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We came across interesting new jobs at Respawn Entertainment, GBH, Seedify, and Meta:
- Respawn Entertainment is hiring a Dialogue Lead to supervise the editorial, mastering, and creative processing of all Cinematic and Gameplay voice-over (CA, US)
- GBH is looking for a Development Associate to provide administrative, data management, and project management support to the Development Division (MA, US)
- Seedify is seeking a Sound Designer to join their team on an outsourced basis to bring their game world to life through original and immersive audio effects (Remote / Vietnam / Turkey)
- Meta is recruiting an Interaction Sound Designer to shape audio and haptic experiences, designing interaction sounds for Instagram, Facebook, WhatsApp, Messenger, and Threads (CA, US)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Associate Director of Production at Audible (England)
- Associate Sound Designer at Spliced Inc (UK / Remote)
- Tutor at School of Synthesis (VIC, Australia)
- Audio Engineer at Crooked Media (CA, US)
- Senior Product Manager at Dolby (CA, US)
- Audio Software Engineer at Sennheiser (Switzerland)
- C++ Software Engineer at L-Acoustics (France / Hybrid)
- Post Doctoral Scientist or Engineer at Yamaha Research and Development (Japan)
- Publicist at Liberty Music PR (England)
- Senior Machine Learning Infrastructure Engineer at Spotify (NY, US)
- Research Analyst at Meta Music (NY, US)
- Senior Sound Supervisor at Picture Shop (England)
- Mid-Level Audio Engineer at Fitzrovia Post (England)
- Senior Audio Engineer at Fitzrovia Post (England)
- Live Sound Engineer at MEGA SOUND INDIA (RA, India)
- Senior Financial Analyst at Skywalker Sound (CA, US)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Respawn Entertainment
Location: Los Angeles, CA, US
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're seeking an experienced Dialogue Lead to join our Star Wars team. The ideal candidate for this position has extensive experience in game audio production with a focus on dialogue. You'll be responsible for overseeing all aspects of dialogue production, from editing to implementation, ensuring high-quality voice performances that bring our characters to life. This role requires a blend of creative and technical skills, as well as the ability to collaborate effectively with multiple departments. We're looking for someone who is passionate about storytelling through audio and can contribute to creating an immersive experience for our players.
What You'll Do…- Supervise the editorial, mastering, and creative processing of all Cinematic and Gameplay voice-over (VO).
- Oversee the organization and implementation of VO in the Wwise project.
- Collaborate with the Narrative team to coordinate casting for voice-over characters.
- Prepare recording scripts and game capture videos for voice-over sessions.
- Coordinate with the Localization team on schedules and English recorded assets.
- Work closely with the Narrative team to generate and implement temporary dialogue using Text-To-Speech technology.
- Record and edit temporary VO as needed.
- Manage the creation and implementation of specialized character voices (e.g., droid voices) using existing vocal libraries.
- Oversee the transcription and implementation of subtitles for cinematics.
- Collaborate with various departments including Narrative, Audio, Animation, and Localization to ensure cohesive dialogue integration.
- 5+ years of experience in game audio production, with a focus on dialogue editing, implementation and recording.
- Proven track record of shipping AAA games with high-quality dialogue.
- Strong understanding of voice-over production workflows in game development.
- Excellent communication and leadership skills, with the ability to collaborate with interdisciplinary teams.
- Proficiency in audio editing software (e.g., Reaper) and game audio middleware (e.g., Wwise).
- Experience with performance capture production and on-set dialogue recording.
- Familiarity with localization processes for game dialogue.
- Knowledge of Text-To-Speech technologies and their application in game development.
- Ability to manage large scale projects.
- Strong problem-solving skills and attention to detail.
- Passion for creating immersive audio experiences in games.
- Familiarity with the Star Wars universe is a plus.
- Experience with Unreal Engine is beneficial.
- Direct and supervise voice-over recording sessions, ensuring high-quality performances.
- Attend performance capture (PCAP) shoots to monitor dialogue quality recorded on set.
If you're ready to lead our dialogue efforts and help bring the characters of our game to life, we want to hear from you!
COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $107,600 – $147,100 CAN Annually
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,400 – $176,300 USD Annually| | | |
Company: GBH
Location: Boston, MA, US
GBH enriches people's lives through programs and services that educate, inspire, and entertain, fostering citizenship and culture, the joy of learning, and the power of diverse perspectives.
At GBH, we believe in the advantages of coming together to build community, mentor and learn from colleagues, and connect more deeply with our mission. As a result, the majority of our staff are hybrid and work both from home and onsite. Our current hybrid approach requires staff to work onsite a minimum of two days each week, every Tuesday and one other day, to be determined by their business unit. Hybrid staff are also welcome to come in additional days each week or may be asked to come in on other days by their manager.
DEPARTMENT OVERVIEWThe GBH Educational Foundation (GBH) is a vibrant public media powerhouse that enriches people’s lives through programs and services that educate, inspire, and entertain – fostering citizenship and culture, the joy of learning, and the power of diverse perspectives. The Development Division is responsible for raising funds from individuals and institutions and includes four areas of focus, including: Major Gifts, Annual Giving, Gift Planning & Endowment, and Foundation Development. It plays a vital role in helping to finance broadcast, video, digital, and audio programs, including celebrated dramas, investigative journalism, documentaries, children’s media and educational resources, podcasts, and other local and national programming in the public media system. The Operations team within the division plays a critical role in streamlining processes, leveraging technology, and providing essential support services that enable the department to effectively cultivate, solicit, and steward major donors and foundations supporting GBH.
JOB OVERVIEWReporting to and working closely with the Director of Development Operations, the Development Associate (DA) provides administrative, data management, and project management support to the Development Division. This position is located in Boston, MA, and requires on-site presence.
RESPONSIBILITIES- Manage and execute gift processing. Provide revenue allocation to Finance; send gift memos to alert various departments of new gifts and pledges; enter gifts into CRM system, RevCRM; review and approve pledge forms and gift acknowledgements.
- Track and report on Major Gifts and Gift Planning and Endowment (GP&E) revenue. Manage suite of existing reports and partner with colleagues to develop new ad-hoc reports as needed for various internal and external stakeholders to track revenue and activity.
- Coordinate donor email communications to major donors and members of GBH’s planned giving patron program, the Great Blue Hill Society. Partner with the Major Gifts and GP&E teams to design the communications in our mass email tool, Iterable and manage the communication schedule in conjunction with other email producers across the Foundation.
- Maintain webpages for major giving programs.
- Analyze website and email metrics to recommend efficiencies and opportunities for strategic action.
- Act as secondary point of contact for Finance, Accounting, and Legal teams regarding all gifts and pledges, and assist with revenue reconciliation.
- Assist with the design of new staff onboarding trainings and run ad-hoc training sessions related to major gift and gift planning processes and data management.
- Provide end user support to divisional staff on all systems and act as resource and make recommendations to support staff on data management and operational workflows.
- Maintain data integrity and perform data hygiene projects as needed.
- Proficient in spreadsheet management and statistical analysis
- Experienced with relational databases and managing sensitive data
- Committed to high standards of quality
- Highly detail-oriented with strong organizational abilities
- Strong analytical and critical thinking skills
- Independent problem-solving with effective resolution strategies
- Exceptional written and verbal communication abilities
- Strong reasoning, judgment, and decision-making capabilities
- Bachelor's Degree or equivalent experience.
- 2 plus years of experience in a professional setting, preferably in the nonprofit sector.
- Proficiency in Microsoft Office Suite (Excel, Word, Outlook, and PowerPoint) and FileMaker Pro applications is required, as well as experience with online Constituent Relationship Management (CRM) tools.
Staff position
Hybrid position: Currently required to be in office Tuesdays and Wednesdays but must be available for more days as needed.
LOCATION This position is located in Boston, MA, and requires on-site presenceCompany: Seedify
Location: Remote / Vietnam / Turkey
We're on the lookout for a talented Sound Designer to join our team on an outsourced basis to bring our game world to life through original and immersive audio effects.
Key Responsibilities:- Design and create original sound effects (SFX) for various elements of the game, including:
- Ambience (both surround sound and stereo)
- Gun-related sounds (shooting, reloading, equipping, etc.)
- User Interface (UI) sounds
- Character movement sounds
- Foley effects (e.g., fire, water, etc.)
- Collaborate with our development team to ensure that all audio elements align with the game’s vision and enhance the player experience.
- Proven experience in game audio design.
- Proficiency with industry-standard audio software.
- A strong creative vision for sound in games.
- A portfolio showcasing past work in game audio design.
- 100% remote
- 21 days of holidays / year + local bank holidays.
- Sick days.
- Budget for training/courses.
- Budget towards purchasing work equipment such as laptop.
Company: Meta
Location: Los Angeles, CA, US
Meta is seeking an experienced Interaction Sound Designer to join our innovative Creative Audio team. Our mission is to create meaningful experiences that enhance human connection through the power of audio. We're looking for someone with exceptional skill in sound design and music to help us bring this vision to life.
Your focus will be on shaping audio and haptic experiences. You will be designing interaction sounds for Instagram, Facebook, WhatsApp, Messenger, and Threads. You will be responsible for helping to build brand recognition, and enhance the overall brand experience.
As an Interaction Sound Designer, you'll be part of a team of highly skilled creatives from diverse backgrounds and industries who are dedicated to crafting exceptional audio experiences. You'll have access to state-of-the-art recording facilities at our internal studios, allowing you to bring your audio vision to life.
The role combines functional sound design thinking and execution with a demonstrated ability to innovate in new and virtual mediums. Candidates must have a solid understanding of interaction sound design, its impact on people and their experiences, and a passion for pushing the boundaries of sonic experiences, including accessibility.
You will be involved in all aspects of the sound design process, from concept to iteration and refinement, to preparing and implementing assets, to testing performance and approving designs for public release. Candidates must be able to work autonomously as well as collaborate closely with team members and product groups while leading complex projects, across multiple platforms and mediums, through to completion. Strong communication and presentation skills are essential, as you'll provide creative feedback and work closely with cross-functional teams, collaborating closely with partners across multiple areas of focus and disciplines to define the sonic landscape of a wide range of software and hardware experiences.
As a centralized team, we touch nearly every product Meta produces, making our team integral to the company's success. We collaborate with product and creative teams across Meta to drive sonic innovation and create meaningful experiences that challenge the norms and connect people in new ways.
Interaction Sound Designer Responsibilities- Craft unique, memorable, and iconic sonic experiences for the 3+ billion people who use Meta technologies.
- Drive complex interaction sound design + haptics projects through completion.
- Use your proven understanding of interaction sound design to define and distill broad concepts into actionable deliverables.
- Contribute to the development of sound design systems by establishing audio design standards, guidelines, and best practices, while being the go-to expert for all things sound, including design standards, best practices, and implementation guidelines.
- Execute in a fast-paced and highly fluid environment
- Collaborate closely with other sound designers to ensure systems alignment across products
- Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation.
- Influence key business decisions within the organization and product/ business area, leveraging clear data-driven decision making
- Influence and drive sonic excellence in order to maintain quality and leverage existing resources for product consistency and efficiency
- Develop and maintain a consistent sonic brand identity across key Meta touchpoint
- Hands-on experience with Sound design and Interaction Sound Design in particular.
- 5+ years creating UX sonic experiences for products in mobile, hardware, and non-traditional or immersive environments.
- Experience creating original sound design for high-profile products or experiences.
- Experience with sound design synthesis and latest plugins.
- Proven communication and interpersonal skills.
- Demonstrated music production experience.
- Demonstrated skills in Pro Tools and/or other professional DAW’s.
- Understanding of human-centered design.
- Experience managing, scoping and communicating project milestones and deliverables.
- Experience testing implementation of sounds.
- Troubleshooting and problem solving skills
- Time-management and organizational skills to meet delivery specifications and deadlines
- Understanding of Design Systems and systems thinking
- Understanding of haptics design patterns and principles
- Understand accessibility requirements.
- Communicate effectively with technical teams and software developers to ensure seamless and efficient sound implementation.
- Mobile audio experience
- Experience in designing audio for AR and VR experiences
- Experience with game engines (Unity, Unreal)
- AR audio experience with AR design tools (Spark, Snap Studio)
- Experience with audio middleware (Wwise, FMOD)
- Knowledge of acoustics, equipment set ups and calibration
- Experience mixing in a variety of mediums, such as mobile and spatial audio
- Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums