We came across interesting new jobs at Bonfire Studios, Digital Sun Games, Santa Monica Studio, and Maxis:
- Bonfire Studios (ex-Blizzard devs) is hiring an Audio Director for their unannounced first title in CA, US / hybrid remote
- Digital Sun Games is looking for an Audio Designer for their ongoing projects in Spain
- Santa Monica Studio is seeking out a Sound Designer Intern for their Summer 2024 Internship Program in CA, US or remote
- Maxis requires an Audio Artist III for THE SIMS, as a fully remote position across most European locations
To learn more about these featured jobs, scroll down to see their full descriptions.
We also found a number of additional audio jobs for you – here are the direct links:
- Senior Audio Programmer and Audio Programmer at io Interactive (Denmark/Sweden)
- Front End Cross-Platform C++ Developer at FL Studio (Germany / Remote)
- Audio Description Narrator – Korean and Japanese at KWS Toronto (ON, Canada)
- Sound Designer at Bad Robot Games (CA, US)
- Audio Programmer at Flying Wild Hog (Poland)
- Audio Programmer at Gameloft Brisbane (QLD, Australia)
- Contract Audio Designer at nDreams (England)
- Audio Software Engineer at Timbre Games (BC, Canada)
- Lead Sound Designer at The Chinese Room (England)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Audio Designer at Splash Damage (England)
- Lead Practitioner for Singing and Music Department at LAMDA (England)
- Audio Lead at Netflix Game Studios (CA, US)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Bonfire Studios
Location: Orange County, CA, US
Bonfire is looking for an Audio Director to help guide our game project in all things audio and sound to create immersive and exciting player experiences. Bonfire Studios is a highly collaborative, cross-disciplinary environment where every developer’s voice shapes the company, the game, and the tasks we work on each day. As an Audio Director on a small, focused team, you will have the opportunity to help shape our new IP and create amazing, memorable experiences for our players.
About the role…- You will provide vision for and evolve existing vision for the overall audio development of the game including in-game sound design, dialogue/VO, cinematics, music, etc.
- Partner closely with audio team members and other vision holders across development to ensure high quality audio that elevates and serves the overall vision for the game.
- Provide direction for and collaborate on processes involving casting, VO, and music composition.
- Conceptualize and iterate on innovative audio features, concepts, and best practices to support exceptional audio design and implementation across the project.
- Outline efficient audio pipelines and infrastructures to support advanced audio implementation systems and toolsets.
- Work closely with project production to certify tasks, milestones, and deliverables are well defined and achievable as it pertains to audio.
- Work in partnership with project leadership to ensure cross-discipline collaboration of a shared vision toward all aspects of the game’s production, development, and creative direction.
- Model caring and effective people leadership. Coach, guide, and mentor the people on your team, with a focus on professional and personal growth and development, to bring out the best in them.
- Collaborate with publishing and other external partners to maintain the project’s audio vision across deliverables.
- Build and maintain positive relationships with relevant outsourcing teams. You'll wear many hats, have ample opportunity to utilize your prior experience creating amazing game sounds, and also be supported in experimenting with new areas of interest to you.
- Your ultimate impact on the studio will be unbounded; we lean on each other's passions and embrace one another's unique perspectives on game development to help us all grow as a team together. You will have many opportunities to contribute to areas of the game and the company outside your core focus.
- Believe, as we do, that great games are the product of great teams that put their people first.
- Have proven leadership and mentoring experience working as a Lead or Director of Audio for game development, ideally overseeing audio development from pre-production to launch on at least one title.
- Have extensive knowledge of developing complex audio pipelines and integrations, such as narrative pipelines, audio build systems, audio features.
- Have extensive knowledge of audio production standards, tools, and best practices within the games industry.
- Ideally have live service/multiplayer game experience and understand the evolving needs of audio in this space.
- Have experience localizing audio for global audiences.
- Care deeply about developing the people you manage, elevating their achievements and helping them grow in ways that are meaningful to them.
- Thrive on collaboration and communicate well with developers of all disciplines.
- Are open, humble, eager, and excited about learning and contributing in multiple areas of the studio. Your curiosity propels you to jump in and dive deep on new problems.
- Value building trust with the people you work with.
- Value working with a diverse team and welcome different perspectives.
- Have a growth mindset and also care about helping others develop.
- Are as passionate about the creative process and developing games as we are!
- Have strong values that include transparency, ownership, and trust. We are a people-first studio that also strives for a high bar of excellence in our creations.
- Celebrate craft expertise because we are a small, tight-knit group of highly experienced game developers who are as passionate about our team as we are our game.
- Offer opportunities to learn and contribute beyond your focused discipline in areas of interest or passion.
- Practice candor and feedback, leveling ourselves and each other up in the process.
- Play games and have fun together, kindling our own love for games and learning about each other.
The base salary range for this position is $236,133 – $290,000. The range doesn't tell the whole story – we are always open to candidates at different stages in their careers and consider candidates' potential impact holistically, not just their years of experience or skill level. There is also more to our total comp package than salary, we offer equity to every new hire as well as a comprehensive benefits package and more. We will be happy to share more about our compensation opportunities when we chat with you!
You can learn more about Bonfire's studio culture, team, benefits, and perks on our website: www.bonfirestudios.com. Any information you submit is used for recruiting purposes only, and is never shared. You can learn more in our privacy policy.
Company: Digital Sun Games
Location: Valencia, Spain
We are currently seeking a skilled Audio Designer to join our team and contribute to our ongoing projects.
Minimum requirements- Experience designing original audio
- Experience with FMOD and Unity
- Over 2 projects released
- General knowledge of Reaper
- Experience using synths
- Experience on foley recording
- Experience using audio plugins such as SoundToys or KiloHearts
- Flexible working hours
- Competitive compensation
- Excellent work environment and culture
- Work in ambitious indie projects
- Additional perks such as snacks, health insurance, transportation and restaurant tickets, etc…
If you are interested, please contact us in the form below.
Thanks,
Digital Sun
Company: Santa Monica Studio
Location: Los Angeles, CA, US / Remote
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Location: Los Angeles, CA or RemoteSanta Monica Studio is seeking a Sound Design Intern to join our team for our Summer 2024 Internship Program!
Established in 1999, Santa Monica Studio became renowned for excellence in the action/adventure genre with the worldwide award-winning success of the 2005 release, God of War, and its subsequent sequels. God of War (2018) became one of the fastest selling PlayStation 1st-party games of all-time and has since won over 190 Game of the Year awards including DICE, BAFTA, The Game Awards, Game Developers Choice Awards, IGN, Game Informer, EW, and Variety. Our most recent title, God of War: Ragnarök (2022), has since continued this run of commercial and critical success.
Responsibilities:- Support audio needs for game design, cinematics, marketing materials, etc.
- Work within the set standard for all sound asset implementation (environmental, character and music) within the production path, as it relates to design, art and otherwise
- Collaborate creatively on sound implementation to enhance the gameplay experience
- Work with sound designers, artists, programmers, technical sound designers and other teams to accomplish audio consistency and quality
- Consistently evaluate the audio for the design assets being created for all of the levels and characters you are responsible for
- Address all issues and assist with fixing audio related problems within levels or characters you are responsible for as they arise
- Currently enrolled in an accredited institution, pursuing a Bachelor’s or Advanced degree majoring in a related field
- Projected to graduate between December 2023 – June 2025
- Must be available to work for 12 weeks from May – August or June – September
- Internships are available to students who are US citizens or international students with an F-1 visa
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$33.25—$45.75 USD
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$33.25—$45.75 USD
Equal Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Company: Maxis
Location: Remote (Europe)
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Locations: This is a fully remote position, available across most European locations.Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.
The Maxis Studio of Electronic Arts is looking for an Audio Artist III with a focus on the sound design efforts to join the team to help us ship upcoming packs for The Sims 4.
Responsibilities:- Sound design from the ground up, including rendering and specifying all audio in animations, creating sound event specifications and designing audio with and without picture
- Trouble-shoot and fix bugs related to sound effects
- Receive and apply feedback provided by team members
- Create audio specifically designed for our unique brand
- Always be looking for ways to improve audio process, technology, and tools for sound
- Minimum 3 years or equivalent audio production experience
- 5+ years of game audio experience
- Reel/portfolio of work required
- Outstanding sound design and listening skills
- Ability to work in an established Team with defined processes
- Strong, proactive Team player
- Strong interest in the needs of the player community
- Experience in foley recording and remote production
- Fully proficient in ProTools production and associated audio production tools
- Experience in the area of technical implementation of game audio
- Strong written and oral communication skills
- Solid experience using game audio development tools, technology, and pipelines
- Solid knowledge of PC and macOS audio hardware
- Ability to quickly and flexibly move from multiple projects and roles
#LI-VEP1
About Electronic ArtsEverything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.