20 great new audio jobs at Boom Post, LinkedIn, IO Interactive, Resolution, One More Level, FarBridge, Frostbite Audio, PlayStation Platform Audio, Lost Boys, Publicis Groupe, Firaxis, Supermassive, Schell, EA Create Audio, EA Tiburon, Scimitar Sound, 34BigThings, Embody, Blizzard, and ArenaNet

By November 23, 2022Audio Jobs
Audio Jobs for game audio and film sound
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We came across interesting new jobs at Resolution Games, One More Level, FarBridge, and Frostbite Audio – and they’re looking for a Sound Designer (Sweden), Sound Designer (Poland), Audio Lead (Remote), and Product Owner (BC, Canada).

We also found openings for a Senior Sound Designer at Lost Boys Interactive (Remote), Sound Designer at Publicis Groupe (Poland), Project Audio Director at Firaxis Games (MD, US), Audio Director at Supermassive Games (England), Contract Technical Audio Developer at Schell Games (PA, US), Audio Artist I at EA Create Audio (CA, US), and Audio Artist II at EA Tiburon (FL, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Mid-Senior Technical Sound Designer at 34BigThings (Italy / Hybrid Remote), Spatial Mastering Engineer at Embody (CA, US / Remote / Hybrid), Associate Music Producer at Blizzard Entertainment (CA, US), Senior Technical Sound Designer at ArenaNet (WA, US / Remote), Senior Software Engineer – Audio at PlayStation Platform Audio (CA, US), Audio Engineer & Production Manager at LinkedIn (NY, US / Hybrid), Support Engineer at Boom Post (England), Senior Sound Designer at IO Interactive (Denmark / Sweden / Spain), and Audio Engineer at Scimitar Sound (Ireland).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting!


Highlight – sound stories this week:


 




Sound Designer
Company: Resolution Games
Location: Stockholm, Sweden
Job description

Do you want to wow players with the quality of your sound design? Do you want to be part of a team where you can contribute to both current and upcoming new games? Do you want to be part of a company that is leading the way at AR and VR, developing the next logical step for games? Then this could be the right opportunity for you!

About The role

As a Sound Designer at Resolution Games, you will help our teams create the best audio experience possible. You'll be working within our talented and experienced team of specialists, including VFX and Animation, who are involved in delivering high quality content for our games across the company.

What You’ll Do
  • Design and produce original audio content that enables immersion in gameplay.
  • Collaborate with team members to create a cohesive audio experience.
  • Implement audio assets using Wwise, Unity, and other proprietary tools.
  • Follow milestones and tasks, deliver content on time.
  • Take ownership of all aspects of audio development, achieve outstanding results, and bring a positive attitude.
Requirements
  • At least 3 + years of professional experience working as a sound Designer in the games industry.
  • Proven experience using game engines to implement and work with audio on at least one shipped title.
  • Previous experience working with audio middleware such as Wwise, Fmod.
  • Excellent written, verbal and visual communication skills.
  • You have a passion for the audio experience and are committed to a cross-discipline, playtest-based development environment.

As a person we believe you are open-minded, proactive and demonstrate a willingness and ability to learn, give and accept creative, critical, and constructive feedback from colleagues. You are able to work independently and as part of a team.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day – the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available.

Sound Designer
Company: One More Level
Location: Krakow, Poland
Job description

Hi! We are One More Level – a still-growing team of nearly 50 people, both seasoned veterans and talented newcomers to the game development field. We create fast and action-packed games. Our last title – Ghostrunner – was well received, with over 92% positive reviews on Steam.

We want to create unique, bold and conceptually independent games that can challenge AAA productions in terms of audiovisual setting. We believe in team spirit, shared vision of our projects and transparency – every aspect of our work is based on these values.

We are looking for experienced people for our next projects: Ghostrunner 2 & Cyber Slash.

We are seeking a motivated candidate to fill the role of Sound Designer!

Responsibilities:
  • Designing and creating sound effects,
  • Cooperation with the Design and Art departments,
  • Soundtracking of animation mockups during the production phase.
Requirements:
  • High degree of creativity and passion for creating SFX,
  • Minimum of 2 years experience as a Sound Designer (or similar), supported by a portfolio,
  • Experience in integrating sound for games,
  • Creating sound effects using sound libraries, sound synthesis and foley recordings,
  • Mixing techniques (compression, EQ, modulation and spatial effects),
  • Basic knowledge of programs such as FMOD or Wwise,
  • Good work organisation,
  • Flexibility and openness to feedback,
  • English on a communicative level.
Extra Points:
  • Basic working knowledge of Unreal Engine 4,
  • Basic experience with the JIRA software,
  • Good knowledge of DAW and VST.
We Offer:
  • Stable and coherent project vision (no feature creeps),
  • The rule that the team and its members are the biggest value,
  • High transparencies at every level,
  • A contract of employment (or one that suits you best),
  • Remuneration appropriate to skills, experience, and potential,
  • Co-financed, and treated as workdays, participation in a selection of conferences and workshops,
  • Co-financing the Multisport card,
  • Private medical care,
  • English classes,
  • Vacation subsidy.
Source: Devbrada
Audio Lead
Company: FarBridge
Location: Remote
Job description

We are looking for an audio lead to spearhead the audio design and implementation for a combat-oriented VR real-time strategy game using the Unity engine.

Responsibilities:
  • Lead the audio of the game from the planning phase through implementation in the final game.
  • Design audio assets including weapons, vehicles, UI, and ambiances.
  • Work hands-on in the Unity editor to implement and polish audio.
  • Plan out the full audio needs for the game to align with other departments working on the game.
  • Review features as they are implemented to make sure they are living up to your audio needs.
  • Manage other audio staff both internal and external
  • Collaborate with our virtual team from your home office on equipment we provide.
  • Work core hours in the North American Central time zone with the rest of our team.
Requirements:
  • Experience creating and implementing audio in at least one publicly/commercially available 3D game
  • Portfolio of audio design on previous projects
  • Strong understanding of game audio aesthetics
  • Experience with industry standard audio software
  • Knowledge of audio needs and techniques in strategy games
  • Strong written and verbal communication means you can talk with any department to help a game come together
Nice-To-Have Experience:

We don’t expect our designers to be able to do everything, but it’s helpful if our candidate has experience in other areas. Any of the following experience is not required, but is a plus:

  • Experience managing other audio designers and implementers
  • Prior Unity or Unreal game engine experience
  • Experience working on a strategy game
  • Experience creating music or working with musicians
  • Experience editing and implementing voice actor lines in game
  • Field recording & foley experience
  • Experience implementing audio in VR

To Apply:

If you meet most of the criteria, we want to hear from you! We believe in growing and training people. We need you to be able to do the job, but there is still room to add some new skills to your repertoire.

Simply fill out this Google Form to apply and we will follow up with you!

Source: Grackle HQ
Product Owner
Company: Frostbite Audio
Location: Vancouver, BC, Canada
Job description

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Position Overview

Reporting to the Product Manager, the Frostbite Audio team is actively recruiting for a Product Owner to help create the next generation of audio technology that enables amazing player experiences in EA’s biggest games. You'll help identify and prioritize product features and improvements that maximize business impact. You will collaborate with our passionate community of audio artists and strive to maximize the value of their work for EA. Join Frostbite and help shape the future of gaming!

Key Responsibilities
  • Work with the Product Manager and internal stakeholders to identify new product features, improvements, and capabilities in an ROI-driven manner
  • Groom backlog and prioritize product improvements that will make the biggest impact
  • Scope prioritized improvements into clear user stories and liaise with development team on delivery
  • Take responsibility for product KPIs and report on them to the Product Manager
  • Act as product ambassador articulating the product vision clearly and accurately to stakeholders and the development team alike
  • Understand the product landscape and customer/user requirements to identify opportunities, and help define product vision and strategy
  • Research customer needs in a data-driven way and translate feedback into actionable insights that ensure product development continually improves
  • Contribute to and lead meetings and workshops to help guide and manage the development process
  • Partner with the UX design team and development team to ensure product briefs are understood and actioned according to agreed process and product constraints
Desirable Skills and Experience
  • 2+ years in a product role or similar, preferably related to audio tools and technology development
  • Proven experience working in a global team across time zones, managing all aspects of a successful product throughout its lifecycle
  • You will be able to think, write and speak clearly, be able to strike the balance between the big picture and the detail
  • Able to grasp complex problems and devise creative solutions
  • Understanding of UX, design, development, concepts and principles
  • Ability to build rapport with a variety of stakeholders, building relationships to gain buy-in
  • Excellent written and verbal communication skills
  • Understanding the nuances of how different teams work and the ability to translate those nuances into solutions that serve across all game teams
We Thought You Might Also Want to Know
Source: GameJobs.co

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