We came across interesting new jobs at Big Adventure, Junkfish, Bohemia Interactive, and Bulkhead – and they’re looking for a Sound Designer/Composer (New Zealand), Technical Audio Designer (Remote), Senior Sound Designer (Czech Republic), and Audio Programmer (Remote).
We also found openings for an Audio Lead at Studio Gobo (England), Software Engineer – Voice & Video Infrastructure at Discord (CA, US), Junior Sound Designer at Cloud Imperium Games (England), Intermediate Sound Designer at Digital Extremes (ON, Canada), Senior Audio Designer at BioWare (AB, Canada / TX, US / Remote), and Technical Lead, Spatial Audio Algorithms at Oculus (WA, US).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Junior Audio Programmer at Avalanche Studios Group (Hybrid Remote / England), Audio Designer at Sharkmob (Sweden), Voice Actors at Zombies, Run! (Remote), Administrative Support at Cinema Audio Society (Hybrid Remote / CA, US), Dubbing Mixer at West Digital (England), Lead Audio Designer at Raven Software (WI, US), Sound Designer at DON’T NOD Montréal (QC, Canada), Senior Sound Designer at Blizzard Irvine (CA, US), and Lead Sound Designer at G4F PROD (Hybrid Remote / France).
Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!
Highlight – sound stories this week:
Company: Big Adventure
Location: Wellington, New Zealand
Big Adventure is a start up game development studio based in Wellington, NZ. We aim to make the most fun roguelike deckbuilders for the PC market.
We want to iterate quickly, work better together, and learn every day, so that we can get a demo in front of players as soon as possible.
If you were enthusiastically thinking about weekly sprints, small teams, taking risks, and delicious, delicious player feedback… then please, read on.
We're looking for specialists who like to do a bit of everything. As part of the first team, we need pros ready to take responsibility for their expertise within the team and excited to help out every where else.
Programming pros2D/UI Art pros
Game Design pros
Audio Design pros
Interested? Get in touch, apply here, or pass it on to someone you know.
Company: Junkfish
Location: Remote
Junkfish is looking for a Technical Audio Designer with a passion for video games and the talent and skills to create them to join our audio team on a full-time basis. If you enjoy being involved in creating world class games, have experience using game software tools, enjoy working in collaborative team environment then do not hesitate to apply.
We encourage candidates to apply regardless of gender, race, disability, sexual orientation, religion, age, or any other diversifying factor, as we strive to improve equal opportunities and accessibility within the industry
Job Description:Implement audio assets within Audiokinetic's Wwise and Unity
Manage Wwise project organization, structures, gameplay parameter setups, and performance memory optimization.
Work alongside programmers and other members of the audio department to build and maintain the interactive audio playback systems based on creative vision and gameplay needs.
Collaborate with other disciplines (art, design and QA) to ensure audio systems are incorporated into all aspects of gameplay.
Support the audio vision of the game in collaboration with the Audio Department Lead and Lead Audio Designer
Apply best practices of technical audio workflows and systems
Troubleshoot and debug audio tools, systems and functionality, and fix audio bugs that are reported by the QA Team.
Demonstrate experience in interactive audio system design and maintenance (games, installations, etc.)
Shipped at least one game, indie or otherwise
Skilled with Audiokinetic's Wwise (Wwise 201 Certification or equivalent experience)
Experience with Wwise and Unity Integration
Some C# scripting experience
Experience implementing audio in Unity
Understanding of the technical audio constraints for the game development across different platforms
Experience using version control software: p4v, SVN, SourceTree etc.
Wwise 251 Certification (or above) and/or equivalent experience is a plus
Experience working in Unreal Engine
Shipping 1+ mobile game(s) is a plus.
To apply for this position please send examples or a demo reel showcasing your technical audio skills and your CV to hr@teamjunkfish.com
Isolated examples of your technical audio skills are ideal. Document what you specifically contributed to any examples of collaborative projects. This is not a content creation role. Music and sound design reels will not be considered
Company: Bohemia Interactive
Location: Prague, Czech Republic
Senior Sound Designer creates audio content for the title that complement and enhance player experience. The Sound Designer composes, records, and synchronizes sound effects to amplify all sorts of in-game events.
Big advantage will be an experience with radio-protocol systems development and applying in practice.
Responsibilities- Producing high quality audio assets and features.
- Working with voice overs following the whole pipeline from pre-production through recording and editing samples to in-game configuration.
- Creating audio content for the title that complement and enhance the player experience.
- Composing, recording, and synchronizing sound effects to amplify animations and in-game events.
- Being responsible for correct implementation of audio assets to assigned games.
- Planning the sound production for the assigned project and ensure delivery of related audio production on deadlines.
- Influencing project design and ideas, prototyping new solutions, features, behaviors of in-game audio.
- Works closely with other disciplines to assure that the audio compliments and enhances the experience of the gameplay.
- Creating and maintaining related documentation and tracking progress of work.
- Keeping self up to date with latest news in the audio and game audio industry fields, expanding related skills and knowledge.
- Advanced knowledge of many aspects of products related to audio design infrastructure.
- Advanced skills in the areas of recording, mixing, and optimizing audio for effect and environment.
- 3+ years of experience creating sound for games.
- Advanced understanding of game audio aesthetics and implementation methods.
- Proficiency with modern computer-based audio production tools such as Steinberg Cubase, Sony Vegas, Sound Forge, etc.
- Good spoken and written English for daily team communication.
- 27 days of holidays per year
- Company profit-sharing plan, benefit program, meal contribution
- Relocation package
- All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
Company: Bulkhead
Location: Remote
At Invoke, our mission is to Have Fun Building Great Games.
We believe the best games come from people who love what they do, in an environment that values them and their ideas. That’s why we make games that our younger selves used to dream about. And we make sure that everyone has the opportunity to contribute to our collective success. Being part of Wizards of the Coast, we get to contribute to a collection of games that have inspired players and developers for decades.
At Invoke, you get to play your part as a valued member of an open and dedicated team within a magical world!
Job DescriptionInvoke is looking for an Audio Programmer to join our team. In this role, you will support and collaborate with the audio team to identify their needs and provide them with tools and pipelines to implement their vision. Your role will have a direct impact on the audio fidelity of our game, and you will have the opportunity to push the boundaries of game audio.
What you'll do- Work closely with the Audio Director and designers to identify their needs and productivity bottlenecks;
- Maintain and complement our Wwise integration in Unreal Engine 5;
- Suggest improvements to the existing engine and data pipeline to improve the audio production quality and the team's iteration times;
- Profile the game, identify and fix performance problems.
- 3+ years working on game engines, with an interest in audio systems, debugging and optimization;
- Excellent C++ skills;
- Strong multi-threading programming skills
- Knowledge of ECS architecture within Game Engines;
- Modular and maintenance-oriented implementation approach;
- Initiative to push boundaries and a strong desire to build something outstanding; Excellent interpersonal skills;
- Experience working with Unreal Engine and Wwise is a plus.
Invoke commits to offer equal working chances to every individual, without regard based on the following: age, sex, sexual orientation, physical disability, race, religion, citizenship, native country or any other possible particularities. We sincerely believe in a respectful and open-minded work environment, in which everyone can fully contribute to the organization's development.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.