20 great new audio jobs at Aardman, Frontier, PlayStation Global, Blizzard Irvine, Avalanche, PlaySide Studios, Epic Games, Improbable, Moonshot, Firaxis, Dotdash Meredith, EMEA Esports, Ubisoft Osaka, Lightspeed LA, Dialpad, Crystal Dynamics, and Google

By June 23, 2023Audio Jobs
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We came across interesting new jobs at Blizzard Irvine, PlayStation Global, PlaySide Studios, and Frontier Developments – and they’re looking for a Principal Audio Software Engineer (CA, US), Sound Senior Manager (QC, Canada), Junior Audio Designer (Vic, Australia), and Dialogue Designer (England).

We also found openings for a Sound Designer at Avalanche Studios Liverpool (England), Audio Gameplay Programmer at Epic Games Cary (NC, US), Senior Audio Developer at Improbable (Philippines), Audio Designer at Moonshot (CA, US), Project Audio Director at Firaxis Games (MD, US), Audio Engineer & Producer at Dotdash Meredith (NY, US / Hybrid), Principal Audio Designer for Pre-Production at Frontier Developments (England), Broadcast Engineer at EMEA Esports Production (Germany), Technical Producer at Epic Games Cary (NC, US), Audio Engineer at Ubisoft Osaka (Japan), Senior Audio Programmer at Lightspeed LA (CA, US), Senior DSP Audio Engineer at Dialpad (CA, US / Remote), Content Producer at Crystal Dynamics (CA, US / Remote), and Senior Software Engineer for Immersive Audio Processing at Google (Remote).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Sound Designer at Avalanche Studios Sweden (Sweden), and Sound Designer/Audio Assistant at Aardman (Bristol, UK).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!

Highlight – sound stories this week:

Principal Audio Software Engineer
Company: Blizzard Irvine
Location: Irvine, CA, US
Job description

A new world and a new journey await you. It is a world different from any other Blizzard has created.

If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.

We are seeking a Principal Audio Engineer to author audio systems and tools for our project. As an audio engineer on our project, we will ask you to embrace and foster Blizzard’s core value of “Gameplay First” through collaboration with art, design, engineering, sound, and production to create robust and compelling audio gameplay experiences.

We believe our team is good. Really good. Granted, we’re obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you’re looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!

Remote eligible: This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

We need help with
  • Working closely with the audio team serving as the primary audio engineer of the team
  • Partnering with design, engineering, and audio team members to implement new and improve existing audio tools that meet the project’s needs.
  • Actively contributing to cross-team audio tools and runtime development, partnering with a central-service shared game engine team and platform team to help define generalized engine audio requirements and assist with implementation.
  • Authoring documentation and communicating best practices and technical constraints of the audio systems and tools to engineering and content creation team members.
  • Championing Blizzard’s core values.
What You Are Good At
  • 12+ years experience, or equivalent education/work experience
  • Programming game audio systems on AAA games
  • Writing fluent C++ code with advanced knowledge of both historical patterns and modern language features.
  • Excellent spoken and written communication skills.
  • Game audio and tools development with a service-oriented attitude.
  • Audio signal processing, having knowledge of mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
  • Loving to make and play video games
Extra awesome points for
  • B.S. (or higher) degree in Computer Science or equivalent.
  • Proven experience shipping games on multiple platforms.
  • Experience with off-the-shelf sound engines such as FMOD or Wwise
  • Music and/or Sound design experience – composing/arranging, sound design, synthesis, sampling, MIDI sequencing, audio engineering/mixing, digital audio workstations, etc.
  • Strong math skills (linear algebra, trig, etc.)

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

Our World

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Rewards Subject To Eligibility Requirements, The Company Offers Comprehensive Benefits Including

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered.

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $146,000.00 – $270,004.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.

Sound Senior Manager
Company: PlayStation Global
Location: Montréal, QC, Canada
Job description

Salary range: (CAD) 141,800 to 212,600 annually (to be negotiated)

You are:

A creative and experienced audio director who has a proven track record running an audio team to deliver amazing sounding games. You have a history of developing and managing other sound designers and sound supervisors to become leaders in their field. You want to work alongside our development partners at AAA studios such as Naughty Dog, Santa Monica Studio, Insomniac Games, Guerrilla Games, Sucker Punch Productions and more…

As it turns out:

We are looking for a Senior Manager of Sound Design to help lead our award winning, global team to craft high quality audio experiences for the PlayStation Studios family of development partners. As part of our team, you will have the opportunity to continue to set the bar alongside some of the most quality-driven developers in the industry on some of the most exciting AAA games for PlayStation.


Design: Working with our development partners, you will help oversee all aspects of multiple titles’ sound design, help define the sound vision, hire, help assemble the PlayStation Studios sound design team, and coordinate across various sound disciplines internally.

  • Sets sound design direction and vision for sound design department regionally
  • Recognized as a leader in the sound design industry

Direction: You will be accountable for the overall sound direction at the regional level, and work with our development partners to establish creative and conceptual direction.

  • Directs and approves internal sound design team's quality to meet the vision of the development partner
  • Influences and guides quality of designs and best practices for technical execution across sound design team within a region
  • Works with other sound design supervisors to set best practices and quality bar for all project work within a region

Implementation: You will rely on your expert understanding of all sound design domains and seek to bring new and emerging technologies to our projects.

  • Recognized within industry for ability to set visionary implementation goals across multiple disciplines (level art, animation, etc.)
  • Consistently delivers best in class sound design implementation solutions

Tool and Technical Proficiency: You will learn and adapt in an ever-changing environment when it comes to game and sound technologies and educate and share your knowledge with the team.

  • Helps define future direction of PlayStation Studios sound design technical efforts
  • Cleary articulates PlayStation Studios sound design technical goals with PlayStation Studios leadership

Communication: You will help build and maintain meaningful relationships across our internal and external groups, based on trust and delivering consistent, high-quality results.

  • Drives communication efforts for sound design team regionally
  • Drives a culture of active communication and transparency for regional sound design teams

Process & Planning: You will help elevate our internal processes for scheduling and managing the PlayStation Studios sound design team.

  • Works closely with internal production staff to monitor sound design budgets and schedules for multiple development partners within region
  • Works with multiple development partners or groups to create plans to increase quality and efficiency where possible

Innovation: You will push the envelope to challenge the status quo. You will be flexible and take risks to expand boundaries to deliver breakthrough solutions, creatively and technically.

  • Helps drive external communication for regional sound design team – works with PR to showcase how PlayStation Studios is innovating on projects within sound design industry
  • Encourages other sound design leadership to push themselves to innovate in design and technology across region
  • Drives regional process to assess sound design quality in a methodical, detailed fashion to create actionable feedback for internal and external teams

Collaboration & Influence: You will be open, candid and push those around you in a positive way to succeed to together. You will help drive the process of coming up with, synthesizing and iterating on ideas with our internal team, external partners, and stakeholders to achieve quality.

  • Drives collaboration efforts across different groups, projects, and development partners, as well as the sound design community at large
  • Understands and addresses development partners' perspective while leading sound design collaboration efforts to achieve mutual goals within region
  • Builds lasting relationships with development partner audio directors/leads in region

Talent Acquisition & Management: You will help ensure there is a continuous and candid communication process for evaluating performance within our group and provide both positive and constructive feedback for your peers. You will also help lead talent acquisition globally and represent PlayStation Studios during the recruiting, interviewing, and hiring processes.

  • Leads the candidate selection and interviewing process for sound design department regionally
  • Works with internal production staff and Talent Acquisition to help forecast fiscal hiring needs
  • Drives performance management in regional sound design group to ensure goals are set, quarterly/annual conversations are held, regular coaching and feedback are occurring; is an overall role model for regular performance activities
What we're looking for:
  • Minimum Bachelor’s degree
  • Minimum 15 years’ experience
  • Minimum 6 shipped AAA games in sound leadership role
  • Minimum 6 development cycles managing, coaching, and mentoring sound designers
  • Excellent executive communication and presentation skills
  • Proven leadership skills and capabilities
  • Expert in interactive audio and post-production techniques
  • Robust command of sound design & mixing techniques, processes, and tools
  • Multi-specialized; able to facilitate world class audio content creation spread across multiple aesthetics
  • Strong history in advanced authoring techniques within commercial or proprietary middleware (Wwise, FMOD, etc.)
  • Deep knowledge of working with game development teams and coordinating with various game departments such as animation, level design, AI, physics, mechanics, etc.
  • Proven track record of being able to deliver AAA projects to a high-quality bar, including driving the final mixing process
  • Ability to work under pressure and tight deadlines
Junior Audio Designer
Company: PlaySide Studios
Location: Melbourne, Australia
Job description

PlaySide Studios, one of Australia's largest game development companies, is seeking a talented and enthusiastic Junior Audio Designer to join our versatile Audio team. As a Junior Audio Designer, you will have the opportunity to work on exciting projects and contribute to the production of high-quality audio assets across various game genres and platforms. This role requires a strong willingness to learn, adapt to new tools and pipelines, and collaborate with team members to create immersive player experiences. If you are passionate about audio design, a problem solver, and a team player, this could be your foot in the door to an exciting and fast-growing gaming company.

Key Responsibilities:
  • Assist the Audio Team in designing exceptional audio content that enhances the player experience.
  • Contribute to all aspects of sound design, post-production, and implementation pipelines for both linear and interactive content across multiple audio styles and game genres.
  • Collaborate closely with the Audio Lead to establish unique sonic identities for each project and effectively incorporate feedback from team members, Quality Assurance, and other department leaders.
  • Export and deliver audio assets from Digital Audio Workstations (DAWs) to meet industry standards, following internal protocols for engine import, implementation, and version control.
  • Continuously improve skills in all areas of audio design.
  • Aid in integrating and troubleshooting key audio system components within Unity and Unreal.
  • Manage audio assets efficiently and assist with documentation as needed.
  • Contribute to the enhancement of the Audio team's workflow and efficiency by sharing relevant experience and skills through communication, demonstration, and documentation.
  • Foster a positive studio culture and promote teamwork across the company.
Skills Required:
  • A quality demo reel showcasing your audio design abilities.
  • Understanding of audio fundamentals.
  • Tertiary degree or equivalent personal/professional experience in a relevant field.
  • Experience in audio editing, asset generation, processing, and mixing, with a focus on sound effects and dialogue.
  • Proficiency with one or more current Digital Audio Workstations (Reaper preferred) and audio software/plugins (e.g., iZotope, Waves).
  • Ability to multitask, prioritize competing priorities, and adapt to changing project requirements.
  • An understanding of game development pipelines.
  • Experience with Unity.
  • Attention to detail and the ability to follow instructions and work independently.
  • Excellent organizational and communication skills.
  • Strong work ethic and a positive attitude.
Bonus Points:
  • Audio scripting abilities (C# / C++).
  • Technical and troubleshooting skills, with a focus on workflow improvement.
  • Experience working on shipped titles or contributions to open-source projects.
  • Participation in game jams.
  • Knowledge of Git/version control.
  • Knowledge of music theory and composition practices/workflow.
Our Hiring Process:
  • Pre-submit your showreel or portfolio for initial feedback from our team.
  • Submit your application with your CV.
  • Phone interview with a member of our People & Culture team.
  • In-person or Zoom interview to discuss your past work and learn more about PlaySide.
  • Completion of a short activity to showcase your skills and collaboration abilities.
  • Second-stage interview or Zoom call with additional members of the PlaySide team.
Please ensure your folio is clear and accessible for our teams, thank you!
Dialogue Designer
Company: Frontier Developments
Location: Cambridge, UK
Job description

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution, Planet Zoo and F1 Manager. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 800 talented people supporting our existing portfolio and ambitious future roadmap, along with our publishing label Frontier Foundry, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.

We are looking for candidates who:
  • Would love to explore the possibilities that spoken voice could play in the experiences being crafted by Frontier!
  • Are inspired to collaborate in the formation and maintenance of bespoke dialogue systems
  • Are experienced with various phases of dialogue production and post-production, including studio recording, on-site recording, editing and mastering
  • Have experience recording voice actors as well as working with voice directors and recording engineers for voice content
  • Are self-sufficient and work proactively within areas of responsibility
  • Are proficient using audio tools like Reaper, Izotope RX, etc. and the integrated use of plugins
  • Have experience implementing interactive dialogue in game engines and middleware (such as Wwise).
  • Possess excellent communication skills
  • Actively look to streamline pipelines and processes
  • Have an awareness of industry-standards for loudness across entertainment mediums
  • Experience with, or affinity to, voice direction
  • Appreciate detail
  • Are storytellers
What you will bring to the role:
  • An advocacy for the use of progressive dialogue in games
  • The maintenance of consistent quality and stylistic cohesion for spoken dialogue throughout each title
  • A kind, friendly, positive and considerate attitude
  • Editorial authority over the writing of spoken game dialogue, as per agreement with project narrative stakeholders
  • The initiative to take ownership of games features and pillars, ensuring the creative vision is realised
  • A willingness to mentor members of the team and inspire those you work alongside
  • A desire to lead by example, always seeking to raise the audio quality bar and the user experience
What work in this role typically looks like:
  • You will report directly to the Dialogue Manager on the organisational hierarchy
  • You will generally be reporting to the Project Audio Lead and Senior Audio Producer day-to-day for projects and will work closely with all project narrative stakeholders
  • Close collaboration and involvement with project audio, game design, writing and production teams
  • Contribute to the establishment of editorial and recording practices to be adopted by the dialogue team that are efficient and will yield sonically rich, high-quality game dialogue
  • Working alongside narrative stakeholders to forge working relationships with external writers and vendors
  • Working alongside narrative stakeholders in organising character briefs and sample scripts for casting
  • Working alongside narrative stakeholders in casting voice actors for voiced character roles and ensuring the subsequent recordings meet the requirements of the project
  • Liaising with the Localisation team to support the successful and efficient localisation of dialogue content, including ensuring the appropriate casting, mastering, engineering and creative treatment of localised files to match final original dialogue production as required on a per-project basis
  • Collaborating with internal Tools teams and coders to develop the necessary tools and optimisations for the dialogue/localisation pipeline
What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!