20 great new audio jobs at Apple, Criterion, Bad Wolf, NetEase, moi rai games, Gearbox, Compulsion, Fall Damage, Survios, Sketchbox, Gameloft, People Can Fly, OMUK, The Chinese Room, Audio Imperia, and Panic Button

By July 28, 2023Audio Jobs
Audio Jobs for game audio and film sound
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We came across interesting new jobs at Criterion Games, Bad Wolf, NetEase North America, and moi rai games – and they’re looking for a Senior Technical Audio Designer (England), Sound Trainee (Wales), Senior Audio Artist/Designer (Remote), and Sound Designer (Germany / Remote).

We also found openings for a Lead Sound Designer at Gearbox (TX, US), Lead Audio Programmer at Gearbox (TX, US), Audio Programmer at Compulsion Games (QC, Canada), Lead Audio Software Engineer at Fall Damage (Sweden), Sound Designer at Survios (CA, US / Remote), Associate Sound Designer at Survios (CA, US / Remote), Sound Designer at Sketchbox (Remote), and Technical Sound Designer – Apple Vision Pro at Apple (CA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Audio Lead/Director at NetEase North America (Remote), Audio Programmer at NetEase North America (Remote), Sound Designer at Gameloft Barcelona (Spain), Senior/Principal Audio Designer at People Can Fly (Poland), Casting Assistant at OMUK (England), Senior Dialogue Designer at The Chinese Room (England), Senior Developer at Audio Imperia (Wales / Hybrid), and Technical Audio Designer at Panic Button (TX, US).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!

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Senior Technical Audio Designer
Company: Criterion Games
Location: Guildford, UK
Job description

For more than twenty years, Criterion Games has entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audio-visual quality, and technical innovation across many beloved franchises including Burnout, Battlefield, Star Wars Battlefront and Need for Speed.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the sixth year in a row, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK.

As a Senior Technical Audio Artist, you will work with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems for our games whilst improving and creating workflows and processes. You will bridge the gap between creative and technical implementation challenges.

  • You will design, script and support complex interactive audio systems across a range of engines and tools, including EA proprietary toolset, incorporating sound design, music and VO
  • You will manage project organisation, structures, gameplay parameter setups and optimisations
  • You will work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs
  • You will define and apply best practices of technical audio workflows and system building
  • Collaborate with disciplines (art, design, and code) to ensure audio systems are considered and incorporated into all aspects of gameplay
  • You will troubleshoot and debug audio tools, systems and functionality whilst providing technical support for sound designers across a range of tools
  • You will provide clear guidelines on best practice and write audio system documentation
  • Design and implement high-quality audio assets within the audio engine, game engine and pipeline
  • Awareness of Game Audio mixing considerations
  • Experience debugging systems
  • Keep up to date with latest technologies
  • Basic scripting experience in Python/Lua or similar
  • Experience in AAA development with shipped titles in sound design/tech sound design role
  • Creative sound design skills
  • Experience with 3D Audio solutions and workflows
  • Experience with Reaper and Industry standard DAWs
  • Experience with ReaScript and Extensions
  • Experience working on several aspects of audio pipeline (e.g: World, VO, Physics-based audio…)
Sound Trainee
Company: Bad Wolf
Location: Cardiff, Wales
Job description

Bad Wolf in #Wales are currently hiring for several exciting trainee positions!

-Sound Trainee 🎶
-Costume Trainee 👚
-Art Department Trainee 🎨
-Make-up Trainee 💄
-Locations Trainee📍

Find out more and apply: https://lnkd.in/e34b_hEi

Senior Audio Artist/Designer
Company: NetEase North America
Location: Remote
Job description

Hello all, I’m currently seeking highly skilled and seasoned professionals to join my team for three key roles on AAA projects at NetEase North America: Audio Lead/Director, Audio Programmer, and Senior Audio Artist/Designer. These are all work-from-home positions. I need experienced people as I start to build my team top down, people who will make me look great!. DM me if this sounds like you.

Source: Tony Gronick
Sound Designer
Company: moi rai games
Location: Germany / Remote
Job description

We are moi rai games, a small, skilled indie dev team from Germany. We recently released our first game, Monster Sanctuary, which was quite successful.

We are aiming to do even better with our current project ‘Aethermancer’ – an RPG combining Monster Taming and Roguelite. Visually, it will be a pixel art game from a top-down perspective. We have quite a functioning and almost complete team working on it by now, the one piece we are missing is a Sound Designer. We want to improve the overall sound design quality of the game compared to our first project.

Steam store link for Aethermancer: https://store.steampowered.com/app/2288470/Aethermancer/

Job Description

Do you feel up to the task? We are looking for a Sound Designer.

  • You're able to create a rich, natural, and creative game soundscape (not including music composition)

  • You have experience creating and implementing a variety of sound effects for games

  • Experience with technical implementation in Unity is beneficial

  • You can participate in the hivemind of designing the game

  • We are a small team with members often covering multiple roles. If you are a "jack of all trades" and are interested in also doing other tasks for a change, this is possible. (But not a must)

  • You’re a gamer at heart and a nice person

  • You reside in Germany

What we offer
  • Appreciative and flexible working conditions without crunch

  • 35 hours weeks for full time positions

  • 30 days off (vacation)

  • Competitive payment

  • On top of the monthly payments, an added revenue share that kicks in if the earnings of the project exceed the development costs

  • Remote Work

  • International, diverse and easygoing team

  • Low hierarchy and chance to contribute your ideas

  • Remote team events, for example: online gaming get-togethers

Company Vision

We have a strong ethical company vision, creating games 'the right way'

It’s done when It’s done

We want to release the game complete, polished, and without major bugs. We also plan to work without a publisher on this project, to have maximum freedom in what way and when we want to release the game.

Ethical Values

We want to develop games with good ethical values from gamer and game developer perspective:

  • Pay for the whole game once and get everything, no microtransactions, no pay to win, no cosmetics. (Full fledged DLCs with good amount of content are ok, but our current goal is also to keep those for free)

  • No shitty/shady behaviour towards our community. Keep things transparent. Don’t promise things we’re not delivering. Don’t advertise on a platform we’re going to abandon because of a better exclusive deal.

  • No discrimination in any form.

Staying flexible, react to player feedback

To get the best possible end result, we try to stay flexible throughout the development of our projects. We don’t plan out the whole project from start to finish and then drop it on the market once it is finished as is. Instead, we try to group the project into smaller milestones, like a prototype/demo or early access/beta. Release those to the public and have it played by as many people as possible and adjust the game based on the feedback we get. Staying close to the community is an important part of the company.

Revenue Share

Every contributor working on the game will get a share of the success as soon as we cover the development costs.


Please send your application including your CV, portfolio and short statement (no long motivational letters!) why you want to join us to apply@moi-rai.com

If you have any questions, feel free to send them to this email address and Anton will be happy to answer you!

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