
What we’re looking for
  • Experience working in audio production and sound design within the games industry and experience shipping a minimum of 2+ titles and/or a minimum of 1 title using Unreal Engine and Audiokinetic’s Wwise.
  • Knowledge of UE5 tools and workflow (Familiarity with C++ is a bonus)
  • Experienced in audio recording, processing, and mixing techniques
  • Proficient with audio software tools and plugins (e.g. Reaper, Pro Tools, Nuendo, iZotope RX etc )
  • Please include a portfolio with your application that showcases in-game examples of your sound design and implementation.
We’d be excited to see
  • We’re always excited to work alongside people who are as passionate about Game Audio as we are and that have a broad interest in Audio in general.
  • A passion for the Survival Crafting genre and Open World games is a plus

We are seeking an Intermediate (L2) skill set for this role. During the interview process, the team evaluates your skill set and experience, making sure offers are equitable within the team you are joining.

If you feel that you are outside of the level or salary range that we are looking for, but can demonstrate the skill set and experience described in the posting, we still encourage you to apply.

If you are not applying for this role, we welcome game industry professionals to indicate their interest in joining Inflexion Games by applying to our ongoing general opportunities posting.

What we offer
🌴 Generous Vacation
🦷 Health, Dental & Vision Benefits with Health Spending Account
📝 Employee Assistance Program
💲 Pension Matching Program
🍼 Maternity + Paternity Leave
🏅 Coaching

We Are Inflexion Inflexion Games is determined to foster an environment where people can do their best work and feel they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

Source: GameJobs.co
Lead Audio Designer
Company: Datascope
Location: Norway / Hybrid
Job description

📢 NEW ROLE – LEAD AUDIO DESIGNER
Get in touch:
vicci@datascope.co.uk 💌

Requirements:
  • Have held a Lead position, with direct reports in the games industry
  • Experienced in AAA development, full development cycle
  • Expert knowledge of Wwise Audio Middleware and Unreal Engine
  • Proficiency in Reaper and Audio plugins
  • Experienced with location and in-studio sound recording
  • Strong communication and documentation skills
  • Familiarity with expanding spatial formats like Ambisonics and Dolby Atmos is beneficial
Location – Norway – Hybrid
  • EU Candidates 🌍

hashtag#leadaudiodesign hashtag#gameaudiodesign hashtag#jobsingames hashtag#gamejobs hashtag#gamesrecruitm

Source: Vicci Smith
Associate Sound Designer/Mixer
Company: Defacto Sound
Location: Remote / US
Job description

Import session data (OMFs, AAFs, & QTs), track manage, detailed sound/dialog editing, sound design, mix, and deliverables for Defacto Sound’s clients. You'll report to Defacto Sound's Audio Director & Mixers.

Sound edit, design, & mix our podcast, Twenty Thousand Hertz.

You'll report to Defacto Sound's Audio Director & Producer.

Full Time with a base salary of $50-$60,000 depending on experience. (Plus 1.5x overtime after 40 hrs per week)

Note__: This is a fully remote position and will begin with an 8-week paid training & trial period. All equipment will be provided if offered the position.

Defacto Work hours: 9 am – 6 pm Eastern Time (US)

If this doesn't sound like you or if you're located outside of North or South America, consider applying for a freelance position.

Leader Sound Designer (Narrative)
Company: Cloud Chamber
Location: Novato, CA, US
Job description

Cloud Chamber is looking for a talented and collaborative Lead Sound Designer to manage a team to plan, organize, create, implement, and maintain sound design-related content. You will work closely with our Audio Director and multidisciplinary teams to deliver world class interactive sound design, help design audio systems, asset pipeline and tools, and deliver on the Creative Director’s and Audio Director’s vision for an ambitious, narratively-driven game full of character and personality.

Job Duties
  • Lead sound designers in planning, organizing sound design-related content & capacity planning.
  • Ensure creative and technical alignment with the audio director and other sound designers, execute and help define the details of the project audio direction.
  • Work closely with the technical audio team to contribute the design of systems, tools and workflows to maximize quality and use of resources.
  • Drive the creative and technical kick-off and review process and oversee the work of other audio team members contributing to areas of ownership.
  • Give clear creative feedback to help people grow and align.
  • Ensure best practices and sound design knowledge is shared among the sound design team.
  • Be a central point of communication between the wider team and the sound design team and advocate for the sound design team to the wider team.
  • Build and maintain strong working relationships with key collaborators.
  • Coordinate and lead meetings.
  • As a leader in the audio department, ensure that you and your team are an example to others of company values.
  • Coordinate sound design outsourcing.
  • Mentor/Coach team members in sound design.
  • Proactively deal with problems and risks.
Skills, Experience And Qualifications
  • 8+ years’ experience in AAA sound design.
  • At least 1 AAA title shipped in an Audio Lead / Sound Design Lead role.
  • A passion for game audio.
  • Good fit with team culture.
  • Strong & diplomatic communication skills and meeting facilitation skills.
  • Reliable, dependable and able to humbly take on authority.
  • Solid organizational and time management skills.
  • Good understanding and experience of UE5, Blueprints, Wwise and technical audio systems.
  • Good audio control logic design & scripting ability.
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins.
  • Strong understanding of theoretical and practical audio engineering principles & techniques.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • The ability to problem-solve and prioritize issues while developing a production pipeline
  • Mature outlook on work ethics and responsibilities.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Able to respond elegantly to difficult creative changes, often late in the process
  • A positive force multiplier with a great team-player attitude
  • Self-motivated, curious, and collaborative.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • Please include a demo with your application showcasing your sound design and/or technical implementation experience.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

**If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

**Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $115,000 and $150,000 per year
California: $145,000 and $170,000 per year
New York State (inclusive of New York City): $145,000 and $170,000 per year
Washington: $115,000 and $150,000 per year
Source: 2K Careers

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