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We came across interesting new jobs at Dolby Barcelona, and Elsewhere Entertainment:
- Dolby Barcelona is hiring an Intern Developer of Entertainment Sound Tech who is willing to write, extend and test software that enables the next generation of Dolby Cinema, Home Theater and Music technologies (Spain)
- Elsewhere Entertainment is recruiting an Audio Director to improve, develop, and innovate rendering techniques for AAA titles (Poland / Sweden)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio Programmer at Snowdrop Paris (France)
- Principal Sound Designer at The Sound Architect (AR, US)
- Principal Audio Programmer at Elsewhere Entertainment (Poland)
- Product Designer at Native Instruments (MA, US / Remote)
- Head of Commercial Music Partnerships at Epidemic Sound (Sweden)
- Music Partnerships Manager at Epidemic Sound (Sweden)
- Lead Content Designer at Epidemic Sound (Sweden)
- Music Partnership at Epidemic Sound (Sweden)
- Lead Dialogue Editor at Sound Lab (CA, US)
- Technical Sound Designer at Avalanche (Sweden)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
Please note: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
- Intern, Technical Score Assistant at Sony / Extreme Music / Bleeding Fingers Music (CA, US)
- Audio Designer at Rebellion (England)
- Audio Artist at EA Create Audio (BC, Canada)
- Audio Designer at Freeman Company (TX, US)
- Sound Designer at Zoox (CA, US)
- Technical Sound Designer at AVALON (FL, US)
- Broadcast Audio Engineer at Formula 1 (England)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Dolby Barcelona
Location: Barcelona, Spain
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
Summary:The Entertainment Sound Tech Content Creation group in the Dolby Barcelona office is looking for an intern willing to write, extend and test software that enables the next generation of Dolby Cinema, Home Theater and Music technologies.
The qualified candidate will work in coordination with our local teams to develop audio content creation products (audio processing libraries, UIs or audio lug-ins) or develop proof-of-concepts around audio delivery solutions, XR, or game engine audio.
Responsibilities:- Design and implement improvements to audio and file processing components, continuous integration/delivery infrastructure and UI components, in collaboration with developers and testers at Dolby Barcelona,
- Work with senior engineers to plan, document and execute code improvements,
- Present and document results,
- Stay abreast of industry best practices regarding code quality, software optimization and continuous delivery.
- Solid skills in C/C++ programming,
- Experience in Python programming and shell scripting,
- Experience with various software environments like Windows, Linux and macOS, including Unix/Linux terminals,
- Knowledge of audio signal processing concepts.
- Experience with Git version control and associated workflows,
- Experience with software performance analysis techniques and optimization strategies,
- Knowledge of spatial audio and professional audio workflows,
- Passion for audio and media production and related tools.
- Currently studying: Computer Science, Audiovisual or Electric Engineering, Mathematics, Physics or similar, with programming/scripting experience,
- Available to work part-time for the duration of the internship (approximately March-August 2024); the selected candidate is expected to work at least some of that time on-site from the Barcelona office.
Company: Elsewhere Entertainment
Location: Warsaw, Poland / Malm?, Sweden
Elsewhere Entertainment is looking for an Audio Director to join the development of a new IP.
You will improve, develop, and innovate rendering techniques for AAA titles. You will work closely with engineers and artists to bring excitement to life on the screen.
The ideal candidate will have expertise in audio design and production, with proficiency in sound design, music production, and voice production. Additionally, they should be skilled at managing, developing, and mentoring audio staff.
As a leader on the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by…- Oversee the design and implementation of all audio for the project.
- Supervise and maintain the highest level of quality for all audio assets.
- Design and produce sound effects.
- Produce music.
- Produce VO content.
- Oversee outsource audio services for sound, Foley, music, VO, Cinematics, etc.
- Oversee implementation of audio assets and assist in developing integration tools.
- Act as an expert in proprietary pipelines and integration processes.
- Manage internal audio teams, external audio vendors and schedules.
- Explain and demonstrate technical details and express clear aesthetic qualities and requirements.
- Innovate and adapt to drive new Audio features. Develop methodologies for continuous improvement across the department.
- Work with the team to define an effective audio style and execution across the project.
- Define and advocate for the audio technology that will create the best experience for players.
- Proactively identify and define ways to improve the audio experience across a growing spectrum of features.
- Work with the audio team and across disciplines to clearly define and articulate goals.
- Lead by example and provide both motivation and inspiration to other team members.
- Minimum of 6+ years working on audio for multiple AAA titles, indie projects, or related fields
- 3+ years working as a leader in the field of audio.
- Experience as a lead or director with proven leadership and mentoring skills.
- Expertise and understanding of the entire audio process, including sound effects, voice over, music, and audio system technology.
- Knowledge of game engine technology and audio middleware solutions.
- Skilled in effective communication across all disciplines and departments.
- A passion and deep understanding of the impact and role that audio plays in the overall player experience.
- Experience with AAA games
- Major recognition in your field of work
- Having made your own game as a side or indie project
- Experience in adjacent fields such as narrative design, environment art, programming, etc.
- Adept at interacting with and responding to feedback.
- Coding or scripting skills.
Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?