20 great new audio jobs at Apple, Dolby Labs, Fisker Inc, iZotope, Striking Distance, EA Create Audio, Edisen, Seismic Squirrel, EA Motive, Blizzard, Double Eleven, Playground, Counterplay, Cloud Imperium, Queensland University, Creative Assembly, Champlain College, ProbablyMonsters, and Behaviour Interactive

By December 8, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Apple, Izotope, Edisen, and Seismic Squirrel – and they’re looking for an AR/VR Audio Experience Design and Prototyping Engineer (CA, US), Research Engineer (Germany / MA, US), Junior Sound Designer (Sweden), and Videogame Sound Designer (WA, US / Remote).

We also found openings for a Senior Sound Designer – Maternity Cover at Edisen (Sweden), Audio Programmer at EA Motive (QC, Canada), Audio Internship at Activision Blizzard (CA, US), Audio Manager at Double Eleven (England), Research Intern – Sound Technology at Dolby Labs (CA, US), Senior Audio Designer at Playground Games (England), Lead Sound Designer at Fisker Inc (CA, US), Audio Lead at Counterplay Games (Remote), Audio Team Lead at Behaviour Interactive (QC, Canada), Audio Director at Striking Distance Studios (CA, US), and Contract Sound Designer at EA Create Audio – Madden (QC, Canada).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Junior Dialogue Designer at Cloud Imperium Games (England), Lecturer in Music at Queensland University of Technology (QLD, Australia), Project Audio Director at Creative Assembly Horsham (England), Game Sound Design Adjunct at Champlain College (VT, US), and Audio Lead at ProbablyMonsters (WA, US). Happy job hunting!


Highlight – sound stories this week:



 




 



AR/VR Audio Experience Design and Prototyping Engineer
Company: Apple
Location: Cupertino, CA, US
Job description

We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, Apple Watch, and Air Pods as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it! Apple’s Technology Development Group group is looking for an Audio Experience & Prototyping Engineer to help prototype and define the future of interactive spatial audio UI and UX paradigms. This engineer will work closely with the acoustic design, audio software, product design, experience prototyping, and other teams to design and build rapid prototype and shipping interactive spatial audio experiences that will be used by Apple’s customers across the globe.

Key Qualifications
  • Strong understanding of interactive spatial audio experiences & design aesthetics
  • Experience writing audio-centric applications and experiences using RealityKit, AVAudioEngine, Unity, Unreal Engine, FMOD, WWISE, or other equivalent interactive spatial audio platforms
  • Excellent communication skills and experience with executive presentations
Description

Collaborating with Apple design teams on new audio technology explorations Independently proposing & developing audio technology demos Designing & mixing sound for interactive experiences Writing iOS / macOS applications & frameworks to support technology demonstrations

Education & Experience

BS, MS or PhD – Computer Science, Electrical Engineering, Music Technology or equivalent professional experience

Additional Requirements
  • Experience in the following strongly preferred:
  • Swift / Objective-C / C++
  • Interactive sound experience design in a tool such as Max/SuperCollider/PureData
  • Audio signal processing or machine learning for audio purposes
  • Professional experience in technical sound design for games or art installations
Research Engineer
Company: Izotope
Location: Berlin, Germany / Cambridge, MA, US
Job description

At iZotope, we’re obsessed with great sound. Our intelligent audio technology helps musicians, music producers, and audio post engineers focus on their craft rather than the tech behind it. We design award-winning software, plug-ins, hardware, and mobile apps powered by the highest quality audio processing, machine learning, and strikingly intuitive interfaces. iZotope: the shortest path from sound to emotion.

For 25 years, Native Instruments has been at the heart of musical innovation. We’ve created communities, pushed technological boundaries, and opened new creative horizons for amateurs and professionals alike. Guided by our mission to make music creation more inclusive and accessible, Native hardware, software, and digital services provide fully-integrated solutions for musicians, producers, and DJs of all genres and levels of experience. Native Instruments is part of Soundwide, whose mission is to make music and audio creation a more joyful and inspiring experience for creators everywhere by helping them to find, and stay in, their creative flow. Soundwide’s collective vision is to inspire and empower creators to express themselves and reimagine the future of sound.

Audio Research is a cross-functional team tasked with perpetuating Soundwide’s technological competitiveness based on the invention of novel signal processing technology. We accomplish our mission by inventing machine learning and signal processing algorithms for audio; deploying algorithms through executables, prototypes, code, workshops, publications, and patents; guiding product strategy based upon scientific and technical expertise; and accelerating the transfer of technology across Soundwide stakeholders.

Depending on skill level, this position may be upleveled to a Senior Research Engineer.

What You'll Do
  • Innovate new technology in the following areas
  • Machine learning and listening
  • Digital signal processing
  • Stay informed about latest scientific and technological advancements
  • Disseminate knowledge internally and externally through publications, workshops, tech talks, and demos
  • Facilitate the speedy transfer of technology across Soundwide
  • Communicate clearly and expeditiously with product teams
What You'll Need
  • You have a Ph.D. or M.Sc. in Computer Science, Signal Processing, Physics, Electrical Engineering or a related field
  • Proficiency in Python and/or C++
  • Familiarity with Tensorflow and/or PyTorch
  • You are organized, and able to create repeatable and scalable experiments using well-documented code to investigate hypotheses
  • You have a clear sense of sonic aesthetics resulting from your experience listening deeply to audio, as well as experience with computer-based music production tools
  • You are committed to being engaged and contributing to the academic community
  • You know how to write modern, testable and maintainable code
  • You care about agile software processes, data-centric development and reliability

Native Instruments embraces diversity. As an equal opportunities employer, we believe the foundation of our dynamic and pioneering spirit starts with a fair and inclusive culture. Our company culture focuses on bringing unique ideas together to fuel innovation.

All applicants will receive equal consideration for employment at Native Instruments and we encourage everyone to apply – regardless of gender identity, race, color, religion, sex, sexual orientation, national origin, genetics, disability, age, or any other characteristic protected by law. Help us reach our goal in making the future of music diverse, inclusive, and exciting.


iZotope is a Soundwide company; together we embrace diversity and a respect for all people. We are proud to be an equal opportunity employer and we believe the foundation of our dynamic and pioneering spirit starts with a fair and inclusive culture. At Soundwide we strive to embrace teamwork and passion, deliver inspiring experiences, continuously innovate and empower our communities, while also serving our planet.

All applicants will receive equal consideration for employment at iZotope and we encourage everyone to apply – regardless of gender identity, race, color, religion, sex, sexual orientation, national origin, genetics, disability, age, or any other characteristic protected by law.

Help us reach our goal in making the future of music diverse, inclusive and exciting! We encourage you to submit your application without the requirement for a photograph, identifying factors or personal status information.

Junior Sound Designer
Company: Edisen
Location: Stockholm, Sweden
Job description WHAT YOU'LL DO
  • Sound design / mix for content productions
  • Ensure quality assurance of your work throughout the projects
  • Work closely with directors
  • Record Voice Over talent
  • Have close communication with the Post Producer / Producer
  • Deliver finished material according to technical specifications
WHAT YOU NEED
  • A minimum of 2+ years of experience as sound designer
  • Prior experience working in Pro Tools with e.g., sound design / mix and recording
  • Experience working closely with clients
  • High regard for quality assurance
  • Excellent verbal and written communication skills in Swedish and English
  • Great analytical and problem-solving skills
  • Good people and social skills
  • Good organisational and time-management skills
WHAT'S IN IT FOR YOU

At Edisen, you’ll get an exciting challenge at a fast growing, entrepreneurial and global company, where we believe that high job satisfaction is the basis for personal achievement. With us, you get to work with market-leading brands and exciting customers who will challenge you, and you, them.

You will be surrounded by colleagues who are committed to helping each other grow. We are one, transparent team. We are open-minded, receptive and strive for honesty and integrity.

We believe our people and our work make the difference, for our clients and their audience. If you’re looking to make an impact, Edisen is the place for you.

WHO WE ARE

Meet Edisen. We make content you can’t ignore. Content that you can optimize, adjust and improve in-market through our cutting-edge AI. Content you can manage through our worldwide collaboration platform from inception to delivery. Content we call unskippable.

We are an independent, global specialist in production and content marketing powered by technology and fueled by creativity. We have 13 global offices but work as one team of 400 creators that make unskippable content. We’ve created for some of the world’s biggest and most innovative and recognizable brands, including Ikea, Dyson, Absolut, Apple, Shutterstock, Netflix, CBS, and Universal Studios. Just to name a few.

Edisen comes with a legacy of 25 years of best-in-class entertainment and award-winning post-production services. And we’ve got the Oscars and Cannes Lions to prove it.

Do you want to become unskippable? Join us!

Edisen provides equal employment opportunities to all employees and applicants and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Source: Devbrada
Videogame Sound Designer
Company: Seismic Squirrel
Location: Issaquah, WA, US / Remote
Job description

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

We are looking for a creative and resourceful Sound Designer with experience finding, creating, and integrating sounds in Unity, and the organizational and leadership skills to coordinate the music and voiceover work. We need a logical and systemic thinker with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and action-adventure videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and engaging gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional team environment, clearly presenting their ideas to stakeholders for signoff. They should bring a passion for working within an iterative development environment, bringing a collaborative spirit and an enthusiasm for videogames.

This is a remote contractor position which requires regular collaboration online during Seattle-time work hours, attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and various design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for international meetings with outside contributors. As a professional contractor, the candidate should bring the tools necessary for the job, including required sound design software such as Pro Tools.

For more information about Seismic Squirrel, please go to http://www.SeismicSquirrel.com/

Quests
  • Find and create SFX for the Game, including vehicles, weapons, explosions, collisions, and ambience.
  • Effectively organize and manage audio assets, including establishing asset naming conventions.
  • Integrate sounds, music, and voiceovers into the Game within Unity.
  • Ensure that the game's audio supports mechanics and provides useful player feedback.
  • Direct musical composition, performance, and recording in collaboration with the Creative Director.
  • Direct the voiceover work in collaboration with the Creative Director, including participation in the selection of voiceover talent and in the recording process.
  • Gather and apply feedback from the Development Team as it applied to the role.
  • Educate and explain sound design concerns to the rest of the team.
  • Troubleshoot and fix sound bugs.
  • Effectively communicate to Engineering details of needed design tools.
  • Maintain outstanding UX quality throughout the game's design and implementation.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
  • 5+ years of experience as a professional Sound Designer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong sound design skills and experience.
  • Excellent understanding of game audio aesthetics.
  • Expert at implementing sound and music within Unity.
  • Understands music theory and practice.
  • Experienced addressing internationalization and localization concerns as they relate to audio.
  • Passionate for creating an engaging SFX experience.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • An enthusiasm for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality as each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written and verbal English language communication and presentation skills.
  • Proficient in sound tools such as Pro Tools, Soundforge, FMOD, and Master Audio
  • Proficient in business productivity tools such as Microsoft Word, Excel, and Visio.
  • Proficient in project tools such as Atlassian Jira and Confluence.
  • Passionate to learn new tools and technologies.
Bonus Points
  • Experience as a musician is a plus.
  • Experience as a voiceover actor is a plus.

If this sounds like an exciting opportunity for you and you're located in the Americas, please submit your cover letter, résumé, and portfolio to Seismic Squirrel.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!

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