We came across interesting new jobs at Netflix Game Studio, EA Motive, Played With Fire, and Riot Games LA – and they’re looking for a Audio Lead (CA, US), Audio Software Developer (QC, Canada), Sound and Music Designer (Poland), and Senior Technical Sound Designer (CA, US).
We also found openings for a Sound Designer at People Can Fly (Poland), Audio Programmer at PlaySide Studios (Vic, Australia), Audio Programmer at Flying Wild Hog (Poland), Senior Sound Designer at Cloud Imperium Games (England), Script Editor/Audio Producer at Audible (England), Principal/Senior Sound Designer at id Software (TX, US), Audio and Acoustics Intern at Microsoft ASG (Germany), Audio Algorithm Engineer at Google (CA, US), Senior/Lead C++ Programmer at Firelight Technologies (Vic, Australia), and Producer at Funcom (Norway).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Associate Lecturer in Music at Queensland University of Technology (QLD, Australia), Part Time Assistant Music Coordinator at Mary Queen of the Holy Rosary (KY, US), Doctoral Researcher in Virtual Acoustics at Aalto University (Finland), Sound Engineer at GSC Game World (Ukraine/Czech Republic), and Lead Sound Designer at IO Interactive (Denmark/Sweden).
Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!
Company: Netflix Game Studio
Location: Los Angeles, CA, US
Netflix is building a new internal game studio to incubate and build a new class of hilarious, social party video games.
The Audio Lead will work closely with a new cross-discipline core team to rapidly prototype and iterate towards a new game vision, building confidence on a great game prototype to eventually bring to full production and make available to Netflix members.
A successful candidate excels in recording voice-overs, composing music and sound effects, and utilizing the necessary tools to craft impactful soundscapes for our games. They are adept at working with dynamic sounds and understand how to collaborate with engineers to devise systems that foster a distinct auditory language for our games. While they are an excellent composer themselves, they have proven experience in managing other artists and sound designers, seamlessly integrating their work into their projects. Our candidate's exceptional versatility extends to writing and recording for various genres and tones, while their keen sense for what is entertaining, catchy, and thematic adds an extra dimension to the audio experience.
You’ll be joining a small, scrappy team with big ambitions, and an obsession to create memorable game moments that leave players telling their own stories for years to come. We’re looking for new teammates who care deeply about the experiences they create and the people they make them with. Those who bias towards action and are energized by the learning that comes with bold experimentation at an agile pace. As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
Now is an amazing time to join Netflix Game Studio as we seek to entertain our 200 million paid members in a really new way.
Responsibilities- Creator: Record voice-overs, compose music, and design sound effects, defining the immersive audio environment of our games and enhancing the player experience
- Composer: Create outstanding and memorable musical compositions in a variety of genres
- Implementation: Develop using audio middleware and then work with designers and engineers to implement audio content in our games
- Leadership: Manage outsourced musical artists, sound designers and voice actors, and seamlessly integrate their work into the project
- Documentation: Provide audio mood boards and clear feature documentation as needed.
- Collaboration: Work with teammates by providing and receiving creative/team feedback, plus’ing others’ creative contributions, and providing clear creative goals with intentionally desired outcomes
- 5+ years experience as an Audio Lead with a proven track record and extensive experience in recording voice-overs, creating music, and designing sound effects for video games
- Expertise with industry standard game audio tools such as FMOD, Wwise, etc
- Proficiency in utilizing industry-standard DAWs like Pro Tools, Logic Pro, Audacity, etc.
- Strong interpersonal and leadership skills, with the ability to collaborate effectively with engineers, artists, and sound designers
- Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation
- Excellent communication skills, both written and verbal
- Passion for video games and a deep understanding of their audio requirements and impact on gameplay
- Prior experience working on games made in Unity
- Familiarity with video and board games that are in the social party space
- Writing skills and comedy chops are always a plus
- Los Angeles Preferred/Remote
At Netflix, we carefully consider a wide range of compensation factors to determine your personal top of market. We rely on market indicators to determine compensation and consider your specific job, skills, and experience to get it right. These considerations can cause your compensation to vary and will also be dependent on your location.
The overall market range for roles in this area of Netflix is typically $100,000 – $300,000.
This market range is based on total compensation (vs. only base salary), which is in line with our compensation philosophy. Netflix is a unique culture and environment. Learn more here
Company: EA Motive
Location: Montréal, QC, Canada
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)
Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
Motive is looking for an Audio Software Developer to join its Iron Man team using Unreal Engine 5. As an Audio Software Developer, you will play a crucial role in designing, implementing, and optimizing audio systems and features to create an immersive and realistic gaming experience. You will collaborate closely with audio designers, programmers, and other team members to ensure the highest quality audio integration and functionality.
Responsibilities:- Audio System Development: Design and develop advanced audio systems, tools, and pipelines that enhance the overall audio experience in the game.
- Integration and Implementation: Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using Unreal Engine 5.
- Performance Optimization: Profile and optimize audio systems to ensure efficient usage of system resources while maintaining high-quality audio playback and processing.
- Audio Tools: Create and maintain tools, scripts, and plugins to streamline audio production workflows, including batch processing, sound banks, integration with Wwise.
- Collaboration and Communication: Work closely with cross-functional teams, including programmers, audio designers, animators, and level designers, to ensure seamless integration of audio features and meet project goals and timelines.
- Documentation and Support: Document audio systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the audio team as needed.
- Audio Expertise: Strong knowledge of audio processing, mixing, and playback systems, including interactive audio techniques, spatial audio, DSP algorithms, and Wwise integration.
- Unreal Engine 5: Proficiency in Unreal Engine 5's audio system, including working with audio components, audio graphs, sound cues, and Unreal's Blueprints visual scripting.
- Programming Skills: Proficiency in C++ and experience with audio programming APIs (such as FMOD or Wwise). Familiarity with scripting languages (Python, Lua, etc.) for automation and tool creation is a plus.
- Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex audio-related issues.
- Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
- Passion for Gaming: Enthusiasm for video games, with a deep understanding of audio's role in enhancing player immersion and experience.
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Company: Played With Fire
Location: Kraków, Poland
Now, for the first time we're making a game with a fully realistic art style and serious atmosphere. A mix of genres, but with focus on horror! We’re looking for a Sound&Music Designer with a passion for the genre and with relevant experience! We’ll hire a person who can enrich the studio with their skills and unique POV, and help maintain the high quality of our VR projects. Sounds like a challenge for you? Apply!
In Played With Fire You’ll Be Dealing With- creating music for a horror game (where music plays a very important role)
- creating sound effects (SFX) for VR games
- cooperation with VO actors
- cooperation with designers and programmers
- knowledge of FMOD
- experience in creating 3D spatial sounds
- knowledge of Unity (importing sounds and setting parameters on stage)
- the ability to compose music
- knowledge of other tools, e.g. Wwise
- experience in VR projects
- part time job
- flexible working hours (core hours 10:00-15:00)
- remote or stationary work in our office in the center of Cracow
- an attractive and motivating salary
- cooperation with an experienced team
- access to the latest technologies
- the ability to implement your own ideas in projects and create ambitious, independent VR games appreciated around the world (check out our previous games)
- work in a friendly atmosphere
Within a few days of sending your CV, we will call selected candidates to talk for 10-15 minutes. Then you will meet Marta.
The second step is a video conversation with Marta or Bartek, the purpose of which is primarily to get to know each other better and get information about your experience and career history.
The third step is a recruitment task.
If your work turns out to be what we are looking for… you will be invited to the last stage, which is a technical video interview with Bartek, which is our Chief Executive Officer and Lead Programmer. He will verify your experience and technical knowledge.
If, after the conversation, we express mutual interest in cooperation, we will invite you to our team! Now the decision is yours!
Company: Riot Games LA
Location: Los Angeles, CA, US
The Audio discipline at Riot strives to deliver lasting sonic experiences for players. We help breathe life into our games, cinematics, esports, albums, and more through the use of sound. We always work to level up our team & techniques by experimenting and playing the games we love. As a Technical Sound Designer, your technical and creative audio skills will combine to deliver a broad range of experiences to players. Joining efforts with a versatile team, you’ll build a strong connection between the game engine and audio and design new features. As a member of the audio discipline, you’ll strive to teach and level up those around you while continuing to challenge and grow yourself.
VALORANT is Riot’s take on a character-based, tactical shooter. The Senior Technical Sound Designer on VALORANT will serve as a craft expert who supports creative and technical goals related to Audio for VALORANT. Note that sound designers on VALORANT who are focused on content creation implement their own material; we are looking for a Senior Technical Sound Designer who will elevate our team’s capabilities beyond the basics. We are highly collaborative, and you can expect to work with the Audio Director, content type Audio Leads, Sound Designers, Game Designers, Producers, as well as members of other disciplines. You will report to an Audio Director.
Responsibilities- Implement in-game audio assets including sound effects, voice over and music.
- Work with Wwise project organization, structures, and gameplay parameter setups. Improve memory budgets, streaming look-ahead times, audio compression types and other technical aspects for multiple platforms.
- Script creative solutions to audio problems using C++, Blueprints in Unreal, etc. Use game engine logic and data in Unreal to trigger and modulate SFX, VO, and music.
- Define and apply best practices of technical audio workflows, pipelines, and systems to support project and team needs.
- Provide technical support for audio discipline members on VALORANT.
- Contribute to live game updates such as bug fixing, audio implementation improvements, and integration into live builds of the game.
- Act as a liaison to advocate for audio to the engineering staff, and partner with with diverse teams to find solutions that best support quality audio.
- Identify, create, grow and troubleshoot audio tools, features, and functionality.
- 5+ years of experience in Audio in the games industry with at least 3 years in a technical sound design or equivalent role
- Experience with Unreal Blueprints visual scripting language or equivalent
- 3+ years experience using Unreal Engine
- Wwise implementation skills
- Understanding of the technical audio constraints regarding audio implementation of current console platforms & PC to accurately predict task duration and understand dependencies
- Proficient with modern day audio software tools (Pro-Tools, Reaper, Plugins)
- Balance simultaneous work streams, follow established prioritization, and give ongoing progress reports.
- Proficient with Perforce
- Experience scripting in C++ in Unreal
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our PerksRiot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
(Los Angeles Only) Base salary range between $126,700.00 – $176,200.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
(Bellevue only) Base salary range between $126,700.00 – $176,200.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).