20 great new audio jobs at Tsugi, Ubisoft Reflections, Native Instruments, Netflix Blue, Mass Audio Post, Skeleton Key, Apple, Fitzrovia, EA Create Audio, Goalhanger Podcasts, San Francisco Conservatory of Music, Independent Artist Group, CCP, Unfold Games, BBC TV News, Apple Hardware, HumblePod, Aalborg University, and ESPN

New audio jobs for game audio and film sound
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We came across interesting new jobs at Ubisoft Reflections, Netflix Blue, Tsugi, and Mass Audio Post:

  • Ubisoft Reflections is hiring a Lead Audio Designer to be accountable for the audio content and improve the gameplay experience of their new AAA IP (England)
  • Netflix Blue is looking for a Senior Technical Sound Designer to help bring a brand-new AAA multi-platform game to fruition for one of Netflix’s first generation of original games (Remote)
  • Tsugi is seeking a Sound Designer to build innovative tools for creators and design audio assets for their major game and animation studio clients (Japan)
  • Mass Audio Post is recruiting a Freelance Sound Editor with experience in linear audio editing for trailers, cinematic media or commercial ads (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Lead Audio Designer
Company: Ubisoft Reflections
Location: Newcastle upon Tyne, UK
Job description

At Ubisoft, we aspire to be a workplace where EVERYONE is supported, empowered and invited to join the game. We believe that by prioritising equity and inclusivity, we fuel creative endeavours and craft gameplay experiences that reflect and respect our uniquely talented game-makers and outstanding players.

The Role

As our next Audio Lead, you’ll be accountable for the quality control of audio content from the design team as well as guiding them through project tasks that improve the gameplay experience of our new AAA IP. You'll relish the opportunity to develop a team with your ability to communicate effectively, willingness to handle challenging situations, and able to delegate responsibilities with excellent organisational & time management skills. You can see the bigger picture, and understand why it's important to be the main point of contact between your team and production to efficiently delegate appropriate tasks for the benefit of the game development.

You also champion the voice of your colleagues, not afraid to innovate and bring ideas to life. You’re looking for a creatively rewarding opportunity to work on an exciting AAA gaming experience, that provides interesting challenges that have yet to be explored in the gaming industry.

At Ubisoft, we aim to be a destination of choice for the best talent. To be the market leader, we need people like you, who will be instrumental in driving our pillars of success, as together we will: build creative hits, partner & collaborate, deliver with excellence, and celebrate difference.

What you'll bring

We put our people first through nurturing their creativity and well-being and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging which is why we've embraced a hybrid working model that requires our team members to be on-site for an average of 2 days per week, fostering a vibrant and creative work environment that unites us in pursuing our shared goals.

  • Previous experience leading or mentoring audio designers.
  • Can demonstrate technical knowledge, including Wwise.
  • A showreel that displays technical documentation, breakdown of content and gameplay examples.
  • Deep understanding of the development cycle of a game.
  • Upto date on current trends in design for games.
  • An educational background in audio is desirable, but not essential.

Joining Ubisoft, you’ll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You’ll have the prestige of developing and producing exciting world-class AAA games and help showcase our studios as a market leader within our industry.

With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio.

What we'll provide

We put our people first through nurturing their creativity and well being and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging which is why we've embraced a hybrid working model that requires our team members to be on-site for an average of 2 days per week, fostering a vibrant and creative work environment that unites us in pursuing our shared goals.

  • Everything you need to keep your life in balance – hybrid working, flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year
  • Life insurance, income insurance, private healthcare, an annual well-being allowance, and more
  • Generous resources committed to your perpetual personal and professional development
  • Investment in our community – with paid volunteering days
  • Fun and entertainment – with free games, activities, and celebrations
  • Generous relocation support – should you need it

Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members.

Source: GameJobs.co
Senior Technical Sound Designer
Company: Netflix Blue
Location: Remote
Job description

Netflix Games Studio is looking for a talented and highly-motivated Technical Sound Designer to help bring a brand-new AAA multi-platform game to fruition. This is a unique opportunity to deliver a high-quality, emotionally resonant, signature audio experience for one of Netflix’s first generation of original games.

We are an ambitious team that loves stories, is passionate about creating memorable and inclusive player experiences, and deeply values the positive team culture that we build together. We are seeking like-minded teammates with an inclination towards excellence, self-motivation, and teamwork.

As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration. Now is an amazing time to join Netflix as we seek to entertain the world. We have over 200 million paid members in over 190 countries, and we won’t stop there. If this sounds like you, we would love to hear from you!

Core Responsibilities
  • Work closely with audio lead and game team to conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game
  • Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio
  • Edit and implement a wide range of high-quality sound assets
  • Collaborate with external outsourcers while maintaining excellent standards of communication
  • Perform audio playtests, performance profiling, bug-fixing and optimization
  • Contribute as a key stakeholder in designing and managing sound prioritization systems
Our Ideal Candidate Possesses
  • 5+ years experience as a Technical Sound Designer, preferably on high-quality multi-platform games
  • Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies
  • Strong abilities with game audio concepts, workflows, and technical sound design best practices
  • Experience creating and optimizing UE Blueprints
  • Proficiency in visual programming and scripting languages
  • Solid understanding of spatial audio concepts in gaming and related technologies
  • Experience with HDR (high dynamic range) mixing techniques
  • A keen focus on product quality and supporting player clarity, feedback, and experience
  • Proven capability in sound design and content creation
  • An inclusive, communicative, and collaborative mindset; we are a distributed development team
  • Adaptive growth mindset and a passion for solving complex problems with other people
  • Advanced profiling experience in middleware to identify and troubleshoot audio issues
Bonus Qualifications
  • Experience designing, implementing, and maintaining interactive music systems
  • Experience assessing and implementing in-game acoustics solutions
  • Experience working with outsource or contractors
  • Experience creating scripts for Reaper using Python or Lua
  • Experience coding in C++ or C#
  • Knowledge of 3rd party tools and add-ons used in AAA games
  • Engine-native approaches such as UE Metasounds
  • Strong portfolio/reel that demonstrates relevant experience in technical sound design in games

Our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $90,000-$600,000

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more detail about our Benefits here.

Sound Designer
Company: Tsugi
Location: Niigata, Japan
Job description

This is a very rare opportunity for a full-time sound designer position in Japan (Niigata).

You will help us build innovative tools for creators. You will also design audio assets for our clients (major game and animation studios).

Please send your resume and any relevant links (e.g., portfolio, blog, YouTube channel) to jobs@tsugi-studio.com

Make sure they highlight how you match the requirements listed below.

No remote work. Japanese language not required, work visa provided if needed.

REQUIRED:
  • Interactive sound design experience (e.g., Wwise, FMOD, ADX2)
  • Comprehensive knowledge of sound synthesis techniques
  • Demonstrable experience with patching environments (e.g., GameSynth, Max, PureData)
  • Linear sound design for videos or animations using a DAW (e.g., Reaper, Pro Tools)
  • Excellent written and verbal communication in English OR Japanese
  • Great organizational skills and attention to detail
USEFUL:
  • Audio implementation experience in a game middleware (Unity, Unreal…)
  • Field recording and Foley
  • Composing skills
  • Basic scripting skills (e.g., Python)
YOUR MAIN TASKS:
  • Participate in the design of new innovative audio tools
  • Create presets for existing and future audio tools
  • Create audio assets for our clients (game and animation studios)
  • Help produce engaging marketing content (e.g., videos, blogs)
BENEFITS:
  • Salary and title based on skills and experience
  • Annual bonus based on employee and company performance (usually1 to 2 months of extra salary)
  • Commute paid by company
  • Health insurance and retirement plan
  • Flexible working hours
  • 16 public holidays, summer and end-of-year company time off, 2 weeks+ paid time off
  • If you are not in Japan: sponsoring of your work visa, and help to settle in
Freelance Sound Editor
Company: Mass Audio Post
Location: Remote
Job description

🎧 Freelance Sound Editor Needed! 🎧

We are in need of an experienced Sound Editor with the ability to work fully remote. If you have professional experience with linear audio editing for trailers, cinematic media or commercial ads we’d love to hear from you.

Requirements:
  • Ability to work fully remote with your own set-up including Pro Tools Ultimate
  • Experience conforming audio to pic in large format sessions including automation, dialog, music and FX
  • Highly proficient with Pro Tools

Please send your resume, portfolio, and a brief introduction to info@massaudiopost.com

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